コード例 #1
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_paint (ClutterActor *actor)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;

  if (priv->color_set)
    {
      ClutterActorBox box = { 0, };
      gfloat width, height;
      guint8 tmp_alpha;

      clutter_actor_get_allocation_box (actor, &box);
      clutter_actor_box_get_size (&box, &width, &height);

      tmp_alpha = clutter_actor_get_paint_opacity (actor)
                * priv->color.alpha
                / 255;

      cogl_set_source_color4ub (priv->color.red,
                                priv->color.green,
                                priv->color.blue,
                                tmp_alpha);

      cogl_rectangle (0, 0, width, height);
    }

  g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
}
コード例 #2
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_get_property (GObject    *gobject,
                          guint       prop_id,
                          GValue     *value,
                          GParamSpec *pspec)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv;

  switch (prop_id)
    {
    case PROP_LAYOUT_MANAGER:
      g_value_set_object (value, priv->manager);
      break;

    case PROP_COLOR:
      clutter_value_set_color (value, &priv->color);
      break;

    case PROP_COLOR_SET:
      g_value_set_boolean (value, priv->color_set);
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}
コード例 #3
0
static ClutterActor*
create_clutter_texture(EmpathyVideoWidget *object)
{
  EmpathyVideoWidgetPriv *priv = GET_PRIV (object);
  ClutterActor           *texture, *stage, *box;
  ClutterLayoutManager   *layout;

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (object));
  g_assert (stage != NULL);
  clutter_stage_set_color (CLUTTER_STAGE(stage), CLUTTER_COLOR_Black);


  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
    CLUTTER_BIN_ALIGNMENT_CENTER);
  g_assert (layout != NULL);
  box = clutter_box_new (layout);
  g_assert (box != NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
  priv->notify_allocation_id = g_signal_connect (stage, "notify::allocation",
    G_CALLBACK(on_stage_allocation_changed), box);


  texture = clutter_texture_new ();
  g_assert (texture != NULL);

  clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
  g_object_ref (G_OBJECT (texture));
  clutter_box_pack (CLUTTER_BOX (box), texture, NULL, NULL);

  return texture;
}
コード例 #4
0
ファイル: cb-button.c プロジェクト: nobled/clutter
/**
 * cb_button_set_background_color:
 * @self: a #CbButton
 * @color: the #ClutterColor to use for the button's background
 *
 * Set the color of the button's background
 */
void
cb_button_set_background_color (CbButton           *self,
                                const ClutterColor *color)
{
  g_return_if_fail (CB_IS_BUTTON (self));

  clutter_box_set_color (CLUTTER_BOX (self->priv->child), color);
}
コード例 #5
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_dispose (GObject *gobject)
{
  ClutterBox *self = CLUTTER_BOX (gobject);

  set_layout_manager (self, NULL);

  G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject);
}
コード例 #6
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_sort_depth_order (ClutterContainer *container)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;

  priv->children = g_list_sort (priv->children, sort_by_depth);

  clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
}
コード例 #7
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_pick (ClutterActor       *actor,
                       const ClutterColor *pick)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;

  CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);

  g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
}
コード例 #8
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_destroy (ClutterActor *actor)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;

  /* destroy all our children */
  g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);

  if (CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy)
    CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy (actor);
}
コード例 #9
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_get_preferred_height (ClutterActor *actor,
                                       gfloat        for_width,
                                       gfloat       *min_height,
                                       gfloat       *natural_height)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;

  clutter_layout_manager_get_preferred_height (priv->manager,
                                               CLUTTER_CONTAINER (actor),
                                               for_width,
                                               min_height, natural_height);
}
コード例 #10
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_foreach (ClutterContainer *container,
                          ClutterCallback   callback,
                          gpointer          user_data)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;

  /* Using g_list_foreach instead of iterating the list manually
     because it has better protection against the current node being
     removed. This will happen for example if someone calls
     clutter_container_foreach(container, clutter_actor_destroy) */
  g_list_foreach (priv->children, (GFunc) callback, user_data);
}
コード例 #11
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_allocate (ClutterActor           *actor,
                           const ClutterActorBox  *allocation,
                           ClutterAllocationFlags  flags)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
  ClutterActorClass *klass;

  klass = CLUTTER_ACTOR_CLASS (clutter_box_parent_class);
  klass->allocate (actor, allocation, flags);

  clutter_layout_manager_allocate (priv->manager,
                                   CLUTTER_CONTAINER (actor),
                                   allocation, flags);
}
コード例 #12
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_remove (ClutterContainer *container,
                         ClutterActor     *actor)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;

  g_object_ref (actor);

  priv->children = g_list_remove (priv->children, actor);
  clutter_actor_unparent (actor);

  clutter_actor_queue_relayout (CLUTTER_ACTOR (container));

  g_signal_emit_by_name (container, "actor-removed", actor);

  g_object_unref (actor);
}
コード例 #13
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_lower (ClutterContainer *container,
                        ClutterActor     *actor,
                        ClutterActor     *sibling)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;

  priv->children = g_list_remove (priv->children, actor);

  if (sibling == NULL)
    priv->children = g_list_prepend (priv->children, actor);
  else
    {
      gint index_ = g_list_index (priv->children, sibling);

      priv->children = g_list_insert (priv->children, actor, index_);
    }

  clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
}
コード例 #14
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_real_add (ClutterContainer *container,
                      ClutterActor     *actor)
{
  ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
  GList *l, *prev = NULL;
  gfloat actor_depth;

  g_object_ref (actor);

  actor_depth = clutter_actor_get_depth (actor);

  /* Find the right place to insert the child so that it will still be
     sorted and the child will be after all of the actors at the same
     depth */
  for (l = priv->children;
       l && (clutter_actor_get_depth (l->data) <= actor_depth);
       l = l->next)
    prev = l;

  /* Insert the node before the found node */
  l = g_list_prepend (l, actor);
  /* Fixup the links */
  if (prev)
    {
      prev->next = l;
      l->prev = prev;
    }
  else
    priv->children = l;

  clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));

  clutter_actor_queue_relayout (actor);

  g_signal_emit_by_name (container, "actor-added", actor);

  g_object_unref (actor);
}
コード例 #15
0
ファイル: clutter-box.c プロジェクト: nobled/clutter
static void
clutter_box_set_property (GObject      *gobject,
                          guint         prop_id,
                          const GValue *value,
                          GParamSpec   *pspec)
{
  ClutterBox *self = CLUTTER_BOX (gobject);

  switch (prop_id)
    {
    case PROP_LAYOUT_MANAGER:
      set_layout_manager (self, g_value_get_object (value));
      break;

    case PROP_COLOR:
      clutter_box_set_color (self, clutter_value_get_color (value));
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}
コード例 #16
0
ファイル: user_interface.c プロジェクト: phako/snappy
static void
load_controls (UserInterface * ui)
{
  // Check icon files exist
  gchar *vid_panel_png;
  gchar *icon_files[6];
  gchar *duration_str;
  gint c;
  ClutterColor control_color1 = { 0x12, 0x12, 0x12, 0xff };
  ClutterColor control_color2 = { 0xcc, 0xcc, 0xcc, 0xff };
  ClutterLayoutManager *controls_layout;
  ClutterLayoutManager *main_box_layout;
  ClutterLayoutManager *info_box_layout;
  ClutterLayoutManager *bottom_box_layout;
  ClutterLayoutManager *volume_box_layout;
  ClutterLayoutManager *seek_box_layout;
  ClutterLayoutManager *vol_int_box_layout;
  ClutterActor *seek_box;
  ClutterActor *bottom_box;
  ClutterActor *vol_int_box;
  GError *error = NULL;

  vid_panel_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/vid-panel.png");
  ui->play_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR,
      "/media-actions-start.png");
  ui->pause_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR,
      "/media-actions-pause.png");
  ui->volume_low_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR,
      "/audio-volume-low.png");
  ui->volume_high_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR,
      "/audio-volume-high.png");
  ui->segment_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR,
      "/media-actions-segment-point.png");

  icon_files[0] = vid_panel_png;
  icon_files[1] = ui->play_png;
  icon_files[2] = ui->pause_png;
  icon_files[3] = ui->volume_low_png;
  icon_files[4] = ui->volume_high_png;
  icon_files[5] = ui->segment_png;

  for (c = 0; c < 6; c++) {
    if (!g_file_test (icon_files[c], G_FILE_TEST_EXISTS)) {
      g_print ("Icon file doesn't exist, are you sure you have "
          " installed snappy correctly?\nThis file needed is: %s\n",
          icon_files[c]);
    }
  }

  // Controls layout management
  controls_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED,
      CLUTTER_BIN_ALIGNMENT_FIXED);
  ui->control_box = clutter_box_new (controls_layout);

  // Controls background
  ui->control_bg = clutter_texture_new_from_file (vid_panel_png, &error);
  if (!ui->control_bg && error)
    g_debug ("Clutter error: %s\n", error->message);
  if (error) {
    g_error_free (error);
    error = NULL;
  }

  g_free (vid_panel_png);
  clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box),
      ui->control_bg);

  // Controls play toggle
  main_box_layout = clutter_box_layout_new ();
  clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (main_box_layout), FALSE);
  ui->main_box = clutter_box_new (main_box_layout);

  ui->control_play_toggle =
      clutter_texture_new_from_file (ui->pause_png, &error);
  if (!ui->control_play_toggle && error)
    g_debug ("Clutter error: %s\n", error->message);
  if (error) {
    g_error_free (error);
    error = NULL;
  }

  clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout),
      ui->control_play_toggle,
      FALSE,                            /* expand */
      FALSE,                            /* x-fill */
      FALSE,                            /* y-fill */
      CLUTTER_BOX_ALIGNMENT_START,      /* x-align */
      CLUTTER_BOX_ALIGNMENT_CENTER);    /* y-align */
  clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box),
      ui->main_box);
  g_assert (ui->control_bg && ui->control_play_toggle);

  // Controls title
  info_box_layout = clutter_box_layout_new ();
  clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (info_box_layout), TRUE);

  ui->info_box = clutter_box_new (info_box_layout);

  ui->control_title = clutter_text_new_full ("Sans 32px",
      cut_long_filename (ui->filename, ui->title_length), &control_color1);
  clutter_text_set_max_length (CLUTTER_TEXT (ui->control_title),
      ui->title_length);
  clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout),
      ui->control_title,
      TRUE,                             /* expand */
      FALSE,                            /* x-fill */
      FALSE,                            /* y-fill */
      CLUTTER_BOX_ALIGNMENT_CENTER,     /* x-align */
      CLUTTER_BOX_ALIGNMENT_START);     /* y-align */

  // Controls seek
  seek_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED,
      CLUTTER_BIN_ALIGNMENT_FIXED);
  seek_box = clutter_box_new (seek_box_layout);

  // In point
  ui->in_point = clutter_texture_new_from_file (ui->segment_png, &error);
  if (!ui->in_point && error)
    g_debug ("Clutter error: %s\n", error->message);
  if (error) {
    g_error_free (error);
    error = NULL;
  }
  clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->in_point);

  // background box rectangle shows as the border
  ui->control_seek1 = clutter_rectangle_new_with_color (&control_color1);
  clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek1);

  // smaller background rectangle inside seek1 to create a border
  ui->control_seek2 = clutter_rectangle_new_with_color (&control_color2);
  clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek2);

  // progress rectangle
  ui->control_seekbar = clutter_rectangle_new_with_color (&control_color1);
  clutter_container_add_actor (CLUTTER_CONTAINER (seek_box),
      ui->control_seekbar);

  clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), seek_box,
      TRUE,                             /* expand */
      FALSE,                            /* x-fill */
      FALSE,                            /* y-fill */
      CLUTTER_BOX_ALIGNMENT_CENTER,     /* x-align */
      CLUTTER_BOX_ALIGNMENT_CENTER);    /* y-align */

  // Out point
  ui->out_point = clutter_texture_new_from_file (ui->segment_png, &error);
  if (!ui->out_point && error)
    g_debug ("Clutter error: %s\n", error->message);
  if (error) {
    g_error_free (error);
    error = NULL;
  }
  clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->out_point);

  // Controls bottom box
  bottom_box_layout = clutter_box_layout_new ();
  clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (bottom_box_layout),
      FALSE);
  bottom_box = clutter_box_new (bottom_box_layout);

  // Controls volume box
  volume_box_layout = clutter_box_layout_new ();
  clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (volume_box_layout),
      FALSE);
  clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (volume_box_layout), 0);
  ui->volume_box = clutter_box_new (volume_box_layout);

  clutter_box_pack (CLUTTER_BOX (bottom_box), ui->volume_box,
      "x-align", CLUTTER_BOX_ALIGNMENT_START, "expand", TRUE, NULL);

  // Controls volume low
  ui->volume_low = clutter_texture_new_from_file (ui->volume_low_png, &error);
  if (!ui->volume_low && error)
    g_debug ("Clutter error: %s\n", error->message);
  if (error) {
    g_error_free (error);
    error = NULL;
  }
  clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_low, "x-align",
      CLUTTER_BOX_ALIGNMENT_START, NULL);

  // Controls volume intensity
  vol_int_box_layout =
      clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED,
      CLUTTER_BIN_ALIGNMENT_FIXED);
  vol_int_box = clutter_box_new (vol_int_box_layout);

  ui->vol_int_bg = clutter_rectangle_new_with_color (&control_color1);
  clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int_bg);

  ui->vol_int = clutter_rectangle_new_with_color (&control_color1);
  clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int);

  clutter_box_pack (CLUTTER_BOX (ui->volume_box), vol_int_box,
      "x-fill", FALSE,
      "y-fill", FALSE, "y-align", CLUTTER_BOX_ALIGNMENT_CENTER, NULL);

  // Controls volume high
  ui->volume_high = clutter_texture_new_from_file (ui->volume_high_png, &error);
  if (!ui->volume_high && error)
    g_debug ("Clutter error: %s\n", error->message);
  if (error) {
    g_error_free (error);
    error = NULL;
  }
  clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_high, "x-align",
      CLUTTER_BOX_ALIGNMENT_END, NULL);

  // Controls position text
  duration_str = g_strdup_printf ("   0:00:00/%s", ui->duration_str);
  ui->control_pos = clutter_text_new_full ("Sans 22px", duration_str,
      &control_color1);
  clutter_box_pack (CLUTTER_BOX (bottom_box), ui->control_pos,
      "x-align", CLUTTER_BOX_ALIGNMENT_END, "expand", TRUE, NULL);

  clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), bottom_box,
      TRUE,                             /* expand */
      FALSE,                            /* x-fill */
      FALSE,                            /* y-fill */
      CLUTTER_BOX_ALIGNMENT_CENTER,     /* x-align */
      CLUTTER_BOX_ALIGNMENT_END);       /* y-align */

  clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->info_box,
      FALSE,                            /* expand */
      TRUE,                             /* x-fill */
      FALSE,                            /* y-fill */
      CLUTTER_BOX_ALIGNMENT_END,        /* x-align */
      CLUTTER_BOX_ALIGNMENT_CENTER);    /* y-align */

  clutter_actor_lower_bottom (ui->control_bg);

  size_change (CLUTTER_STAGE (ui->stage), ui);
}
コード例 #17
0
ファイル: test-bin-layout.c プロジェクト: gramozeka/GSB-NEW
G_MODULE_EXPORT int
test_bin_layout_main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *rect;
  ClutterLayoutManager *layout;
  ClutterColor stage_color = { 0xe0, 0xf2, 0xfc, 0xff };
  ClutterColor bg_color = { 0xcc, 0xcc, 0xcc, 0x99 };
  ClutterColor *color;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Box test");
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  clutter_actor_set_size (stage, 640, 480);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  box = clutter_box_new (layout);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
  clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER);
  clutter_actor_set_position (box, 320, 240);
  clutter_actor_set_reactive (box, TRUE);
  clutter_actor_set_name (box, "box");

  rect = make_background (&bg_color, 200, 200);

  /* first method: use clutter_box_pack() */
  clutter_box_pack (CLUTTER_BOX (box), rect,
                    "x-align", CLUTTER_BIN_ALIGNMENT_FILL,
                    "y-align", CLUTTER_BIN_ALIGNMENT_FILL,
                    NULL);

  clutter_actor_lower_bottom (rect);
  clutter_actor_set_name (rect, "background");

  {
    ClutterActor *tex;
    GError *error;
    gchar *file;

    error = NULL;
    file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
    tex = clutter_texture_new_from_file (file, &error);
    if (error)
      g_error ("Unable to create texture: %s", error->message);

    clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE);

    /* second method: use clutter_bin_layout_add() */
    clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), tex,
                            CLUTTER_BIN_ALIGNMENT_CENTER,
                            CLUTTER_BIN_ALIGNMENT_CENTER);

    clutter_actor_raise (tex, rect);
    clutter_actor_set_width (tex, 175);
    clutter_actor_set_name (tex, "texture");

    g_free (file);
  }

  color = clutter_color_new (g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             224);

  rect = clutter_rectangle_new_with_color (color);

  /* third method: container_add() and set_alignment() */
  clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
  clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect,
                                    CLUTTER_BIN_ALIGNMENT_END,
                                    CLUTTER_BIN_ALIGNMENT_END);

  clutter_actor_set_size (rect, 50, 50);
  clutter_actor_set_opacity (rect, 0);
  clutter_actor_raise_top (rect);
  clutter_actor_set_name (rect, "emblem");


  g_signal_connect (box,
                    "enter-event", G_CALLBACK (on_box_enter),
                    rect);
  g_signal_connect (box,
                    "leave-event", G_CALLBACK (on_box_leave),
                    rect);

  clutter_actor_show_all (stage);

  clutter_main ();

  clutter_color_free (color);

  return EXIT_SUCCESS;
}
コード例 #18
0
	WindowPanel::WindowPanel()
		: auto_hide_(false) {
		ClutterLayoutManager * main_layout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FIXED,
		                                                            CLUTTER_BIN_ALIGNMENT_FIXED);
		actor_ = clutter_box_new(main_layout);

		ClutterActor * menu = clutter_cairo_texture_new(110, 22);
		clutter_actor_set_position(menu, 10.0f, 0.0f);

		cairo_t * context = clutter_cairo_texture_create(CLUTTER_CAIRO_TEXTURE(menu));

		cairo_move_to(context, 0.0, 0.0);
		cairo_line_to(context, 0.0, 19.0);
		cairo_curve_to(context, 1.0, 21.0, 2.0, 22.0, 3.0, 22.0);
		cairo_line_to(context, 107.0, 22.0);
		cairo_curve_to(context, 108.0, 22.0, 109.0, 21.0, 110.0, 19.0);
		cairo_line_to(context, 110.0, 0.0);
		cairo_close_path(context);
		cairo_set_source_rgb(context, 0.8, 0.8, 0.8);
		cairo_fill_preserve(context);
		cairo_set_line_width(context, 1.0);
		cairo_set_source_rgb(context, 0.0, 0.0, 0.0);
		cairo_stroke(context);

		cairo_select_font_face(context, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
		cairo_set_font_size(context, 12.0);

		cairo_text_extents_t extents;
		cairo_text_extents(context, DISPLAY_NAME, &extents);
		cairo_move_to(context, 55.0 - ((extents.width / 2.0) + extents.x_bearing),
		              11.0 - ((extents.height / 2.0) + extents.y_bearing));

		cairo_text_path(context, DISPLAY_NAME);
		cairo_set_source_rgb(context, 0.0, 0.0, 0.0);
		cairo_fill(context);

		cairo_destroy(context);

		clutter_box_pack(CLUTTER_BOX(actor_), menu, NULL, NULL);

		ClutterLayoutManager * controls_layout = clutter_box_layout_new();
		clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(controls_layout), 10u);
		ClutterActor * controls = clutter_box_new(controls_layout);
		clutter_actor_add_constraint(controls, clutter_align_constraint_new(clutter_stage_get_default(),
		                             CLUTTER_ALIGN_X_AXIS, 0.95f));
		clutter_actor_add_constraint(controls, clutter_bind_constraint_new(clutter_stage_get_default(),
		                             CLUTTER_BIND_Y, 5.0f));

		fullscreen_button_ = clutter_cairo_texture_new(18, 16);
		clutter_actor_set_reactive(fullscreen_button_, TRUE);
		g_signal_connect(fullscreen_button_, "button-press-event", G_CALLBACK(fullscreen_clicked_cb), this);
		g_signal_connect(fullscreen_button_, "enter-event", G_CALLBACK(actor_highlight_on_cb), fullscreen_button_);
		g_signal_connect(fullscreen_button_, "leave-event", G_CALLBACK(actor_highlight_off_cb), fullscreen_button_);
		clutter_box_pack(CLUTTER_BOX(controls), fullscreen_button_, NULL, NULL);

		close_button_ = clutter_cairo_texture_new(15, 15);

		context = clutter_cairo_texture_create(CLUTTER_CAIRO_TEXTURE(close_button_));

		cairo_move_to(context, 1.0, 3.0);
		cairo_line_to(context, 3.0, 1.0);
		cairo_line_to(context, 8.0, 6.0);
		cairo_line_to(context, 13.0, 1.0);
		cairo_line_to(context, 15.0, 3.0);
		cairo_line_to(context, 10.0, 8.0);
		cairo_line_to(context, 15.0, 13.0);
		cairo_line_to(context, 13.0, 15.0);
		cairo_line_to(context, 8.0, 10.0);
		cairo_line_to(context, 3.0, 15.0);
		cairo_line_to(context, 1.0, 13.0);
		cairo_line_to(context, 6.0, 8.0);
		cairo_close_path(context);
		cairo_set_source_rgb(context, 1.0, 1.0, 1.0);
		cairo_fill_preserve(context);
		cairo_set_line_width(context, 1.0);
		cairo_set_source_rgb(context, 0.0, 0.0, 0.0);
		cairo_stroke(context);

		cairo_destroy(context);

		clutter_actor_set_reactive(close_button_, TRUE);
		g_signal_connect(close_button_, "button-press-event", G_CALLBACK(close_clicked_cb), NULL);
		g_signal_connect(close_button_, "enter-event", G_CALLBACK(actor_highlight_on_cb), close_button_);
		g_signal_connect(close_button_, "leave-event", G_CALLBACK(actor_highlight_off_cb), close_button_);
		clutter_box_pack(CLUTTER_BOX(controls), close_button_, NULL, NULL);

		draw_window_controls();

		clutter_box_pack(CLUTTER_BOX(actor_), controls, NULL, NULL);

		g_signal_connect(clutter_stage_get_default(), "fullscreen", G_CALLBACK(fullscreen_status_changed_cb), this);
		g_signal_connect(clutter_stage_get_default(), "unfullscreen", G_CALLBACK(fullscreen_status_changed_cb), this);
		g_signal_connect(clutter_stage_get_default(), "motion-event", G_CALLBACK(show_panel_cb), this);
	}
コード例 #19
0
int main(int argc, char *argv[])
{
    ClutterActor *stage;
    WebKitWebView *web_view;
    
    ClutterConstraint *width_binding;
    ClutterConstraint *height_binding;
    ClutterConstraint *web_view_height_binding;
    
    gfloat stageWidth, stageHeight;
    ClutterActorBox stageAllocation;
    
    ClutterLayoutManager  *mainLayout;
    ClutterActor          *mainLayoutContainer;
    ClutterLayoutManager  *toolbarLayout;
    ClutterActor          *toolbarContainer;
    ClutterLayoutManager  *toolbarBinLayout;
    ClutterActor          *toolbarBinContainer;
    ClutterActor          *toolbarBgr;
    ClutterActor          *statusBar;
    ClutterActor *backFwdBtns;
    ClutterActor *backBtn;
    ClutterActor *fwdBtn;
    ClutterActor *uriGroup;
    ClutterActor *uriBgr;
    ClutterActor *uriText;
    ClutterActor *spacer;
    
    GError *error = NULL;
    
    ClutterColor whiteColor = { 255, 255, 255, 255 };
    ClutterColor blackColor = { 0, 0, 0, 255 };
    ClutterColor grayColor =  { 200, 200, 200, 255 };
    ClutterColor transparentColor = { 0, 0, 0, 0 };
    
    gchar *toolbarBgrPath = clutter_launcher_file_path("toolbar_bgr.png");
    gchar *backBtnPath = clutter_launcher_file_path("back_btn.png");
    gchar *fwdBtnPath = clutter_launcher_file_path("fwd_btn.png");
    
    g_thread_init(NULL);
    clutter_threads_init();
    
    clutter_init(&argc, &argv);
    
    stage = clutter_stage_get_default();
    clutter_actor_set_size(stage, 1024, 768);
    clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);
    g_signal_connect (stage, "destroy", G_CALLBACK(clutter_main_quit), NULL);
    
    /* make the stage resizable */
    clutter_stage_set_user_resizable(CLUTTER_STAGE(stage), TRUE);
    
    clutter_actor_show(stage);
    
    mainLayout = clutter_box_layout_new();
    clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(mainLayout), TRUE);
    
    
    clutter_actor_get_allocation_box(stage, &stageAllocation);
    stageWidth = stageAllocation.x2 - stageAllocation.x1;
    stageHeight = stageAllocation.y2 - stageAllocation.y1;
    
    web_view = WEBKIT_WEB_VIEW(webkit_web_view_new((guint)stageWidth, (guint)stageHeight - (toolbarHeight + statusBarHeight)));
    g_object_set(web_view, "reactive", TRUE, NULL);
    
    mainLayoutContainer = clutter_box_new(mainLayout);
    clutter_actor_set_size(mainLayoutContainer, stageWidth, stageHeight);
    
    width_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0);
    height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, 0);
/*    web_view_height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, -(toolbarHeight + statusBarHeight));
  */  
    clutter_actor_add_constraint(mainLayoutContainer, width_binding);
    clutter_actor_add_constraint(mainLayoutContainer, height_binding);
/*    clutter_actor_add_constraint(CLUTTER_ACTOR(web_view), web_view_height_binding);
  */  
    toolbarBinLayout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_CENTER);
    toolbarBinContainer = clutter_box_new(toolbarBinLayout);
    
    toolbarBgr = clutter_texture_new_from_file(toolbarBgrPath, &error);
    if (toolbarBgr == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", toolbarBgrPath);
      exit(1);
    }
    clutter_actor_set_height(toolbarBgr, toolbarHeight);
    clutter_texture_set_repeat(CLUTTER_TEXTURE(toolbarBgr), TRUE, FALSE);
    clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarBgr, NULL, NULL);
    
    toolbarLayout = clutter_box_layout_new();
    clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(toolbarLayout), FALSE);
    clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(toolbarLayout), 16);
    toolbarContainer = clutter_box_new(toolbarLayout);
    
    spacer = clutter_rectangle_new_with_color(&transparentColor);
    clutter_actor_set_size(spacer, 1, 1);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), spacer, NULL, NULL);
    
    backFwdBtns = clutter_group_new();
    
    backBtn = clutter_texture_new_from_file(backBtnPath, &error);
    if (backBtn == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", backBtnPath);
      exit(1);
    }
    clutter_actor_set_reactive(backBtn, TRUE);
    /* connect the release event */
    g_signal_connect (backBtn,
                      "button-release-event",
                      G_CALLBACK (on_back_release_cb),
                      web_view);
    
    fwdBtn = clutter_texture_new_from_file(fwdBtnPath, &error);
    if (fwdBtn == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", fwdBtnPath);
      exit(1);
    }
    clutter_actor_set_reactive(fwdBtn, TRUE);
    /* connect the release event */
    g_signal_connect (fwdBtn,
                      "button-release-event",
                      G_CALLBACK (on_fwd_release_cb),
                      web_view);
    
    clutter_actor_set_position(fwdBtn, 
                               clutter_actor_get_width(backBtn), 0);
    clutter_container_add(CLUTTER_CONTAINER(backFwdBtns), backBtn, fwdBtn, NULL);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), backFwdBtns, NULL, NULL);
    
    uriGroup = clutter_group_new();
    
    uriBgr = clutter_rectangle_new_with_color(&whiteColor);
    clutter_rectangle_set_border_color(CLUTTER_RECTANGLE(uriBgr), &blackColor);
    clutter_rectangle_set_border_width(CLUTTER_RECTANGLE(uriBgr), 1);
    clutter_actor_set_size(uriBgr, 400, 25);
    
    uriText = clutter_text_new_full("Helvetica 11px", "http://www.google.com", &blackColor);
    clutter_text_set_editable(CLUTTER_TEXT(uriText), TRUE);
    clutter_text_set_single_line_mode(CLUTTER_TEXT(uriText), TRUE);
    clutter_actor_set_position(uriText, 5, 7);
    clutter_actor_set_size(uriText, 390, 17);
    clutter_actor_set_reactive(uriText, TRUE);
    g_signal_connect(uriText, "activate", G_CALLBACK(on_uri_activate_cb), web_view);
    
    clutter_container_add(CLUTTER_CONTAINER(uriGroup), uriBgr, uriText, NULL);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), uriGroup, NULL, NULL);
    
    clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarContainer, NULL, NULL);
    
    clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), toolbarBinContainer, 
                     "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE, FALSE);
    
    statusBar = clutter_rectangle_new_with_color(&grayColor);
    clutter_actor_set_height(statusBar, statusBarHeight);
    
    clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), statusBar, 
                     "y-align", CLUTTER_BOX_ALIGNMENT_END, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE, FALSE);
    
    clutter_box_pack_after(CLUTTER_BOX(mainLayoutContainer), CLUTTER_ACTOR(web_view), toolbarBinContainer, 
                           "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE, TRUE);

    clutter_container_add(CLUTTER_CONTAINER(stage), mainLayoutContainer, NULL);
    
    g_signal_connect(web_view, "webkit-load-finished", G_CALLBACK(load_finished_cb), web_view);
    g_signal_connect(web_view, "notify::progress", G_CALLBACK (notify_progress_cb), web_view);
    /*    g_signal_connect(stage, "delete-event", G_CALLBACK(delete_cb), web_view);*/
    g_signal_connect(web_view, "notify::uri", G_CALLBACK(notify_uri_cb), uriText);
    
    gchar *uri = (gchar*) (argc > 1 ? argv[1] : "http://www.google.com/");
    gchar *fileURL = filenameToURL(uri);

    webkit_web_view_load_uri(web_view, fileURL ? fileURL : uri);
    printf("%s\n", fileURL ? fileURL : uri);
    g_free(fileURL);
        
    g_timeout_add_full(G_PRIORITY_DEFAULT, 3000, timeout_cb, web_view, 0);
    
    clutter_threads_enter ();
    clutter_main();
    clutter_threads_leave ();
    
    return EXIT_SUCCESS;
}
コード例 #20
0
ファイル: layouts-stacking.c プロジェクト: nobled/clutter
int
main (int argc, char *argv[])
{
  ClutterLayoutManager *layout;
  ClutterActor *box;
  ClutterActor *stage;
  ClutterActor *texture;
  CoglHandle *cogl_texture;
  GError *error = NULL;
  gfloat width;

  gchar *filename = TESTS_DATA_DIR "/redhand.png";

  if (argc > 1)
    filename = argv[1];

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  box = clutter_box_new (layout);
  clutter_box_set_color (CLUTTER_BOX (box), &box_color);

  texture = clutter_texture_new_from_file (filename, &error);

  if (error != NULL)
    g_error ("Error loading file %s; message was:\n%s",
             filename,
             error->message);

  /*
   * get a reference to the underlying Cogl texture
   * for copying onto each Clutter texture placed into the layout
   */
  cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));

  /*
   * add gradually turning and shrinking textures,
   * smallest one last; each actor ends up on top
   * of the one added just before it
   */
  for (width = STAGE_SIDE * 0.75; width >= STAGE_SIDE * 0.0625; width -= STAGE_SIDE * 0.0625)
    {
      ClutterActor *texture_copy = clutter_texture_new ();
      clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_copy),
                                        cogl_texture);
      clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture_copy),
                                             TRUE);
      clutter_actor_set_z_rotation_from_gravity (texture_copy,
                                                 (gfloat)(width * 0.5) - (STAGE_SIDE * 0.03125),
                                                 CLUTTER_GRAVITY_CENTER);
      clutter_actor_set_width (texture_copy, width);
      clutter_container_add_actor (CLUTTER_CONTAINER (box), texture_copy);
    }

  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}