void ImGui_ImplGlfwGL3_Shutdown() { // Destroy GLFW mouse cursors for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) glfwDestroyCursor(g_MouseCursors[cursor_n]); memset(g_MouseCursors, 0, sizeof(g_MouseCursors)); // Destroy OpenGL objects ImGui_ImplGlfwGL3_InvalidateDeviceObjects(); }
void ImGui_ImplGlfwGL3_Shutdown() { ImGui_ImplGlfwGL3_InvalidateDeviceObjects(); ImGui::Shutdown(); }
void ImGui_ImplGlfwGL3_Shutdown() { // Destroy OpenGL objects ImGui_ImplGlfwGL3_InvalidateDeviceObjects(); }