void IN_LookupDown(void) {IN_KeyDown(&in_lookup);}
Example #2
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void IN_BackDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_back);}
Example #3
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void IN_MoverightDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_moveright);}
Example #4
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void IN_UpDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_up);}
Example #5
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void IN_RightDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_right);}
void IN_Button13Down(void) {IN_KeyDown(&in_buttons[13]);}
void IN_Button15Down(void) {IN_KeyDown(&in_buttons[15]);}
void IN_Button0Down(void) {IN_KeyDown(&in_buttons[0]);}
void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);}
Example #10
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void IN_SpeedDown(void) {IN_KeyDown(&in_speed);}
Example #11
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void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);}
Example #12
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void IN_MoverightDown(void) {IN_KeyDown(&in_moveright);}
Example #13
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void IN_MoveleftDown(void) {IN_KeyDown(&in_moveleft);}
Example #14
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void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);}
Example #15
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void IN_Button10Down(void) {IN_KeyDown(&in_buttons[10]);}
Example #16
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void IN_Button3Down(void) {IN_KeyDown(&in_buttons[3]);}
Example #17
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void IN_Button12Down(void) {IN_KeyDown(&in_buttons[12]);}
Example #18
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void IN_Button4Down(void) {IN_KeyDown(&in_buttons[4]);}
Example #19
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void IN_Button14Down(void) {IN_KeyDown(&in_buttons[14]);}
Example #20
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void IN_Button5Down(void) {IN_KeyDown(&in_buttons[5]);}
Example #21
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void IN_ButtonDown (void) {
	IN_KeyDown(&in_buttons[1]);}
Example #22
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void IN_Button6Down(void) {IN_KeyDown(&in_buttons[6]);}
Example #23
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void IN_LeftDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_left);}
Example #24
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void IN_Button7Down(void) {IN_KeyDown(&in_buttons[7]);}
Example #25
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void IN_ForwardDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_forward);}
Example #26
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void IN_Button8Down(void) {IN_KeyDown(&in_buttons[8]);}
Example #27
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void IN_LookdownDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_lookdown);}
Example #28
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void IN_Button9Down(void) {IN_KeyDown(&in_buttons[9]);}
Example #29
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void IN_SpeedDown( int localPlayerNum ) {IN_KeyDown(&cis[localPlayerNum].in_speed);}
Example #30
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void IN_BackDown(void) {IN_KeyDown(&in_back);}