Example #1
0
void ArenaWatcherEnd(Player* player)
{
    uint32 guid = player->GetGUIDLow();

    if (!IsWatcher(guid))
        return;

    if (ArenaWatcherSilence)
        player->GetSession()->m_muteTime = ArenaWatcherPlayers[guid].mutetime;


    ArenaWatcherMap::iterator itr = ArenaWatcherPlayers.find(guid);
    if (itr != ArenaWatcherPlayers.end())
    {
        ArenaWatcherPlayers.erase(itr);
        player->ResurrectPlayer(100.0f, false);
        player->SetGMVisible(true);
        player->SetGameMaster(false);
        player->SetAcceptWhispers(true);
        //player->SendMovementSetCanFly(false);
		//player->SetDisableGravity(false);
        player->SetCanFly(false);
        player->SetSpeed(MOVE_WALK, 1.0f, true);
        player->SetSpeed(MOVE_RUN, 1.0f, true);
        player->SetSpeed(MOVE_SWIM, 1.0f, true);
        player->SetSpeed(MOVE_FLIGHT, 1.0f, true);
    }
}
Example #2
0
void ArenaWatcherStart(Player* player)
{
    player->SetGMVisible(false);
    uint32 guid = player->GetGUIDLow();

    if (IsWatcher(guid))
        return;

    ArenaWatcher data;
    data.mutetime = player->GetSession()->m_muteTime;
    ArenaWatcherPlayers[guid] = data;
}
Example #3
0
void ArenaWatcherStart(Player* player)
{
    //Pre-teletrasporto in arena: divento invisibile 
    player->SetVisible(false);
    uint32 guid = player->GetGUIDLow();
    player->SetSpectator(true);
    
    // se esisto gia come watcher non posso riwatchare due volte.
    // in questo caso sarà successo qualche baco, se il player fa logout è OK
    if (IsWatcher(guid))
        return;   

    ArenaWatcher data;
    //Mi salvo il mutetime attuale: se ho un mute dato da un giemme, mi permarrà quando esco.
    data.mutetime = player->GetSession()->m_muteTime;
    data.faction = player->getFaction();
    //inserisco il player nella mappa
    ArenaWatcherPlayers[guid] = data;

}
Example #4
0
void CJqBoard::SetAQiZi(int ii,int jj,CDC* MemDC,bool showfront)
{
	if(!bIsInBoard(ii,jj))return;
	int qi=mBoard[ii][jj];
	CPoint p;
	int iTempX, iTempY;//临时x,y位置
	p.x=m_ptBoardStartCenter.x + jj*g_CStaticGlbMj.mSzGrade.cx;
	iTempX = p.x;
	p.y=m_ptBoardStartCenter.y + ii*g_CStaticGlbMj.mSzGrade.cy;
	iTempY = p.y;
	
	//CString str;
	//str.Format("--------------p.x:%d,  p.y:%d", p.x, p.y);
	//OutputDebugString(str);

	int ang=0;bool bb=false;
	
	if(( ii == m_iStartI && jj == m_iStartJ)&&m_startqi!=JQ_TYPE_NONE)
	{
		//开始棋子角度
		int station=GetStationFromColor(GetAJqCol(m_startqi));
		station=::g_pCClientGameDlg->ViewStation(station);
		if(station==0)
			ang=180;
		else if(station==1)
			ang=90;
		else if(station==3)
			ang=270;
		else
			ang=0;
	}	
	if(( ii == m_iEndI && jj == m_iEndJ)&&m_endqi!=JQ_TYPE_NONE)
	{
		//目标棋子角度
		int station=GetStationFromColor(GetAJqCol(m_endqi));
		station=::g_pCClientGameDlg->ViewStation(station);
		if(station==0)
			ang=180;
		else if(station==1)
			ang=90;
		else if(station==3)
			ang=270;
		else
			ang=0;
	}	
	if(qi!=JQ_TYPE_NONE)
	{
		int station=GetStationFromColor(GetAJqCol(qi));
		station=::g_pCClientGameDlg->ViewStation(station);
		if(station==0)
			ang=180;
		else if(station==1)
			ang=90;
		else if(station==3)
			ang=270;
		else
			ang=0;
	}

	bb= ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10;///上
	if(bb)
	{
		if (8 <= jj)//从第8列开始
		{
			p.x = iTempX + 2;
		}
		if (10 == jj)//第10列
		{
			p.x = iTempX + 3;
		}

		p.y = iTempY + 1;//微调

		ang=180;
	}

	bb= ii >= 11 && ii <= 16 && jj >= 6 && jj <= 10;///下
	if(bb)
	{
        if (8 <= jj)//从第8列开始
        {
			p.x = iTempX + 2;
        }
		if (10 == jj)//第10列
		{
			p.x = iTempX + 3;
		}

		p.y = iTempY - 1;//微调

/*
		CString str;
		str.Format("下--------------ii:%d,jj:%d",ii,jj);
		OutputDebugString(str);
*/
		ang=0;
	}

	
	bb= ii >= 6 && ii <= 10 && jj >= 0 && jj <= 5;///左
	if(bb)
	{
		p.y = iTempY - 1;

		if (8 <= ii)//从第8列开始
		{
			p.y = p.y + 2;
		}
		if (10 == ii)//第10列
		{
			p.y = p.y + 1;
		}
        p.x =  iTempX + 3;
		ang=270;
	}

	bb= ii >= 6 && ii <= 10 && jj >= 11 && jj <= 16;///右
	if(bb)
	{
		p.y = iTempY - 1;

		if (8 <= ii)//从第8列开始
		{
			p.y = p.y + 2;
		}
		if (10 == ii)//第10列
		{
			p.y = p.y + 1;
		}

		ang=90;
	}

	if(//((ii==m_iStartI&&jj==m_iStartJ) && (-1 == m_iEndI||-1 == m_iEndJ))    ||   
		(ii==m_iEndI&&jj==m_iEndJ))
	  g_CStaticGlbMj.ShowACross (MemDC,p,ang);

	if(( ii == m_iStartI && jj == m_iStartJ)&&m_startqi!=JQ_TYPE_NONE)
	{
		//开始棋子角度
		int station=GetStationFromColor(GetAJqCol(m_startqi));
		station=::g_pCClientGameDlg->ViewStation(station);
		if(station==2 && ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10)
			ang=0;
	}	
	
	if(( ii == m_iEndI && jj == m_iEndJ)&&m_endqi!=JQ_TYPE_NONE)
	{
		//目标棋子角度
		int station=GetStationFromColor(GetAJqCol(m_endqi));
		station=::g_pCClientGameDlg->ViewStation(station);
		if(station==2 && ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10)
			ang=0;
	}	
	if(qi!=JQ_TYPE_NONE)
	{
		int station=GetStationFromColor(GetAJqCol(qi));
		station=::g_pCClientGameDlg->ViewStation(station);
		if(station==2 && ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10)
			ang=0;
	}

	if(qi == JQ_TYPE_NONE)return; 

	bool bDrawChess=true;
	bb=GetAJqCol(qi) == m_MyColor&&(!IsWatcher()||m_bWatchOther);
	bb= !bb;

	if(showfront) 
		bb= false;	
	if (ii==m_iStartI&&jj==m_iStartJ&&(-1==m_iEndI||-1==m_iEndJ)&&m_bShowStartChess)
		bDrawChess = false;

	g_CStaticGlbMj.ShowAPisa(qi,MemDC,p,ang,bb,bDrawChess);
}
Example #5
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_PARTY_LEADER:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recvData >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recvData >> to;
            recvData >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recvData >> channel;
            recvData >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recvData >> msg;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (strcmp(sender->GetSession()->m_lastMessage.c_str(), msg.c_str()) != 0)
                sender->GetSession()->m_lastMessage = msg;
            else
                return;

            DisableMgr::FilterMessage(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

            if (IsWatcher(sender->GetGUIDLow()))
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
                return;
            }

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, lang);
        } break;
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* receiver = sObjectAccessor->FindPlayerByName(to);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendWrongFactionNotice();
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
        } break;
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        } break;
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_RAID:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND:
        {
            //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
            {
                if (Channel* chn = cMgr->GetChannel(channel, sender))
                {
                    sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                    chn->Say(sender->GetGUID(), msg.c_str(), lang);
                }
            }
        } break;
        case CHAT_MSG_AFK:
        {
            if (!sender->IsInCombat())
            {
                if (sender->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        sender->ToggleAFK();               // Remove AFK
                    else
                        sender->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (sender->isDND())
                        sender->ToggleDND();

                    sender->ToggleAFK();
                }

                sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            if (sender->isDND())                           // Already DND
            {
                if (msg.empty())
                    sender->ToggleDND();                   // Remove DND
                else
                    sender->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (sender->isAFK())
                    sender->ToggleAFK();

                sender->ToggleDND();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }

    sNinjaInquisitor->LogMessage(sender, type, lang, to, channel, msg);
}