status_t AbstractArrayValueNode::CreateChildren() { if (!fChildren.IsEmpty()) return B_OK; return CreateChildrenInRange(0, kMaxArrayElementCount - 1); }
status_t BListValueNode::CreateChildren(TeamTypeInformation* info) { return CreateChildrenInRange(info, 0, kMaxArrayElementCount); }
status_t BListValueNode::CreateChildren() { return CreateChildrenInRange(0, kMaxArrayElementCount); }