HighLevelGpuProgram* GLSLShaderFactory::create( ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader) { return OGRE_NEW GLSLShader(creator, name, handle, group, isManual, loader); }
GLSLShader GLSLShader::from_string(const std::string& code, GLenum type) { return GLSLShader(code, type); }