status_t
AbstractArrayValueNode::CreateChildren()
{
	if (!fChildren.IsEmpty())
		return B_OK;

	return CreateChildrenInRange(0, kMaxArrayElementCount - 1);
}
Exemple #2
0
status_t
BListValueNode::CreateChildren(TeamTypeInformation* info)
{
	return CreateChildrenInRange(info, 0, kMaxArrayElementCount);
}
Exemple #3
0
status_t
BListValueNode::CreateChildren()
{
	return CreateChildrenInRange(0, kMaxArrayElementCount);
}