void OperatorControl(void) { myRobot.SetSafetyEnabled(true); gamepad.EnableButton(BUTTON_COLLECTOR_FWD); gamepad.EnableButton(BUTTON_COLLECTOR_REV); gamepad.EnableButton(BUTTON_SHOOTER); gamepad.EnableButton(BUTTON_CLAW_1_LOCKED); gamepad.EnableButton(BUTTON_CLAW_2_LOCKED); gamepad.EnableButton(BUTTON_CLAW_1_UNLOCKED); gamepad.EnableButton(BUTTON_CLAW_2_UNLOCKED); gamepad.EnableButton(BUTTON_STOP_ALL); gamepad.EnableButton(BUTTON_JOG_FWD); gamepad.EnableButton(BUTTON_JOG_REV); stick2.EnableButton(BUTTON_SHIFT); // Set inital states for all switches and buttons gamepad.Update(); indexSwitch.Update(); greenClawLockSwitch.Update(); yellowClawLockSwitch.Update(); stick2.Update(); // Set initial states for all pneumatic actuators shifter.Set(DoubleSolenoid::kReverse); greenClaw.Set(DoubleSolenoid::kReverse); yellowClaw.Set(DoubleSolenoid::kReverse); compressor.Start (); while (IsOperatorControl()) { gamepad.Update(); stick2.Update(); indexSwitch.Update(); greenClawLockSwitch.Update(); yellowClawLockSwitch.Update(); HandleCollectorInputs(); HandleDriverInputsManual(); HandleArmInputs(); HandleShooterInputs(); HandleResetButton(); UpdateStatusDisplays(); dsLCD->UpdateLCD(); Wait(0.005); // wait for a motor update time } }
void OperatorControl(void) { myRobot.SetSafetyEnabled(true); gamepad.EnableButton(BUTTON_COLLECTOR_FWD); gamepad.EnableButton(BUTTON_COLLECTOR_REV); gamepad.EnableButton(BUTTON_SHOOTER); gamepad.EnableButton(BUTTON_CLAW_1_LOCKED); gamepad.EnableButton(BUTTON_CLAW_2_LOCKED); gamepad.EnableButton(BUTTON_CLAW_1_UNLOCKED); gamepad.EnableButton(BUTTON_CLAW_2_UNLOCKED); stick2.EnableButton(BUTTON_SHIFT); // Set inital states for all switches and buttons gamepad.Update(); indexSwitch.Update(); stick2.Update(); // Set initial states for all pneumatic actuators shifter.Set(DoubleSolenoid::kReverse); greenClaw.Set(DoubleSolenoid::kReverse); yellowClaw.Set(DoubleSolenoid::kReverse); compressor.Start (); while (IsOperatorControl()) { gamepad.Update(); stick2.Update(); indexSwitch.Update(); HandleCollectorInputs(); HandleDriverInputsManual(); HandleArmInputs(); HandleShooterInputs(); dsLCD->PrintfLine(DriverStationLCD::kUser_Line2, "Voltage: %f", potentiometer.GetVoltage()); dsLCD->UpdateLCD(); Wait(0.005); // wait for a motor update time } }