/**************************************************************//*! * * Redraw non client screen area - Header, background, title, etc. * ******************************************************************/ static void D4D_DrawScreenNC(D4D_SCREEN* pScreen, D4D_BOOL active) { D4D_CLR_SCHEME *pScheme = D4D_ScreenGetScheme(pScreen); D4D_COLOR clr; D4D_GEOMETRY contentGeom; D4D_POINT tmpPoint; D4D_SIZE tmpSize; contentGeom.pnt = pScreen->position; contentGeom.sz = pScreen->size; if(pScreen->flags & D4D_SCR_F_BEVEL) { contentGeom.pnt.x += D4D_BEVEL_WIDTH; contentGeom.pnt.y += D4D_BEVEL_WIDTH; contentGeom.sz.cx -= 2*D4D_BEVEL_WIDTH; contentGeom.sz.cy -= 2*D4D_BEVEL_WIDTH; }else if(pScreen->flags & D4D_SCR_F_OUTLINE) { contentGeom.pnt.x++; contentGeom.pnt.y++; contentGeom.sz.cx -= 2; contentGeom.sz.cy -= 2; } if(active) { if(pScreen->flags & D4D_SCR_F_BCKG) { D4D_FillRRect(&contentGeom.pnt, &contentGeom.sz, pScheme->screen.desktop, pScreen->radius); } if(pScreen->flags & D4D_SCR_F_BEVEL) { D4D_Bevel(&(pScreen->position), &(pScreen->size), pScheme->screen.outline, D4D_BEVEL_RAISED, pScreen->radius); }else if(pScreen->flags & D4D_SCR_F_OUTLINE) { D4D_RRect(&(pScreen->position), &(pScreen->size), D4D_LINE_THIN, pScheme->screen.outline, pScreen->radius); } } if(pScreen->flags & D4D_SCR_F_TITLEBAR) { clr = pScheme->screen.title_bar; if(!active) clr = D4D_GetGreyScale(clr); tmpSize = contentGeom.sz; tmpSize.cy = D4D_GetScrHeaderSize(pScreen); if(tmpSize.cy) tmpSize.cy--; D4D_FillRRect(&contentGeom.pnt, &tmpSize, clr, pScreen->radius); } if(pScreen->pIcon != NULL) { tmpPoint = contentGeom.pnt; tmpPoint.x += D4D_SCR_TITLE_OFF_X; tmpPoint.y += (D4D_COOR)((D4D_GetScrHeaderSize(pScreen) - D4D_GetBmpHeight(pScreen->pIcon)) / 2); D4D_DrawRBmp(&tmpPoint, pScreen->pIcon, (D4D_BOOL)!active, pScreen->radius); } if(pScreen->textBuff.pText) { tmpPoint = contentGeom.pnt; tmpPoint.x += D4D_GetScrHeaderTitleOffset(pScreen); tmpPoint.y += (D4D_COOR)((D4D_GetScrHeaderSize(pScreen) - D4D_GetFontHeight(pScreen->textBuff.fontId)) / 2); clr = pScheme->screen.title_text; if(!active) clr = D4D_GetGreyScale(clr); D4D_DrawText(&tmpPoint, &pScreen->textBuff, clr, 0); } if(pScreen->flags & D4D_SCR_F_EXIT) { clr = pScheme->screen.exitBtnFore; if(!active) clr = D4D_GetGreyScale(clr); if(D4D_GetScrHeaderExitBtnCoor(pScreen, &tmpPoint, &tmpSize)) { D4D_RBox(&tmpPoint, &tmpSize, D4D_LINE_THIN, clr, pScheme->screen.exitBtnBckg, pScreen->radius); tmpPoint.x += D4D_SCR_EXITBTN_CROSS_SIZE; tmpPoint.y += D4D_SCR_EXITBTN_CROSS_SIZE; #if D4D_ROUND_CORNER_ENABLE != D4D_FALSE tmpPoint.x += (D4D_COOR)(pScreen->radius / 2); tmpPoint.y += (D4D_COOR)(pScreen->radius / 2); #endif D4D_MoveTo(&tmpPoint); tmpPoint.x += tmpSize.cx - (2 * D4D_SCR_EXITBTN_CROSS_SIZE); tmpPoint.y += tmpSize.cy - (2 * D4D_SCR_EXITBTN_CROSS_SIZE); #if D4D_ROUND_CORNER_ENABLE != D4D_FALSE tmpPoint.x -= (D4D_COOR)(pScreen->radius); tmpPoint.y -= (D4D_COOR)(pScreen->radius); #endif D4D_LineTo(&tmpPoint, D4D_LINE_THIN, clr); tmpPoint.y -= tmpSize.cy - (2 * D4D_SCR_EXITBTN_CROSS_SIZE); #if D4D_ROUND_CORNER_ENABLE != D4D_FALSE tmpPoint.y += (D4D_COOR)(pScreen->radius); #endif D4D_MoveTo(&tmpPoint); tmpPoint.x -= tmpSize.cx - (2 * D4D_SCR_EXITBTN_CROSS_SIZE); tmpPoint.y += tmpSize.cy - (2 * D4D_SCR_EXITBTN_CROSS_SIZE); #if D4D_ROUND_CORNER_ENABLE != D4D_FALSE tmpPoint.x += (D4D_COOR)(pScreen->radius); tmpPoint.y -= (D4D_COOR)(pScreen->radius); #endif D4D_LineTo(&tmpPoint, D4D_LINE_THIN, clr); } } }
static void D4D_TextBoxOnDraw(D4D_MESSAGE* pMsg) { D4D_OBJECT* pThis = pMsg->pObject; D4D_TEXTBOX* pTextBox = D4D_GET_TEXTBOX(pThis); D4D_TXTBX_DATA* pData = pTextBox->pData; D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw; D4D_COLOR clrT, clrB; D4D_INDEX line_cnt; D4D_POINT tmp_point; D4D_SIZE tmp_size; D4D_STRING tmp_txtbuff; D4D_STR_PROPERTIES tmp_strPrties; D4D_TAB tmp_strTab; D4D_TAB* pTab = NULL; D4D_TextBoxValue2Coor(pThis); clrT = D4D_ObjectGetForeFillColor(pThis); clrB = D4D_ObjectGetBckgFillColor(pThis); // draw the rectangle around the text if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE) { D4D_FillRRect(&_calc.position, &pThis->size, clrB, pThis->radius); pData->redrawText = D4D_TRUE; } // Draw the frame if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE)) D4D_DrawFrame(pThis, clrT, clrB); if(pData->redrawText) { D4D_INDEX tmp_index = pData->firstShowedCharIx; pData->redrawText = D4D_FALSE; tmp_txtbuff.fontId = pTextBox->textFontId; tmp_txtbuff.str_properties = &tmp_strPrties; tmp_strPrties.font_properties = 0; tmp_strPrties.text_properties = 0; // Draw all lines of textbox tmp_point = _calc.txtGeom.pnt; tmp_size.cx = _calc.txtGeom.sz.cx; tmp_size.cy = D4D_GetFontHeight(pTextBox->textFontId); tmp_txtbuff.pText = pData->pTxtArr; tmp_txtbuff.buffSize = 0; if(pTextBox->pTabTable) { tmp_strTab.pTabTable = pTextBox->pTabTable; tmp_strTab.tabOffset = (D4D_COOR)(_calc.txtGeom.pnt.x - _calc.position.x); pTab = &tmp_strTab; } for(line_cnt = 0; line_cnt < _calc.lineCount; line_cnt++) { tmp_txtbuff.printLen = D4D_TextBoxGetMaxLineChars(tmp_txtbuff.pText, tmp_index, pTab, tmp_size.cx, tmp_txtbuff.fontId); tmp_txtbuff.printOff = tmp_index; tmp_index += tmp_txtbuff.printLen; D4D_DrawTextRectTab(&tmp_point, &tmp_size, &tmp_txtbuff, pTab, clrT, clrB); tmp_point.y += tmp_size.cy; } } }
static void D4D_ScrlBrOnDraw(D4D_MESSAGE* pMsg) { D4D_OBJECT* pThis = pMsg->pObject; D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw; D4D_COLOR clrT, clrB; D4D_POINT tmp_point; D4D_SIZE tmp_size; D4D_ScrlBrValue2Coor(pThis); clrT = D4D_ObjectGetForeColor(pThis, draw); clrB = D4D_ObjectGetBckgColor(pThis, draw); // draw the rectangle around the text if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE) D4D_FillRRect(&_calc.position, &pThis->size, clrB, pThis->radius); // Draw the frame & arrow buttons if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE)) { D4D_DrawFrame(pThis, clrT, clrB); tmp_point = _calc.contentGeom.pnt; if(pThis->size.cx > pThis->size.cy) { // horizontal scroll bar // draw first arrow button left tmp_size.cx = tmp_size.cy = _calc.contentGeom.sz.cy; D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius); tmp_point.x += (D4D_COOR)(_calc.contentGeom.sz.cx - _calc.contentGeom.sz.cy); D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius); tmp_point.x = (D4D_COOR)(_calc.contentGeom.pnt.x + _calc.contentGeom.sz.cy / 8); tmp_point.y += (D4D_COOR)(_calc.contentGeom.sz.cy / 2); D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cy / 2) - 2),D4D_DIR_LEFT,clrT); // draw second arrow button right tmp_point.x = (D4D_COOR)(_calc.contentGeom.pnt.x + _calc.contentGeom.sz.cx - _calc.contentGeom.sz.cy / 8); D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cy / 2) - 2),D4D_DIR_RIGHT,clrT); }else { // vertical scroll bar tmp_size.cx = tmp_size.cy = _calc.contentGeom.sz.cx; D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius); tmp_point.y += (D4D_COOR)(_calc.contentGeom.sz.cy - _calc.contentGeom.sz.cx); D4D_RRect(&tmp_point, &tmp_size, D4D_LINE_THIN, clrT, _calc.scrollRadius); tmp_point.y = (D4D_COOR)(_calc.contentGeom.pnt.y + _calc.contentGeom.sz.cx / 8); tmp_point.x += (D4D_COOR)(_calc.contentGeom.sz.cx / 2); D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cx / 2) - 2),D4D_DIR_UP,clrT); // draw second arrow button right tmp_point.y = (D4D_COOR)(_calc.contentGeom.pnt.y + _calc.contentGeom.sz.cy - _calc.contentGeom.sz.cx / 8); D4D_ScrlBrDrawArrow( &tmp_point,(D4D_COOR)((_calc.contentGeom.sz.cx / 2) - 2),D4D_DIR_DOWN,clrT); } } D4D_FillRect(&_calc.refreshPos, &_calc.refreshSize, clrB); D4D_FillRRect(&_calc.scrollPos, &_calc.scrollSize, clrT, _calc.scrollRadius); }
static void D4D_ConsoleOnDraw(D4D_MESSAGE* pMsg) { D4D_OBJECT* pThis = pMsg->pObject; D4D_CONSOLE* pCnsl = D4D_GET_CONSOLE(pThis); D4D_CNSL_DATA* pData = pCnsl->pData; D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw; D4D_COLOR clrT, clrB; D4D_INDEX line_cnt, tmp_realLine; D4D_POINT tmp_point; D4D_SIZE tmp_size, tmp_winOff; D4D_STRING tmp_txtbuff; D4D_STR_PROPERTIES tmp_strPrties; D4D_BOOL tmp_font_proporcional = D4D_FALSE; D4D_CnslValue2Coor(pThis); clrT = D4D_ObjectGetForeFillColor(pThis); clrB = D4D_ObjectGetBckgFillColor(pThis); // draw the rectangle around the text if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE) { D4D_FillRRect(&_calc.position, &pThis->size, clrB, pThis->radius); pData->flags |= (D4D_CNSL_FLAGS_REDRAWALL | D4D_CNSL_FLAGS_REDRAWLINE | D4D_CNSL_FLAGS_REDRAWCURSOR); } // Draw the frame if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE)) D4D_DrawFrame(pThis, clrT, clrB); tmp_winOff.cx = (D4D_COOR)D4D_ScrlBrGetPosition(D4D_GET_LIST_BOX_SCROLL_BAR_HOR(pThis)); tmp_winOff.cy = (D4D_COOR)D4D_ScrlBrGetPosition(D4D_GET_LIST_BOX_SCROLL_BAR_VER(pThis)); tmp_strPrties.font_properties = 0; tmp_strPrties.text_properties = 0; tmp_txtbuff.fontId = pCnsl->textFontId; tmp_txtbuff.str_properties = &tmp_strPrties; tmp_txtbuff.printOff = 0; if(pData->flags & (D4D_CNSL_FLAGS_REDRAWALL | D4D_CNSL_FLAGS_REDRAWLINE)) { // Draw all lines of console tmp_point = _calc.txtGeom.pnt; tmp_size.cx = _calc.txtGeom.sz.cx; tmp_size.cy = D4D_GetFontHeight(pCnsl->textFontId); if(D4D_GetFont(pCnsl->textFontId)->pFontDescriptor->flags & D4D_FONT_FLAGS_FNT_WIDTH_PROPORTIONAL) tmp_font_proporcional = D4D_TRUE; for(line_cnt = 0; line_cnt < _calc.charArrSize.cy; line_cnt++) { if(!(pData->flags & D4D_CNSL_FLAGS_REDRAWALL)) if(line_cnt != pData->cursorPos.y) { tmp_point.y += tmp_size.cy; continue; } // Compute the real line in memory tmp_realLine = (D4D_INDEX)((pData->lastLineIx + line_cnt + tmp_winOff.cy) % pCnsl->txtArrSize.cy); // found the right pointer of the text to draw in the text array tmp_txtbuff.pText = (D4D_TCHAR*)(pCnsl->pTxtArr + tmp_realLine * (pCnsl->txtArrSize.cx + 1) + tmp_winOff.cx); if((tmp_winOff.cx + _calc.charArrSize.cx) <= pCnsl->txtArrSize.cx) { if(tmp_font_proporcional) tmp_txtbuff.printLen = D4D_CnslFindMaxTextLenght(tmp_txtbuff.pText, pCnsl->textFontId, tmp_winOff.cx, pCnsl->txtArrSize.cx); else tmp_txtbuff.printLen = _calc.charArrSize.cx; tmp_txtbuff.buffSize = 0; } D4D_DrawTextRect(&tmp_point, &tmp_size, &tmp_txtbuff, clrT, clrB); tmp_point.y += tmp_size.cy; } } // redraw cursor if(((D4D_INDEX_DELTA)(pData->cursorPos.y - tmp_winOff.cy) >= 0) && ((pData->cursorPos.y - tmp_winOff.cy) < _calc.charArrSize.cy) && (pData->cursorPos.x >= tmp_winOff.cx)) //cursor is on screen - check line and also and check the axis X { D4D_BOOL cursorVisible = D4D_FALSE; // Compute the real line in memory tmp_realLine = (D4D_INDEX)((pData->lastLineIx + pData->cursorPos.y) % pCnsl->txtArrSize.cy); // found the right pointer of the text to draw in the text array tmp_txtbuff.pText = (D4D_TCHAR*)(pCnsl->pTxtArr + tmp_realLine * (pCnsl->txtArrSize.cx + 1) + tmp_winOff.cx); // Check if the cursor is visible on the line tmp_txtbuff.printLen = D4D_CnslFindMaxTextLenght(tmp_txtbuff.pText, pCnsl->textFontId, tmp_winOff.cx, pData->cursorPos.x); if(*(tmp_txtbuff.pText + pData->cursorPos.x)) tmp_size.cx = D4D_GetCharWidth(pCnsl->textFontId, *(tmp_txtbuff.pText + pData->cursorPos.x)); else tmp_size.cx = D4D_GetCharWidth(pCnsl->textFontId, ' '); tmp_point.x = D4D_GetTextBuffWidthTab(&tmp_txtbuff, NULL); if(tmp_font_proporcional) { if(tmp_point.x < (D4D_COOR)( _calc.txtGeom.sz.cx - tmp_size.cx)) cursorVisible = D4D_TRUE; } else { if(pData->cursorPos.x < (D4D_INDEX)(_calc.charArrSize.cx + tmp_winOff.cx)) cursorVisible = D4D_TRUE; } if(cursorVisible) { tmp_point.y = (D4D_COOR)((pData->cursorPos.y - tmp_winOff.cy) * D4D_GetFontHeight(pCnsl->textFontId) + _calc.txtGeom.pnt.y);//??+1 tmp_point.x += _calc.txtGeom.pnt.x; tmp_size.cy = (D4D_COOR)((D4D_CNSL_CURSOR_HEIGHT > D4D_GetFontHeight(pCnsl->textFontId))? D4D_CNSL_CURSOR_HEIGHT : D4D_GetFontHeight(pCnsl->textFontId)); // check the state of cursor and selected right color if((!(pData->flags & D4D_CNSL_FLAGS_CURSORSTATE)) || (!tmp_txtbuff.pText[0])) { // draw cursor D4D_COLOR clr; if(pData->flags & D4D_CNSL_FLAGS_CURSORSTATE) clr = clrB; else clr = clrT; tmp_point.y += (D4D_GetFontHeight(pCnsl->textFontId) - D4D_CNSL_CURSOR_HEIGHT - 1); tmp_size.cy = D4D_CNSL_CURSOR_HEIGHT; D4D_FillRect(&tmp_point, &tmp_size, clr); } else { // Draw the original char tmp_txtbuff.printOff = pData->cursorPos.x; tmp_txtbuff.printLen = 1; D4D_DrawTextRect(&tmp_point, &tmp_size, &tmp_txtbuff, clrT, clrB); } } } pData->flags &= ~(D4D_CNSL_FLAGS_REDRAWALL | D4D_CNSL_FLAGS_REDRAWLINE | D4D_CNSL_FLAGS_REDRAWCURSOR); }
static void D4D_SldrOnDraw(D4D_MESSAGE* pMsg) { D4D_OBJECT* pThis = pMsg->pObject; D4D_SLIDER* pSldr = D4D_GET_SLIDER(pThis); D4D_COLOR clrT, clrB; D4D_COLOR clrBar = pSldr->pData->colorBar; D4D_COLOR clrBarBckg = D4D_ObjectGetScheme(pThis)->objectDepend.slider.barBckg; D4D_OBJECT_DRAWFLAGS draw = pMsg->prm.draw; #ifdef D4D_DEBUG // sanity check D4D_ASSERT(sizeof(_calc) <= D4D_SCRATCHPAD_SIZE); #endif // bar coordinate calculation D4D_SldrValue2Coor(pThis); clrT = D4D_ObjectGetForeColor(pThis, draw); clrB = D4D_ObjectGetBckgColor(pThis, draw); // if slider is disabled draw slider in grey scale if(!D4D_IsEnabled(pThis)) { clrBar = D4D_GetGreyScale(clrBar); clrBarBckg = D4D_GetGreyScale(clrBarBckg); } // when background redraw is needed if(draw & D4D_OBJECT_DRAWFLAGS_COMPLETE) { // draw the bitmap if(pSldr->pBmpBkgd != NULL) D4D_DrawRBmp(&_calc.position, pSldr->pBmpBkgd, (D4D_BOOL)!D4D_IsEnabled(pThis), pThis->radius); else D4D_FillRRect(&_calc.position, &pThis->size, D4D_ObjectGetBckgFillColor(pThis), pThis->radius); } // draw focus rectangle D4D_RRect(&_calc.position, &pThis->size, D4D_LINE_THIN, clrT, pThis->radius); // draw first inactive part D4D_FillRRect(&_calc.bar1Geom.pnt, &_calc.bar1Geom.sz, clrBarBckg, _calc.inner_radius); // draw last inactive part of the bar D4D_FillRRect(&_calc.bar3Geom.pnt, &_calc.bar3Geom.sz, clrBarBckg, _calc.inner_radius); // draw active part of the bar if(pThis->initFlags & D4D_SLDR_F_BAR_SCALECOLOR) D4D_FillRRectColorScale(&_calc.bar2Geom.pnt, &_calc.bar2Geom.sz, D4D_COLOR_SLDR_BAR_START, clrBar, _calc.dir, _calc.bar_radius); else D4D_FillRRect(&_calc.bar2Geom.pnt, &_calc.bar2Geom.sz, clrBar, _calc.inner_radius); // Draw the frame if(draw & (D4D_OBJECT_DRAWFLAGS_COMPLETE | D4D_OBJECT_DRAWFLAGS_STATE)) D4D_DrawFrame(pThis, clrT, clrB); // draw the text if(pSldr->textBuff.pText != NULL) { D4D_SIZE tmp_size; _calc.position.x += pSldr->txtOff.x; _calc.position.y += pSldr->txtOff.y; if(!pSldr->txtOff.x) { if(_calc.isHorizontal) _calc.position.x += (D4D_COOR) ((_calc.contentGeom.sz.cx - (D4D_COOR)(D4D_GetTextWidth(pSldr->textBuff.fontId, pSldr->textBuff.pText))) / 2); else _calc.position.x += (D4D_COOR) (_calc.bar1Geom.pnt.x + 1); } if(!pSldr->txtOff.y) _calc.position.y += (D4D_COOR) (((_calc.contentGeom.sz.cy - D4D_GetFontHeight(pSldr->textBuff.fontId)) / 2) + 1); if(pThis->initFlags & D4D_SLDR_F_TEXT_AUTOCOLOR) clrT = (D4D_COLOR)(~clrBar); tmp_size.cx = D4D_GetTextWidth(pSldr->textBuff.fontId, pSldr->textBuff.pText); tmp_size.cy = D4D_GetFontHeight(pSldr->textBuff.fontId); D4D_DrawTextRect(&_calc.position, &tmp_size, &pSldr->textBuff, clrT, clrB); } }