Example #1
0
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();
}
Example #2
0
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
    wined3d_mutex_unlock();
}
Example #3
0
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
    TRACE("(%p) Relay\n", This);
    return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
}