//---------------------------------------------------------------------------- void PlanarShadows::CreateScene () { mScene = new0 Node(); mWireState = new0 WireState(); mRenderer->SetOverrideWireState(mWireState); LoadBiped(); CreatePlanes(); CreatePlanarShadow(); }
//---------------------------------------------------------------------------- void PlanarReflections::CreateScene () { mScene = new0 Node(); mWireState = new0 WireState(); mRenderer->SetOverrideWireState(mWireState); LoadBiped(); CreatePlanes(); CreatePlanarReflection(); mScene->LocalTransform.SetRotate(HMatrix(AVector::UNIT_Z, 0.75f)); }