ACullDistanceVolume::ACullDistanceVolume(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName); GetBrushComponent()->bAlwaysCreatePhysicsState = true; CullDistances.Add(FCullDistanceSizePair(0,0)); CullDistances.Add(FCullDistanceSizePair(10000,0)); bEnabled = true; }
ACullDistanceVolume::ACullDistanceVolume(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { BrushComponent->BodyInstance.bEnableCollision_DEPRECATED = false; BrushComponent->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName); BrushComponent->bAlwaysCreatePhysicsState = true; CullDistances.Add(FCullDistanceSizePair(0,0)); CullDistances.Add(FCullDistanceSizePair(10000,0)); bEnabled = true; }