void ImGui_ImplGlfwGL3_Shutdown()
{
    // Destroy GLFW mouse cursors
    for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
        glfwDestroyCursor(g_MouseCursors[cursor_n]);
    memset(g_MouseCursors, 0, sizeof(g_MouseCursors));

    // Destroy OpenGL objects
    ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
}
Example #2
0
void ImGui_ImplGlfwGL3_Shutdown()
{
    ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
    ImGui::Shutdown();
}
Example #3
0
void ImGui_ImplGlfwGL3_Shutdown()
{
	// Destroy OpenGL objects
	ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
}