Example #1
0
// get our Citizen save game directory
static std::wstring GetCitizenSavePath()
{
	PWSTR saveBasePath;

	// get the 'Saved Games' shell directory
	if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_SavedGames, 0, nullptr, &saveBasePath)))
	{
		// create a STL string and free the used memory
		std::wstring savePath(saveBasePath);

		CoTaskMemFree(saveBasePath);

		// append our path components
		AppendPathComponent(savePath, L"\\CitizenFX");
		AppendPathComponent(savePath, L"\\GTA4");

		// append a final separator
		savePath += L"\\";

		// and return the path
		return savePath;
	}

	return GetOriginalSavePath();
}
Example #2
0
// get a xliveless-compatible save game directory
static std::wstring GetOriginalSavePath()
{
	PWSTR documentsPath;

	// get the Documents folder
	if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &documentsPath)))
	{
		// put it into a string and free it
		std::wstring savePath(documentsPath);

		CoTaskMemFree(documentsPath);
		
		// append the R* bits
		AppendPathComponent(savePath, L"\\Rockstar Games");
		AppendPathComponent(savePath, L"\\GTA IV");
		AppendPathComponent(savePath, L"\\savegames");

		// append a final separator
		savePath += L"\\";

		// and return the path
		return savePath;
	}

	// if not working, panic
	FatalError("Could not get Documents folder path for save games.");
}
Example #3
0
wxString wxStandardPathsBase::AppendAppInfo(const wxString& dir) const
{
    wxString subdir(dir);

    if ( UsesAppInfo(AppInfo_VendorName) )
    {
        subdir = AppendPathComponent(subdir, wxTheApp->GetVendorName());
    }

    if ( UsesAppInfo(AppInfo_AppName) )
    {
        subdir = AppendPathComponent(subdir, wxTheApp->GetAppName());
    }

    return subdir;
}