Example #1
0
	void OperatorControl(void)
	{
		myRobot.SetSafetyEnabled(true);
		
		gamepad.EnableButton(BUTTON_COLLECTOR_FWD);
		gamepad.EnableButton(BUTTON_COLLECTOR_REV);
		gamepad.EnableButton(BUTTON_SHOOTER);
		gamepad.EnableButton(BUTTON_CLAW_1_LOCKED);
		gamepad.EnableButton(BUTTON_CLAW_2_LOCKED);
		gamepad.EnableButton(BUTTON_CLAW_1_UNLOCKED);
		gamepad.EnableButton(BUTTON_CLAW_2_UNLOCKED);
		gamepad.EnableButton(BUTTON_STOP_ALL);
		gamepad.EnableButton(BUTTON_JOG_FWD);
		gamepad.EnableButton(BUTTON_JOG_REV);

		stick2.EnableButton(BUTTON_SHIFT);

		// Set inital states for all switches and buttons
		gamepad.Update();
		indexSwitch.Update();
		greenClawLockSwitch.Update();
		yellowClawLockSwitch.Update();
		
		stick2.Update();
		
		// Set initial states for all pneumatic actuators
		shifter.Set(DoubleSolenoid::kReverse);
		greenClaw.Set(DoubleSolenoid::kReverse);
		yellowClaw.Set(DoubleSolenoid::kReverse);

		compressor.Start ();
		
		while (IsOperatorControl())
		{
			gamepad.Update();
			stick2.Update();
			indexSwitch.Update();
			greenClawLockSwitch.Update();
			yellowClawLockSwitch.Update();
			
			HandleCollectorInputs();
			HandleDriverInputsManual();
			HandleArmInputs();
			HandleShooterInputs();
			HandleResetButton();
			UpdateStatusDisplays();
			
			dsLCD->UpdateLCD();
			Wait(0.005);				// wait for a motor update time
		}
	}
Example #2
0
	void OperatorControl(void)
	{
		myRobot.SetSafetyEnabled(true);
		
		gamepad.EnableButton(BUTTON_COLLECTOR_FWD);
		gamepad.EnableButton(BUTTON_COLLECTOR_REV);
		gamepad.EnableButton(BUTTON_SHOOTER);
		gamepad.EnableButton(BUTTON_CLAW_1_LOCKED);
		gamepad.EnableButton(BUTTON_CLAW_2_LOCKED);
		gamepad.EnableButton(BUTTON_CLAW_1_UNLOCKED);
		gamepad.EnableButton(BUTTON_CLAW_2_UNLOCKED);
		stick2.EnableButton(BUTTON_SHIFT);

		// Set inital states for all switches and buttons
		gamepad.Update();
		indexSwitch.Update();
		stick2.Update();
		
		// Set initial states for all pneumatic actuators
		shifter.Set(DoubleSolenoid::kReverse);
		greenClaw.Set(DoubleSolenoid::kReverse);
		yellowClaw.Set(DoubleSolenoid::kReverse);

		compressor.Start ();
		
		while (IsOperatorControl())
		{
			gamepad.Update();
			stick2.Update();
			indexSwitch.Update();
			
			HandleCollectorInputs();
			HandleDriverInputsManual();
			HandleArmInputs();
			HandleShooterInputs();
			dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, "Voltage: %f", potentiometer.GetVoltage());			dsLCD->UpdateLCD();
			Wait(0.005);				// wait for a motor update time
		}
	}