static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface) { IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); }