Пример #1
0
void FEmptyDynamicRHI::RHIBeginDrawingViewport(FViewportRHIParamRef ViewportRHI, FTextureRHIParamRef RenderTargetRHI)
{
	DYNAMIC_CAST_EMPTYRESOURCE(Viewport,Viewport);

	RHISetRenderTarget(RHIGetViewportBackBuffer(ViewportRHI), NULL);
}
Пример #2
0
void FEmptyDynamicRHI::RHIBeginDrawingViewport(FViewportRHIParamRef ViewportRHI, FTextureRHIParamRef RenderTargetRHI)
{
	FEmptyViewport* Viewport = ResourceCast(ViewportRHI);

	RHISetRenderTarget(RHIGetViewportBackBuffer(ViewportRHI), NULL);
}