void FEmptyDynamicRHI::RHIBeginDrawingViewport(FViewportRHIParamRef ViewportRHI, FTextureRHIParamRef RenderTargetRHI) { DYNAMIC_CAST_EMPTYRESOURCE(Viewport,Viewport); RHISetRenderTarget(RHIGetViewportBackBuffer(ViewportRHI), NULL); }
void FEmptyDynamicRHI::RHIBeginDrawingViewport(FViewportRHIParamRef ViewportRHI, FTextureRHIParamRef RenderTargetRHI) { FEmptyViewport* Viewport = ResourceCast(ViewportRHI); RHISetRenderTarget(RHIGetViewportBackBuffer(ViewportRHI), NULL); }