Пример #1
0
		bool Graphics::Initialise(float fScaleFactor)
		{
            m_fScaleFactor = fScaleFactor;
            
			FBAssert(ms_Instance);
            m_pSpriteManager = new SpriteManager();
			ResetAll2DViewMatrices();
            
			return true;
		}
 void SpriteManager::AddSprite(Sprite* pSprite)
 {
     FBAssert(m_uNumSprites < kMaxNumSprites);
     m_apSprites[m_uNumSprites] = pSprite;
     ++m_uNumSprites;
 }