void ArenaWatcherEnd(Player* player) { uint32 guid = player->GetGUIDLow(); if (!IsWatcher(guid)) return; if (ArenaWatcherSilence) player->GetSession()->m_muteTime = ArenaWatcherPlayers[guid].mutetime; ArenaWatcherMap::iterator itr = ArenaWatcherPlayers.find(guid); if (itr != ArenaWatcherPlayers.end()) { ArenaWatcherPlayers.erase(itr); player->ResurrectPlayer(100.0f, false); player->SetGMVisible(true); player->SetGameMaster(false); player->SetAcceptWhispers(true); //player->SendMovementSetCanFly(false); //player->SetDisableGravity(false); player->SetCanFly(false); player->SetSpeed(MOVE_WALK, 1.0f, true); player->SetSpeed(MOVE_RUN, 1.0f, true); player->SetSpeed(MOVE_SWIM, 1.0f, true); player->SetSpeed(MOVE_FLIGHT, 1.0f, true); } }
void ArenaWatcherStart(Player* player) { player->SetGMVisible(false); uint32 guid = player->GetGUIDLow(); if (IsWatcher(guid)) return; ArenaWatcher data; data.mutetime = player->GetSession()->m_muteTime; ArenaWatcherPlayers[guid] = data; }
void ArenaWatcherStart(Player* player) { //Pre-teletrasporto in arena: divento invisibile player->SetVisible(false); uint32 guid = player->GetGUIDLow(); player->SetSpectator(true); // se esisto gia come watcher non posso riwatchare due volte. // in questo caso sarà successo qualche baco, se il player fa logout è OK if (IsWatcher(guid)) return; ArenaWatcher data; //Mi salvo il mutetime attuale: se ho un mute dato da un giemme, mi permarrà quando esco. data.mutetime = player->GetSession()->m_muteTime; data.faction = player->getFaction(); //inserisco il player nella mappa ArenaWatcherPlayers[guid] = data; }
void CJqBoard::SetAQiZi(int ii,int jj,CDC* MemDC,bool showfront) { if(!bIsInBoard(ii,jj))return; int qi=mBoard[ii][jj]; CPoint p; int iTempX, iTempY;//临时x,y位置 p.x=m_ptBoardStartCenter.x + jj*g_CStaticGlbMj.mSzGrade.cx; iTempX = p.x; p.y=m_ptBoardStartCenter.y + ii*g_CStaticGlbMj.mSzGrade.cy; iTempY = p.y; //CString str; //str.Format("--------------p.x:%d, p.y:%d", p.x, p.y); //OutputDebugString(str); int ang=0;bool bb=false; if(( ii == m_iStartI && jj == m_iStartJ)&&m_startqi!=JQ_TYPE_NONE) { //开始棋子角度 int station=GetStationFromColor(GetAJqCol(m_startqi)); station=::g_pCClientGameDlg->ViewStation(station); if(station==0) ang=180; else if(station==1) ang=90; else if(station==3) ang=270; else ang=0; } if(( ii == m_iEndI && jj == m_iEndJ)&&m_endqi!=JQ_TYPE_NONE) { //目标棋子角度 int station=GetStationFromColor(GetAJqCol(m_endqi)); station=::g_pCClientGameDlg->ViewStation(station); if(station==0) ang=180; else if(station==1) ang=90; else if(station==3) ang=270; else ang=0; } if(qi!=JQ_TYPE_NONE) { int station=GetStationFromColor(GetAJqCol(qi)); station=::g_pCClientGameDlg->ViewStation(station); if(station==0) ang=180; else if(station==1) ang=90; else if(station==3) ang=270; else ang=0; } bb= ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10;///上 if(bb) { if (8 <= jj)//从第8列开始 { p.x = iTempX + 2; } if (10 == jj)//第10列 { p.x = iTempX + 3; } p.y = iTempY + 1;//微调 ang=180; } bb= ii >= 11 && ii <= 16 && jj >= 6 && jj <= 10;///下 if(bb) { if (8 <= jj)//从第8列开始 { p.x = iTempX + 2; } if (10 == jj)//第10列 { p.x = iTempX + 3; } p.y = iTempY - 1;//微调 /* CString str; str.Format("下--------------ii:%d,jj:%d",ii,jj); OutputDebugString(str); */ ang=0; } bb= ii >= 6 && ii <= 10 && jj >= 0 && jj <= 5;///左 if(bb) { p.y = iTempY - 1; if (8 <= ii)//从第8列开始 { p.y = p.y + 2; } if (10 == ii)//第10列 { p.y = p.y + 1; } p.x = iTempX + 3; ang=270; } bb= ii >= 6 && ii <= 10 && jj >= 11 && jj <= 16;///右 if(bb) { p.y = iTempY - 1; if (8 <= ii)//从第8列开始 { p.y = p.y + 2; } if (10 == ii)//第10列 { p.y = p.y + 1; } ang=90; } if(//((ii==m_iStartI&&jj==m_iStartJ) && (-1 == m_iEndI||-1 == m_iEndJ)) || (ii==m_iEndI&&jj==m_iEndJ)) g_CStaticGlbMj.ShowACross (MemDC,p,ang); if(( ii == m_iStartI && jj == m_iStartJ)&&m_startqi!=JQ_TYPE_NONE) { //开始棋子角度 int station=GetStationFromColor(GetAJqCol(m_startqi)); station=::g_pCClientGameDlg->ViewStation(station); if(station==2 && ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10) ang=0; } if(( ii == m_iEndI && jj == m_iEndJ)&&m_endqi!=JQ_TYPE_NONE) { //目标棋子角度 int station=GetStationFromColor(GetAJqCol(m_endqi)); station=::g_pCClientGameDlg->ViewStation(station); if(station==2 && ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10) ang=0; } if(qi!=JQ_TYPE_NONE) { int station=GetStationFromColor(GetAJqCol(qi)); station=::g_pCClientGameDlg->ViewStation(station); if(station==2 && ii >= 0 && ii <= 5 && jj >= 6 && jj <= 10) ang=0; } if(qi == JQ_TYPE_NONE)return; bool bDrawChess=true; bb=GetAJqCol(qi) == m_MyColor&&(!IsWatcher()||m_bWatchOther); bb= !bb; if(showfront) bb= false; if (ii==m_iStartI&&jj==m_iStartJ&&(-1==m_iEndI||-1==m_iEndJ)&&m_bShowStartChess) bDrawChess = false; g_CStaticGlbMj.ShowAPisa(qi,MemDC,p,ang,bb,bDrawChess); }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { uint32 type; uint32 lang; recvData >> type; recvData >> lang; if (type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } Player* sender = GetPlayer(); //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); recvData.rfinish(); // Prevent warnings return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) sender->UpdateSpeakTime(); } if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; } std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recvData >> msg; break; case CHAT_MSG_WHISPER: recvData >> to; recvData >> msg; break; case CHAT_MSG_CHANNEL: recvData >> channel; recvData >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recvData >> msg; ignoreChecks = true; break; } if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (lang != LANG_ADDON) { // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (strcmp(sender->GetSession()->m_lastMessage.c_str(), msg.c_str()) != 0) sender->GetSession()->m_lastMessage = msg; else return; DisableMgr::FilterMessage(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (IsWatcher(sender->GetGUIDLow())) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); return; } if (type == CHAT_MSG_SAY) sender->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = sObjectAccessor->FindPlayerByName(to); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendWrongFactionNotice(); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_RAID: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID())) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);; group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } } } break; case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } sNinjaInquisitor->LogMessage(sender, type, lang, to, channel, msg); }