Пример #1
0
ACullDistanceVolume::ACullDistanceVolume(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
	GetBrushComponent()->bAlwaysCreatePhysicsState = true;

	CullDistances.Add(FCullDistanceSizePair(0,0));
	CullDistances.Add(FCullDistanceSizePair(10000,0));

	bEnabled = true;
}
Пример #2
0
ACullDistanceVolume::ACullDistanceVolume(const class FPostConstructInitializeProperties& PCIP)
	: Super(PCIP)
{
	BrushComponent->BodyInstance.bEnableCollision_DEPRECATED = false;
	BrushComponent->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
	BrushComponent->bAlwaysCreatePhysicsState = true;

	CullDistances.Add(FCullDistanceSizePair(0,0));
	CullDistances.Add(FCullDistanceSizePair(10000,0));

	bEnabled = true;
}