bool Graphics::Initialise(float fScaleFactor) { m_fScaleFactor = fScaleFactor; FBAssert(ms_Instance); m_pSpriteManager = new SpriteManager(); ResetAll2DViewMatrices(); return true; }
void SpriteManager::AddSprite(Sprite* pSprite) { FBAssert(m_uNumSprites < kMaxNumSprites); m_apSprites[m_uNumSprites] = pSprite; ++m_uNumSprites; }