Example #1
0
/**************************************************************//*!
*
* Redraw non client screen area - Header, background, title, etc.
*
******************************************************************/
static void D4D_DrawScreenNC(D4D_SCREEN* pScreen, D4D_BOOL active)
{
  D4D_CLR_SCHEME *pScheme = D4D_ScreenGetScheme(pScreen);
  D4D_COLOR clr;
  D4D_GEOMETRY contentGeom;
  D4D_POINT tmpPoint;
  D4D_SIZE tmpSize;
  
  contentGeom.pnt = pScreen->position;
  contentGeom.sz = pScreen->size;
  
  if(pScreen->flags & D4D_SCR_F_BEVEL)
  {
    contentGeom.pnt.x += D4D_BEVEL_WIDTH;
    contentGeom.pnt.y += D4D_BEVEL_WIDTH;
    contentGeom.sz.cx -= 2*D4D_BEVEL_WIDTH;
    contentGeom.sz.cy -= 2*D4D_BEVEL_WIDTH;
    
  }else if(pScreen->flags & D4D_SCR_F_OUTLINE)
  {
    contentGeom.pnt.x++;
    contentGeom.pnt.y++;
    contentGeom.sz.cx -= 2;
    contentGeom.sz.cy -= 2;      
  }
  
  if(active)
  {    
    if(pScreen->flags & D4D_SCR_F_BCKG)
    {    
      D4D_FillRRect(&contentGeom.pnt, &contentGeom.sz, pScheme->screen.desktop, pScreen->radius);
    }
    
    if(pScreen->flags & D4D_SCR_F_BEVEL)
    {
      D4D_Bevel(&(pScreen->position), &(pScreen->size), pScheme->screen.outline, D4D_BEVEL_RAISED, pScreen->radius);
    }else if(pScreen->flags & D4D_SCR_F_OUTLINE)
    {
      D4D_RRect(&(pScreen->position), &(pScreen->size), D4D_LINE_THIN, pScheme->screen.outline, pScreen->radius);
    }
  }

  if(pScreen->flags & D4D_SCR_F_TITLEBAR)
  {
    
    clr = pScheme->screen.title_bar;
    
    if(!active)
      clr = D4D_GetGreyScale(clr);    
    
    tmpSize = contentGeom.sz;
    tmpSize.cy = D4D_GetScrHeaderSize(pScreen);
    
    if(tmpSize.cy)
      tmpSize.cy--;

    D4D_FillRRect(&contentGeom.pnt, &tmpSize, clr, pScreen->radius);    
  }

  if(pScreen->pIcon != NULL)
  {
    tmpPoint = contentGeom.pnt;
    tmpPoint.x += D4D_SCR_TITLE_OFF_X;
    tmpPoint.y += (D4D_COOR)((D4D_GetScrHeaderSize(pScreen) - D4D_GetBmpHeight(pScreen->pIcon)) / 2);
    
    D4D_DrawRBmp(&tmpPoint, pScreen->pIcon, (D4D_BOOL)!active, pScreen->radius);  
  }

  if(pScreen->textBuff.pText)
  {        
    tmpPoint = contentGeom.pnt;
    tmpPoint.x += D4D_GetScrHeaderTitleOffset(pScreen);
    tmpPoint.y += (D4D_COOR)((D4D_GetScrHeaderSize(pScreen) - D4D_GetFontHeight(pScreen->textBuff.fontId)) / 2);
    
    clr = pScheme->screen.title_text;
    
    if(!active)
      clr = D4D_GetGreyScale(clr);    
    
    D4D_DrawText(&tmpPoint, &pScreen->textBuff, clr, 0);
    }

  if(pScreen->flags & D4D_SCR_F_EXIT)
  {
    clr = pScheme->screen.exitBtnFore;
    
    if(!active)
      clr = D4D_GetGreyScale(clr);
    
    if(D4D_GetScrHeaderExitBtnCoor(pScreen, &tmpPoint, &tmpSize))
    {         
      D4D_RBox(&tmpPoint, &tmpSize, D4D_LINE_THIN, clr, pScheme->screen.exitBtnBckg, pScreen->radius);
      
      tmpPoint.x += D4D_SCR_EXITBTN_CROSS_SIZE;
      tmpPoint.y += D4D_SCR_EXITBTN_CROSS_SIZE;    
#if D4D_ROUND_CORNER_ENABLE != D4D_FALSE    
      tmpPoint.x += (D4D_COOR)(pScreen->radius / 2);
      tmpPoint.y += (D4D_COOR)(pScreen->radius / 2);
#endif      
      
      D4D_MoveTo(&tmpPoint);
      tmpPoint.x += tmpSize.cx - (2 * D4D_SCR_EXITBTN_CROSS_SIZE);
      tmpPoint.y += tmpSize.cy - (2 * D4D_SCR_EXITBTN_CROSS_SIZE);
#if D4D_ROUND_CORNER_ENABLE != D4D_FALSE    
      tmpPoint.x -= (D4D_COOR)(pScreen->radius);
      tmpPoint.y -= (D4D_COOR)(pScreen->radius);
#endif        
      
      D4D_LineTo(&tmpPoint, D4D_LINE_THIN, clr);
      
      tmpPoint.y -= tmpSize.cy - (2 * D4D_SCR_EXITBTN_CROSS_SIZE);    
#if D4D_ROUND_CORNER_ENABLE != D4D_FALSE    
      tmpPoint.y += (D4D_COOR)(pScreen->radius);
#endif       
      D4D_MoveTo(&tmpPoint);
      tmpPoint.x -= tmpSize.cx - (2 * D4D_SCR_EXITBTN_CROSS_SIZE);
      tmpPoint.y += tmpSize.cy - (2 * D4D_SCR_EXITBTN_CROSS_SIZE);    
#if D4D_ROUND_CORNER_ENABLE != D4D_FALSE    
      tmpPoint.x += (D4D_COOR)(pScreen->radius);
      tmpPoint.y -= (D4D_COOR)(pScreen->radius);
#endif 
      D4D_LineTo(&tmpPoint, D4D_LINE_THIN, clr);
    }
  }
}
Example #2
0
static void D4D_TextBoxOnDraw(D4D_MESSAGE* pMsg)
{
  D4D_OBJECT* pThis = pMsg->pObject;
  D4D_TEXTBOX* pTextBox = D4D_GET_TEXTBOX(pThis);
  D4D_TXTBX_DATA* pData = pTextBox->pData;
  D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw;
  D4D_COLOR clrT, clrB;
  D4D_INDEX line_cnt;
  D4D_POINT tmp_point;
  D4D_SIZE tmp_size;
  D4D_STRING tmp_txtbuff;
  D4D_STR_PROPERTIES tmp_strPrties;
  D4D_TAB tmp_strTab;
  D4D_TAB* pTab = NULL;

  D4D_TextBoxValue2Coor(pThis);

  clrT = D4D_ObjectGetForeFillColor(pThis);
  clrB = D4D_ObjectGetBckgFillColor(pThis);

  // draw the rectangle around the text
  if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE)
  {

    D4D_FillRRect(&_calc.position, &pThis->size, clrB, pThis->radius);
    pData->redrawText = D4D_TRUE;

  }

  // Draw the frame
  if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE))
    D4D_DrawFrame(pThis, clrT, clrB);


  if(pData->redrawText)
  {
    D4D_INDEX tmp_index = pData->firstShowedCharIx;

    pData->redrawText = D4D_FALSE;

    tmp_txtbuff.fontId = pTextBox->textFontId;
    tmp_txtbuff.str_properties = &tmp_strPrties;

    tmp_strPrties.font_properties = 0;
    tmp_strPrties.text_properties = 0;

    // Draw all lines of textbox
    tmp_point = _calc.txtGeom.pnt;
    tmp_size.cx = _calc.txtGeom.sz.cx;
    tmp_size.cy = D4D_GetFontHeight(pTextBox->textFontId);

    tmp_txtbuff.pText = pData->pTxtArr;
    tmp_txtbuff.buffSize = 0;

    if(pTextBox->pTabTable)
    {
      tmp_strTab.pTabTable = pTextBox->pTabTable;
      tmp_strTab.tabOffset = (D4D_COOR)(_calc.txtGeom.pnt.x - _calc.position.x);
      pTab = &tmp_strTab;
    }

    for(line_cnt = 0; line_cnt < _calc.lineCount; line_cnt++)
    {
      tmp_txtbuff.printLen = D4D_TextBoxGetMaxLineChars(tmp_txtbuff.pText, tmp_index, pTab, tmp_size.cx, tmp_txtbuff.fontId);
      tmp_txtbuff.printOff = tmp_index;
      tmp_index +=  tmp_txtbuff.printLen;

      D4D_DrawTextRectTab(&tmp_point, &tmp_size, &tmp_txtbuff, pTab, clrT, clrB);

      tmp_point.y += tmp_size.cy;
    }
  }
}
Example #3
0
static void D4D_ScrlBrOnDraw(D4D_MESSAGE* pMsg)
{
  D4D_OBJECT* pThis = pMsg->pObject;
  D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw;
  D4D_COLOR clrT, clrB;
  D4D_POINT tmp_point;
  D4D_SIZE tmp_size;

  D4D_ScrlBrValue2Coor(pThis);

  clrT = D4D_ObjectGetForeColor(pThis, draw);
  clrB = D4D_ObjectGetBckgColor(pThis, draw);

  // draw the rectangle around the text
  if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE)
    D4D_FillRRect(&_calc.position, &pThis->size, clrB, pThis->radius);

  // Draw the frame & arrow buttons
    if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE))
    {
      D4D_DrawFrame(pThis, clrT, clrB);

      tmp_point = _calc.contentGeom.pnt;

      if(pThis->size.cx > pThis->size.cy)
      {
        // horizontal scroll bar
        // draw first arrow button left

        tmp_size.cx = tmp_size.cy = _calc.contentGeom.sz.cy;

        D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius);

        tmp_point.x += (D4D_COOR)(_calc.contentGeom.sz.cx - _calc.contentGeom.sz.cy);
        D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius);

        tmp_point.x = (D4D_COOR)(_calc.contentGeom.pnt.x + _calc.contentGeom.sz.cy / 8);
        tmp_point.y += (D4D_COOR)(_calc.contentGeom.sz.cy / 2);
        D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cy / 2) - 2),D4D_DIR_LEFT,clrT);

        // draw second arrow button right
        tmp_point.x = (D4D_COOR)(_calc.contentGeom.pnt.x + _calc.contentGeom.sz.cx - _calc.contentGeom.sz.cy / 8);
        D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cy / 2) - 2),D4D_DIR_RIGHT,clrT);

      }else
      {
        // vertical scroll bar
        tmp_size.cx = tmp_size.cy = _calc.contentGeom.sz.cx;

        D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius);

        tmp_point.y += (D4D_COOR)(_calc.contentGeom.sz.cy - _calc.contentGeom.sz.cx);
        D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius);

        tmp_point.y = (D4D_COOR)(_calc.contentGeom.pnt.y + _calc.contentGeom.sz.cx / 8);
        tmp_point.x += (D4D_COOR)(_calc.contentGeom.sz.cx / 2);
        D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cx / 2) - 2),D4D_DIR_UP,clrT);

        // draw second arrow button right
        tmp_point.y = (D4D_COOR)(_calc.contentGeom.pnt.y + _calc.contentGeom.sz.cy - _calc.contentGeom.sz.cx / 8);
        D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cx / 2) - 2),D4D_DIR_DOWN,clrT);
      }
    }

  D4D_FillRect(&_calc.refreshPos, &_calc.refreshSize, clrB);
  D4D_FillRRect(&_calc.scrollPos, &_calc.scrollSize, clrT, _calc.scrollRadius);

}
Example #4
0
static void D4D_ConsoleOnDraw(D4D_MESSAGE* pMsg)
{
    D4D_OBJECT* pThis = pMsg->pObject;
    D4D_CONSOLE* pCnsl = D4D_GET_CONSOLE(pThis);
    D4D_CNSL_DATA* pData = pCnsl->pData;
    D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw;
    D4D_COLOR clrT, clrB;
    D4D_INDEX line_cnt, tmp_realLine;
    D4D_POINT tmp_point;
    D4D_SIZE tmp_size, tmp_winOff;
    D4D_STRING tmp_txtbuff;
    D4D_STR_PROPERTIES tmp_strPrties;
    D4D_BOOL tmp_font_proporcional = D4D_FALSE;


    D4D_CnslValue2Coor(pThis);

    clrT = D4D_ObjectGetForeFillColor(pThis);
    clrB = D4D_ObjectGetBckgFillColor(pThis);

    // draw the rectangle around the text
    if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE)
    {
        D4D_FillRRect(&_calc.position, &pThis->size, clrB, pThis->radius);

        pData->flags |= (D4D_CNSL_FLAGS_REDRAWALL | D4D_CNSL_FLAGS_REDRAWLINE | D4D_CNSL_FLAGS_REDRAWCURSOR);
    }

    // Draw the frame
    if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE))
        D4D_DrawFrame(pThis, clrT, clrB);

    tmp_winOff.cx = (D4D_COOR)D4D_ScrlBrGetPosition(D4D_GET_LIST_BOX_SCROLL_BAR_HOR(pThis));
    tmp_winOff.cy = (D4D_COOR)D4D_ScrlBrGetPosition(D4D_GET_LIST_BOX_SCROLL_BAR_VER(pThis));
    tmp_strPrties.font_properties = 0;
    tmp_strPrties.text_properties = 0;
    tmp_txtbuff.fontId = pCnsl->textFontId;
    tmp_txtbuff.str_properties = &tmp_strPrties;
    tmp_txtbuff.printOff = 0;


    if(pData->flags & (D4D_CNSL_FLAGS_REDRAWALL | D4D_CNSL_FLAGS_REDRAWLINE))
    {
        // Draw all lines of console
        tmp_point = _calc.txtGeom.pnt;
        tmp_size.cx = _calc.txtGeom.sz.cx;
        tmp_size.cy = D4D_GetFontHeight(pCnsl->textFontId);


        if(D4D_GetFont(pCnsl->textFontId)->pFontDescriptor->flags & D4D_FONT_FLAGS_FNT_WIDTH_PROPORTIONAL)
            tmp_font_proporcional = D4D_TRUE;

        for(line_cnt = 0; line_cnt < _calc.charArrSize.cy; line_cnt++)
        {
            if(!(pData->flags & D4D_CNSL_FLAGS_REDRAWALL))
                if(line_cnt != pData->cursorPos.y)
                {
                    tmp_point.y += tmp_size.cy;
                    continue;
                }

            // Compute the real line in memory
            tmp_realLine = (D4D_INDEX)((pData->lastLineIx + line_cnt + tmp_winOff.cy) % pCnsl->txtArrSize.cy);

            // found the right pointer of the text to draw in the text array
            tmp_txtbuff.pText = (D4D_TCHAR*)(pCnsl->pTxtArr + tmp_realLine * (pCnsl->txtArrSize.cx + 1) + tmp_winOff.cx);

            if((tmp_winOff.cx + _calc.charArrSize.cx) <= pCnsl->txtArrSize.cx)
            {
                if(tmp_font_proporcional)
                    tmp_txtbuff.printLen = D4D_CnslFindMaxTextLenght(tmp_txtbuff.pText, pCnsl->textFontId, tmp_winOff.cx, pCnsl->txtArrSize.cx);
                else
                    tmp_txtbuff.printLen = _calc.charArrSize.cx;

                tmp_txtbuff.buffSize = 0;

            }
            D4D_DrawTextRect(&tmp_point, &tmp_size, &tmp_txtbuff, clrT, clrB);

            tmp_point.y += tmp_size.cy;
        }
    }

    // redraw cursor
    if(((D4D_INDEX_DELTA)(pData->cursorPos.y - tmp_winOff.cy) >= 0) && ((pData->cursorPos.y - tmp_winOff.cy) < _calc.charArrSize.cy) && (pData->cursorPos.x >= tmp_winOff.cx)) //cursor is on screen - check line and also and check the axis X
    {
        D4D_BOOL cursorVisible = D4D_FALSE;

        // Compute the real line in memory
        tmp_realLine = (D4D_INDEX)((pData->lastLineIx + pData->cursorPos.y) % pCnsl->txtArrSize.cy);

        // found the right pointer of the text to draw in the text array
        tmp_txtbuff.pText = (D4D_TCHAR*)(pCnsl->pTxtArr + tmp_realLine * (pCnsl->txtArrSize.cx + 1) + tmp_winOff.cx);

        // Check if the cursor is visible on the line

        tmp_txtbuff.printLen = D4D_CnslFindMaxTextLenght(tmp_txtbuff.pText, pCnsl->textFontId, tmp_winOff.cx, pData->cursorPos.x);

        if(*(tmp_txtbuff.pText + pData->cursorPos.x))
            tmp_size.cx = D4D_GetCharWidth(pCnsl->textFontId, *(tmp_txtbuff.pText + pData->cursorPos.x));
        else
            tmp_size.cx = D4D_GetCharWidth(pCnsl->textFontId, ' ');

        tmp_point.x = D4D_GetTextBuffWidthTab(&tmp_txtbuff, NULL);

        if(tmp_font_proporcional)
        {
            if(tmp_point.x < (D4D_COOR)( _calc.txtGeom.sz.cx - tmp_size.cx))
                cursorVisible = D4D_TRUE;
        }
        else
        {
            if(pData->cursorPos.x < (D4D_INDEX)(_calc.charArrSize.cx + tmp_winOff.cx))
                cursorVisible = D4D_TRUE;
        }

        if(cursorVisible)
        {
            tmp_point.y = (D4D_COOR)((pData->cursorPos.y - tmp_winOff.cy) * D4D_GetFontHeight(pCnsl->textFontId) + _calc.txtGeom.pnt.y);//??+1
            tmp_point.x += _calc.txtGeom.pnt.x;
            tmp_size.cy = (D4D_COOR)((D4D_CNSL_CURSOR_HEIGHT > D4D_GetFontHeight(pCnsl->textFontId))? D4D_CNSL_CURSOR_HEIGHT : D4D_GetFontHeight(pCnsl->textFontId));



            // check the state of cursor and selected right color
            if((!(pData->flags & D4D_CNSL_FLAGS_CURSORSTATE)) || (!tmp_txtbuff.pText[0]))
            {   // draw cursor
                D4D_COLOR clr;

                if(pData->flags & D4D_CNSL_FLAGS_CURSORSTATE)
                    clr = clrB;
                else
                    clr = clrT;

                tmp_point.y += (D4D_GetFontHeight(pCnsl->textFontId) - D4D_CNSL_CURSOR_HEIGHT - 1);
                tmp_size.cy = D4D_CNSL_CURSOR_HEIGHT;

                D4D_FillRect(&tmp_point, &tmp_size, clr);
            }
            else
            {
                // Draw the original char
                tmp_txtbuff.printOff = pData->cursorPos.x;
                tmp_txtbuff.printLen = 1;
                D4D_DrawTextRect(&tmp_point, &tmp_size, &tmp_txtbuff, clrT, clrB);
            }
        }
    }

    pData->flags &= ~(D4D_CNSL_FLAGS_REDRAWALL | D4D_CNSL_FLAGS_REDRAWLINE | D4D_CNSL_FLAGS_REDRAWCURSOR);
}
Example #5
0
static void D4D_SldrOnDraw(D4D_MESSAGE* pMsg)
{
    D4D_OBJECT* pThis = pMsg->pObject;
    D4D_SLIDER* pSldr = D4D_GET_SLIDER(pThis);
    D4D_COLOR clrT, clrB;
    D4D_COLOR clrBar = pSldr->pData->colorBar;
    D4D_COLOR clrBarBckg = D4D_ObjectGetScheme(pThis)->objectDepend.slider.barBckg;

    D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw;

    #ifdef D4D_DEBUG
      // sanity check
      D4D_ASSERT(sizeof(_calc) <= D4D_SCRATCHPAD_SIZE);
    #endif

    // bar coordinate calculation
    D4D_SldrValue2Coor(pThis);

    clrT = D4D_ObjectGetForeColor(pThis, draw);
    clrB = D4D_ObjectGetBckgColor(pThis, draw);

    // if slider is disabled draw slider in grey scale
    if(!D4D_IsEnabled(pThis))
    {
      clrBar = D4D_GetGreyScale(clrBar);
      clrBarBckg = D4D_GetGreyScale(clrBarBckg);
    }



    // when background redraw is needed
    if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE)
    {
      // draw the bitmap
      if(pSldr->pBmpBkgd != NULL)
          D4D_DrawRBmp(&_calc.position, pSldr->pBmpBkgd, (D4D_BOOL)!D4D_IsEnabled(pThis), pThis->radius);
      else
          D4D_FillRRect(&_calc.position, &pThis->size, D4D_ObjectGetBckgFillColor(pThis), pThis->radius);
    }

    // draw focus rectangle
    D4D_RRect(&_calc.position, &pThis->size, D4D_LINE_THIN, clrT, pThis->radius);

    // draw first inactive part
    D4D_FillRRect(&_calc.bar1Geom.pnt, &_calc.bar1Geom.sz, clrBarBckg, _calc.inner_radius);

    // draw last inactive part of the bar
    D4D_FillRRect(&_calc.bar3Geom.pnt, &_calc.bar3Geom.sz, clrBarBckg, _calc.inner_radius);

    // draw active part of the bar
    if(pThis->initFlags & D4D_SLDR_F_BAR_SCALECOLOR)
      D4D_FillRRectColorScale(&_calc.bar2Geom.pnt, &_calc.bar2Geom.sz, D4D_COLOR_SLDR_BAR_START, clrBar, _calc.dir, _calc.bar_radius);
    else
      D4D_FillRRect(&_calc.bar2Geom.pnt, &_calc.bar2Geom.sz, clrBar, _calc.inner_radius);

    // Draw the frame
    if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE))
      D4D_DrawFrame(pThis, clrT, clrB);


    // draw the text
    if(pSldr->textBuff.pText != NULL)
    {
      D4D_SIZE tmp_size;

      _calc.position.x += pSldr->txtOff.x;
      _calc.position.y += pSldr->txtOff.y;

      if(!pSldr->txtOff.x)
      {
        if(_calc.isHorizontal)
          _calc.position.x += (D4D_COOR) ((_calc.contentGeom.sz.cx - (D4D_COOR)(D4D_GetTextWidth(pSldr->textBuff.fontId, pSldr->textBuff.pText))) / 2);
        else
          _calc.position.x += (D4D_COOR) (_calc.bar1Geom.pnt.x + 1);
      }

      if(!pSldr->txtOff.y)
        _calc.position.y += (D4D_COOR) (((_calc.contentGeom.sz.cy - D4D_GetFontHeight(pSldr->textBuff.fontId)) / 2) + 1);

      if(pThis->initFlags & D4D_SLDR_F_TEXT_AUTOCOLOR)
          clrT = (D4D_COLOR)(~clrBar);

      tmp_size.cx = D4D_GetTextWidth(pSldr->textBuff.fontId, pSldr->textBuff.pText);
      tmp_size.cy = D4D_GetFontHeight(pSldr->textBuff.fontId);


      D4D_DrawTextRect(&_calc.position, &tmp_size, &pSldr->textBuff, clrT, clrB);

    }

}