void FRemapTable::Free() { KillNative(); if (Remap != NULL) { M_Free(Remap); Remap = NULL; Palette = NULL; NumEntries = 0; } }
FTexture::~FTexture () { FTexture *link = Wads.GetLinkedTexture(SourceLump); if (link == this) Wads.SetLinkedTexture(SourceLump, NULL); KillNative(); }
FTexture::~FTexture () { KillNative(); }