static void clutter_box_real_paint (ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; if (priv->color_set) { ClutterActorBox box = { 0, }; gfloat width, height; guint8 tmp_alpha; clutter_actor_get_allocation_box (actor, &box); clutter_actor_box_get_size (&box, &width, &height); tmp_alpha = clutter_actor_get_paint_opacity (actor) * priv->color.alpha / 255; cogl_set_source_color4ub (priv->color.red, priv->color.green, priv->color.blue, tmp_alpha); cogl_rectangle (0, 0, width, height); } g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL); }
static void clutter_box_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv; switch (prop_id) { case PROP_LAYOUT_MANAGER: g_value_set_object (value, priv->manager); break; case PROP_COLOR: clutter_value_set_color (value, &priv->color); break; case PROP_COLOR_SET: g_value_set_boolean (value, priv->color_set); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } }
static ClutterActor* create_clutter_texture(EmpathyVideoWidget *object) { EmpathyVideoWidgetPriv *priv = GET_PRIV (object); ClutterActor *texture, *stage, *box; ClutterLayoutManager *layout; stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (object)); g_assert (stage != NULL); clutter_stage_set_color (CLUTTER_STAGE(stage), CLUTTER_COLOR_Black); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); g_assert (layout != NULL); box = clutter_box_new (layout); g_assert (box != NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); priv->notify_allocation_id = g_signal_connect (stage, "notify::allocation", G_CALLBACK(on_stage_allocation_changed), box); texture = clutter_texture_new (); g_assert (texture != NULL); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE); g_object_ref (G_OBJECT (texture)); clutter_box_pack (CLUTTER_BOX (box), texture, NULL, NULL); return texture; }
/** * cb_button_set_background_color: * @self: a #CbButton * @color: the #ClutterColor to use for the button's background * * Set the color of the button's background */ void cb_button_set_background_color (CbButton *self, const ClutterColor *color) { g_return_if_fail (CB_IS_BUTTON (self)); clutter_box_set_color (CLUTTER_BOX (self->priv->child), color); }
static void clutter_box_dispose (GObject *gobject) { ClutterBox *self = CLUTTER_BOX (gobject); set_layout_manager (self, NULL); G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject); }
static void clutter_box_real_sort_depth_order (ClutterContainer *container) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_sort (priv->children, sort_by_depth); clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); }
static void clutter_box_real_pick (ClutterActor *actor, const ClutterColor *pick) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick); g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL); }
static void clutter_box_destroy (ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; /* destroy all our children */ g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL); if (CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy) CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy (actor); }
static void clutter_box_real_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height, gfloat *natural_height) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; clutter_layout_manager_get_preferred_height (priv->manager, CLUTTER_CONTAINER (actor), for_width, min_height, natural_height); }
static void clutter_box_real_foreach (ClutterContainer *container, ClutterCallback callback, gpointer user_data) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; /* Using g_list_foreach instead of iterating the list manually because it has better protection against the current node being removed. This will happen for example if someone calls clutter_container_foreach(container, clutter_actor_destroy) */ g_list_foreach (priv->children, (GFunc) callback, user_data); }
static void clutter_box_real_allocate (ClutterActor *actor, const ClutterActorBox *allocation, ClutterAllocationFlags flags) { ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv; ClutterActorClass *klass; klass = CLUTTER_ACTOR_CLASS (clutter_box_parent_class); klass->allocate (actor, allocation, flags); clutter_layout_manager_allocate (priv->manager, CLUTTER_CONTAINER (actor), allocation, flags); }
static void clutter_box_real_remove (ClutterContainer *container, ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; g_object_ref (actor); priv->children = g_list_remove (priv->children, actor); clutter_actor_unparent (actor); clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); g_signal_emit_by_name (container, "actor-removed", actor); g_object_unref (actor); }
static void clutter_box_real_lower (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; priv->children = g_list_remove (priv->children, actor); if (sibling == NULL) priv->children = g_list_prepend (priv->children, actor); else { gint index_ = g_list_index (priv->children, sibling); priv->children = g_list_insert (priv->children, actor, index_); } clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); }
static void clutter_box_real_add (ClutterContainer *container, ClutterActor *actor) { ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv; GList *l, *prev = NULL; gfloat actor_depth; g_object_ref (actor); actor_depth = clutter_actor_get_depth (actor); /* Find the right place to insert the child so that it will still be sorted and the child will be after all of the actors at the same depth */ for (l = priv->children; l && (clutter_actor_get_depth (l->data) <= actor_depth); l = l->next) prev = l; /* Insert the node before the found node */ l = g_list_prepend (l, actor); /* Fixup the links */ if (prev) { prev->next = l; l->prev = prev; } else priv->children = l; clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); clutter_actor_queue_relayout (actor); g_signal_emit_by_name (container, "actor-added", actor); g_object_unref (actor); }
static void clutter_box_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBox *self = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_LAYOUT_MANAGER: set_layout_manager (self, g_value_get_object (value)); break; case PROP_COLOR: clutter_box_set_color (self, clutter_value_get_color (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } }
static void load_controls (UserInterface * ui) { // Check icon files exist gchar *vid_panel_png; gchar *icon_files[6]; gchar *duration_str; gint c; ClutterColor control_color1 = { 0x12, 0x12, 0x12, 0xff }; ClutterColor control_color2 = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterLayoutManager *controls_layout; ClutterLayoutManager *main_box_layout; ClutterLayoutManager *info_box_layout; ClutterLayoutManager *bottom_box_layout; ClutterLayoutManager *volume_box_layout; ClutterLayoutManager *seek_box_layout; ClutterLayoutManager *vol_int_box_layout; ClutterActor *seek_box; ClutterActor *bottom_box; ClutterActor *vol_int_box; GError *error = NULL; vid_panel_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/vid-panel.png"); ui->play_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-start.png"); ui->pause_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-pause.png"); ui->volume_low_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/audio-volume-low.png"); ui->volume_high_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/audio-volume-high.png"); ui->segment_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-segment-point.png"); icon_files[0] = vid_panel_png; icon_files[1] = ui->play_png; icon_files[2] = ui->pause_png; icon_files[3] = ui->volume_low_png; icon_files[4] = ui->volume_high_png; icon_files[5] = ui->segment_png; for (c = 0; c < 6; c++) { if (!g_file_test (icon_files[c], G_FILE_TEST_EXISTS)) { g_print ("Icon file doesn't exist, are you sure you have " " installed snappy correctly?\nThis file needed is: %s\n", icon_files[c]); } } // Controls layout management controls_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); ui->control_box = clutter_box_new (controls_layout); // Controls background ui->control_bg = clutter_texture_new_from_file (vid_panel_png, &error); if (!ui->control_bg && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } g_free (vid_panel_png); clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box), ui->control_bg); // Controls play toggle main_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (main_box_layout), FALSE); ui->main_box = clutter_box_new (main_box_layout); ui->control_play_toggle = clutter_texture_new_from_file (ui->pause_png, &error); if (!ui->control_play_toggle && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->control_play_toggle, FALSE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_START, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box), ui->main_box); g_assert (ui->control_bg && ui->control_play_toggle); // Controls title info_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (info_box_layout), TRUE); ui->info_box = clutter_box_new (info_box_layout); ui->control_title = clutter_text_new_full ("Sans 32px", cut_long_filename (ui->filename, ui->title_length), &control_color1); clutter_text_set_max_length (CLUTTER_TEXT (ui->control_title), ui->title_length); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), ui->control_title, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_START); /* y-align */ // Controls seek seek_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); seek_box = clutter_box_new (seek_box_layout); // In point ui->in_point = clutter_texture_new_from_file (ui->segment_png, &error); if (!ui->in_point && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->in_point); // background box rectangle shows as the border ui->control_seek1 = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek1); // smaller background rectangle inside seek1 to create a border ui->control_seek2 = clutter_rectangle_new_with_color (&control_color2); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek2); // progress rectangle ui->control_seekbar = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seekbar); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), seek_box, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ // Out point ui->out_point = clutter_texture_new_from_file (ui->segment_png, &error); if (!ui->out_point && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->out_point); // Controls bottom box bottom_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (bottom_box_layout), FALSE); bottom_box = clutter_box_new (bottom_box_layout); // Controls volume box volume_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (volume_box_layout), FALSE); clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (volume_box_layout), 0); ui->volume_box = clutter_box_new (volume_box_layout); clutter_box_pack (CLUTTER_BOX (bottom_box), ui->volume_box, "x-align", CLUTTER_BOX_ALIGNMENT_START, "expand", TRUE, NULL); // Controls volume low ui->volume_low = clutter_texture_new_from_file (ui->volume_low_png, &error); if (!ui->volume_low && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_low, "x-align", CLUTTER_BOX_ALIGNMENT_START, NULL); // Controls volume intensity vol_int_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); vol_int_box = clutter_box_new (vol_int_box_layout); ui->vol_int_bg = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int_bg); ui->vol_int = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int); clutter_box_pack (CLUTTER_BOX (ui->volume_box), vol_int_box, "x-fill", FALSE, "y-fill", FALSE, "y-align", CLUTTER_BOX_ALIGNMENT_CENTER, NULL); // Controls volume high ui->volume_high = clutter_texture_new_from_file (ui->volume_high_png, &error); if (!ui->volume_high && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_high, "x-align", CLUTTER_BOX_ALIGNMENT_END, NULL); // Controls position text duration_str = g_strdup_printf (" 0:00:00/%s", ui->duration_str); ui->control_pos = clutter_text_new_full ("Sans 22px", duration_str, &control_color1); clutter_box_pack (CLUTTER_BOX (bottom_box), ui->control_pos, "x-align", CLUTTER_BOX_ALIGNMENT_END, "expand", TRUE, NULL); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), bottom_box, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_END); /* y-align */ clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->info_box, FALSE, /* expand */ TRUE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_END, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ clutter_actor_lower_bottom (ui->control_bg); size_change (CLUTTER_STAGE (ui->stage), ui); }
G_MODULE_EXPORT int test_bin_layout_main (int argc, char *argv[]) { ClutterActor *stage, *box, *rect; ClutterLayoutManager *layout; ClutterColor stage_color = { 0xe0, 0xf2, 0xfc, 0xff }; ClutterColor bg_color = { 0xcc, 0xcc, 0xcc, 0x99 }; ClutterColor *color; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Box test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 640, 480); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); box = clutter_box_new (layout); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (box, 320, 240); clutter_actor_set_reactive (box, TRUE); clutter_actor_set_name (box, "box"); rect = make_background (&bg_color, 200, 200); /* first method: use clutter_box_pack() */ clutter_box_pack (CLUTTER_BOX (box), rect, "x-align", CLUTTER_BIN_ALIGNMENT_FILL, "y-align", CLUTTER_BIN_ALIGNMENT_FILL, NULL); clutter_actor_lower_bottom (rect); clutter_actor_set_name (rect, "background"); { ClutterActor *tex; GError *error; gchar *file; error = NULL; file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); tex = clutter_texture_new_from_file (file, &error); if (error) g_error ("Unable to create texture: %s", error->message); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE); /* second method: use clutter_bin_layout_add() */ clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), tex, CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); clutter_actor_raise (tex, rect); clutter_actor_set_width (tex, 175); clutter_actor_set_name (tex, "texture"); g_free (file); } color = clutter_color_new (g_random_int_range (0, 255), g_random_int_range (0, 255), g_random_int_range (0, 255), 224); rect = clutter_rectangle_new_with_color (color); /* third method: container_add() and set_alignment() */ clutter_container_add_actor (CLUTTER_CONTAINER (box), rect); clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect, CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_END); clutter_actor_set_size (rect, 50, 50); clutter_actor_set_opacity (rect, 0); clutter_actor_raise_top (rect); clutter_actor_set_name (rect, "emblem"); g_signal_connect (box, "enter-event", G_CALLBACK (on_box_enter), rect); g_signal_connect (box, "leave-event", G_CALLBACK (on_box_leave), rect); clutter_actor_show_all (stage); clutter_main (); clutter_color_free (color); return EXIT_SUCCESS; }
WindowPanel::WindowPanel() : auto_hide_(false) { ClutterLayoutManager * main_layout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); actor_ = clutter_box_new(main_layout); ClutterActor * menu = clutter_cairo_texture_new(110, 22); clutter_actor_set_position(menu, 10.0f, 0.0f); cairo_t * context = clutter_cairo_texture_create(CLUTTER_CAIRO_TEXTURE(menu)); cairo_move_to(context, 0.0, 0.0); cairo_line_to(context, 0.0, 19.0); cairo_curve_to(context, 1.0, 21.0, 2.0, 22.0, 3.0, 22.0); cairo_line_to(context, 107.0, 22.0); cairo_curve_to(context, 108.0, 22.0, 109.0, 21.0, 110.0, 19.0); cairo_line_to(context, 110.0, 0.0); cairo_close_path(context); cairo_set_source_rgb(context, 0.8, 0.8, 0.8); cairo_fill_preserve(context); cairo_set_line_width(context, 1.0); cairo_set_source_rgb(context, 0.0, 0.0, 0.0); cairo_stroke(context); cairo_select_font_face(context, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL); cairo_set_font_size(context, 12.0); cairo_text_extents_t extents; cairo_text_extents(context, DISPLAY_NAME, &extents); cairo_move_to(context, 55.0 - ((extents.width / 2.0) + extents.x_bearing), 11.0 - ((extents.height / 2.0) + extents.y_bearing)); cairo_text_path(context, DISPLAY_NAME); cairo_set_source_rgb(context, 0.0, 0.0, 0.0); cairo_fill(context); cairo_destroy(context); clutter_box_pack(CLUTTER_BOX(actor_), menu, NULL, NULL); ClutterLayoutManager * controls_layout = clutter_box_layout_new(); clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(controls_layout), 10u); ClutterActor * controls = clutter_box_new(controls_layout); clutter_actor_add_constraint(controls, clutter_align_constraint_new(clutter_stage_get_default(), CLUTTER_ALIGN_X_AXIS, 0.95f)); clutter_actor_add_constraint(controls, clutter_bind_constraint_new(clutter_stage_get_default(), CLUTTER_BIND_Y, 5.0f)); fullscreen_button_ = clutter_cairo_texture_new(18, 16); clutter_actor_set_reactive(fullscreen_button_, TRUE); g_signal_connect(fullscreen_button_, "button-press-event", G_CALLBACK(fullscreen_clicked_cb), this); g_signal_connect(fullscreen_button_, "enter-event", G_CALLBACK(actor_highlight_on_cb), fullscreen_button_); g_signal_connect(fullscreen_button_, "leave-event", G_CALLBACK(actor_highlight_off_cb), fullscreen_button_); clutter_box_pack(CLUTTER_BOX(controls), fullscreen_button_, NULL, NULL); close_button_ = clutter_cairo_texture_new(15, 15); context = clutter_cairo_texture_create(CLUTTER_CAIRO_TEXTURE(close_button_)); cairo_move_to(context, 1.0, 3.0); cairo_line_to(context, 3.0, 1.0); cairo_line_to(context, 8.0, 6.0); cairo_line_to(context, 13.0, 1.0); cairo_line_to(context, 15.0, 3.0); cairo_line_to(context, 10.0, 8.0); cairo_line_to(context, 15.0, 13.0); cairo_line_to(context, 13.0, 15.0); cairo_line_to(context, 8.0, 10.0); cairo_line_to(context, 3.0, 15.0); cairo_line_to(context, 1.0, 13.0); cairo_line_to(context, 6.0, 8.0); cairo_close_path(context); cairo_set_source_rgb(context, 1.0, 1.0, 1.0); cairo_fill_preserve(context); cairo_set_line_width(context, 1.0); cairo_set_source_rgb(context, 0.0, 0.0, 0.0); cairo_stroke(context); cairo_destroy(context); clutter_actor_set_reactive(close_button_, TRUE); g_signal_connect(close_button_, "button-press-event", G_CALLBACK(close_clicked_cb), NULL); g_signal_connect(close_button_, "enter-event", G_CALLBACK(actor_highlight_on_cb), close_button_); g_signal_connect(close_button_, "leave-event", G_CALLBACK(actor_highlight_off_cb), close_button_); clutter_box_pack(CLUTTER_BOX(controls), close_button_, NULL, NULL); draw_window_controls(); clutter_box_pack(CLUTTER_BOX(actor_), controls, NULL, NULL); g_signal_connect(clutter_stage_get_default(), "fullscreen", G_CALLBACK(fullscreen_status_changed_cb), this); g_signal_connect(clutter_stage_get_default(), "unfullscreen", G_CALLBACK(fullscreen_status_changed_cb), this); g_signal_connect(clutter_stage_get_default(), "motion-event", G_CALLBACK(show_panel_cb), this); }
int main(int argc, char *argv[]) { ClutterActor *stage; WebKitWebView *web_view; ClutterConstraint *width_binding; ClutterConstraint *height_binding; ClutterConstraint *web_view_height_binding; gfloat stageWidth, stageHeight; ClutterActorBox stageAllocation; ClutterLayoutManager *mainLayout; ClutterActor *mainLayoutContainer; ClutterLayoutManager *toolbarLayout; ClutterActor *toolbarContainer; ClutterLayoutManager *toolbarBinLayout; ClutterActor *toolbarBinContainer; ClutterActor *toolbarBgr; ClutterActor *statusBar; ClutterActor *backFwdBtns; ClutterActor *backBtn; ClutterActor *fwdBtn; ClutterActor *uriGroup; ClutterActor *uriBgr; ClutterActor *uriText; ClutterActor *spacer; GError *error = NULL; ClutterColor whiteColor = { 255, 255, 255, 255 }; ClutterColor blackColor = { 0, 0, 0, 255 }; ClutterColor grayColor = { 200, 200, 200, 255 }; ClutterColor transparentColor = { 0, 0, 0, 0 }; gchar *toolbarBgrPath = clutter_launcher_file_path("toolbar_bgr.png"); gchar *backBtnPath = clutter_launcher_file_path("back_btn.png"); gchar *fwdBtnPath = clutter_launcher_file_path("fwd_btn.png"); g_thread_init(NULL); clutter_threads_init(); clutter_init(&argc, &argv); stage = clutter_stage_get_default(); clutter_actor_set_size(stage, 1024, 768); clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK(clutter_main_quit), NULL); /* make the stage resizable */ clutter_stage_set_user_resizable(CLUTTER_STAGE(stage), TRUE); clutter_actor_show(stage); mainLayout = clutter_box_layout_new(); clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(mainLayout), TRUE); clutter_actor_get_allocation_box(stage, &stageAllocation); stageWidth = stageAllocation.x2 - stageAllocation.x1; stageHeight = stageAllocation.y2 - stageAllocation.y1; web_view = WEBKIT_WEB_VIEW(webkit_web_view_new((guint)stageWidth, (guint)stageHeight - (toolbarHeight + statusBarHeight))); g_object_set(web_view, "reactive", TRUE, NULL); mainLayoutContainer = clutter_box_new(mainLayout); clutter_actor_set_size(mainLayoutContainer, stageWidth, stageHeight); width_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0); height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, 0); /* web_view_height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, -(toolbarHeight + statusBarHeight)); */ clutter_actor_add_constraint(mainLayoutContainer, width_binding); clutter_actor_add_constraint(mainLayoutContainer, height_binding); /* clutter_actor_add_constraint(CLUTTER_ACTOR(web_view), web_view_height_binding); */ toolbarBinLayout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_CENTER); toolbarBinContainer = clutter_box_new(toolbarBinLayout); toolbarBgr = clutter_texture_new_from_file(toolbarBgrPath, &error); if (toolbarBgr == NULL) { fprintf(stderr, "Can't load file: %s. Aborting...\n", toolbarBgrPath); exit(1); } clutter_actor_set_height(toolbarBgr, toolbarHeight); clutter_texture_set_repeat(CLUTTER_TEXTURE(toolbarBgr), TRUE, FALSE); clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarBgr, NULL, NULL); toolbarLayout = clutter_box_layout_new(); clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(toolbarLayout), FALSE); clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(toolbarLayout), 16); toolbarContainer = clutter_box_new(toolbarLayout); spacer = clutter_rectangle_new_with_color(&transparentColor); clutter_actor_set_size(spacer, 1, 1); clutter_box_pack(CLUTTER_BOX(toolbarContainer), spacer, NULL, NULL); backFwdBtns = clutter_group_new(); backBtn = clutter_texture_new_from_file(backBtnPath, &error); if (backBtn == NULL) { fprintf(stderr, "Can't load file: %s. Aborting...\n", backBtnPath); exit(1); } clutter_actor_set_reactive(backBtn, TRUE); /* connect the release event */ g_signal_connect (backBtn, "button-release-event", G_CALLBACK (on_back_release_cb), web_view); fwdBtn = clutter_texture_new_from_file(fwdBtnPath, &error); if (fwdBtn == NULL) { fprintf(stderr, "Can't load file: %s. Aborting...\n", fwdBtnPath); exit(1); } clutter_actor_set_reactive(fwdBtn, TRUE); /* connect the release event */ g_signal_connect (fwdBtn, "button-release-event", G_CALLBACK (on_fwd_release_cb), web_view); clutter_actor_set_position(fwdBtn, clutter_actor_get_width(backBtn), 0); clutter_container_add(CLUTTER_CONTAINER(backFwdBtns), backBtn, fwdBtn, NULL); clutter_box_pack(CLUTTER_BOX(toolbarContainer), backFwdBtns, NULL, NULL); uriGroup = clutter_group_new(); uriBgr = clutter_rectangle_new_with_color(&whiteColor); clutter_rectangle_set_border_color(CLUTTER_RECTANGLE(uriBgr), &blackColor); clutter_rectangle_set_border_width(CLUTTER_RECTANGLE(uriBgr), 1); clutter_actor_set_size(uriBgr, 400, 25); uriText = clutter_text_new_full("Helvetica 11px", "http://www.google.com", &blackColor); clutter_text_set_editable(CLUTTER_TEXT(uriText), TRUE); clutter_text_set_single_line_mode(CLUTTER_TEXT(uriText), TRUE); clutter_actor_set_position(uriText, 5, 7); clutter_actor_set_size(uriText, 390, 17); clutter_actor_set_reactive(uriText, TRUE); g_signal_connect(uriText, "activate", G_CALLBACK(on_uri_activate_cb), web_view); clutter_container_add(CLUTTER_CONTAINER(uriGroup), uriBgr, uriText, NULL); clutter_box_pack(CLUTTER_BOX(toolbarContainer), uriGroup, NULL, NULL); clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarContainer, NULL, NULL); clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), toolbarBinContainer, "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL); clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE); clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE, FALSE); statusBar = clutter_rectangle_new_with_color(&grayColor); clutter_actor_set_height(statusBar, statusBarHeight); clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), statusBar, "y-align", CLUTTER_BOX_ALIGNMENT_END, NULL); clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE); clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE, FALSE); clutter_box_pack_after(CLUTTER_BOX(mainLayoutContainer), CLUTTER_ACTOR(web_view), toolbarBinContainer, "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL); clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE); clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE, TRUE); clutter_container_add(CLUTTER_CONTAINER(stage), mainLayoutContainer, NULL); g_signal_connect(web_view, "webkit-load-finished", G_CALLBACK(load_finished_cb), web_view); g_signal_connect(web_view, "notify::progress", G_CALLBACK (notify_progress_cb), web_view); /* g_signal_connect(stage, "delete-event", G_CALLBACK(delete_cb), web_view);*/ g_signal_connect(web_view, "notify::uri", G_CALLBACK(notify_uri_cb), uriText); gchar *uri = (gchar*) (argc > 1 ? argv[1] : "http://www.google.com/"); gchar *fileURL = filenameToURL(uri); webkit_web_view_load_uri(web_view, fileURL ? fileURL : uri); printf("%s\n", fileURL ? fileURL : uri); g_free(fileURL); g_timeout_add_full(G_PRIORITY_DEFAULT, 3000, timeout_cb, web_view, 0); clutter_threads_enter (); clutter_main(); clutter_threads_leave (); return EXIT_SUCCESS; }
int main (int argc, char *argv[]) { ClutterLayoutManager *layout; ClutterActor *box; ClutterActor *stage; ClutterActor *texture; CoglHandle *cogl_texture; GError *error = NULL; gfloat width; gchar *filename = TESTS_DATA_DIR "/redhand.png"; if (argc > 1) filename = argv[1]; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); box = clutter_box_new (layout); clutter_box_set_color (CLUTTER_BOX (box), &box_color); texture = clutter_texture_new_from_file (filename, &error); if (error != NULL) g_error ("Error loading file %s; message was:\n%s", filename, error->message); /* * get a reference to the underlying Cogl texture * for copying onto each Clutter texture placed into the layout */ cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture)); /* * add gradually turning and shrinking textures, * smallest one last; each actor ends up on top * of the one added just before it */ for (width = STAGE_SIDE * 0.75; width >= STAGE_SIDE * 0.0625; width -= STAGE_SIDE * 0.0625) { ClutterActor *texture_copy = clutter_texture_new (); clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_copy), cogl_texture); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture_copy), TRUE); clutter_actor_set_z_rotation_from_gravity (texture_copy, (gfloat)(width * 0.5) - (STAGE_SIDE * 0.03125), CLUTTER_GRAVITY_CENTER); clutter_actor_set_width (texture_copy, width); clutter_container_add_actor (CLUTTER_CONTAINER (box), texture_copy); } clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5)); clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5)); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); clutter_actor_show (stage); clutter_main (); return 0; }