Example #1
0
/*
 * @brief Creates the OpenGL context and initializes all GL state.
 */
void R_Init(void) {

	Com_Print("Video initialization...\n");

	R_InitLocal();

	R_InitContext();

	R_InitConfig();

	R_EnforceGlVersion();

	R_InitGlExtensions();

	R_InitState();

	R_InitPrograms();

	R_InitMedia();

	R_InitImages();

	R_InitDraw();

	R_InitModels();

	R_InitView();

	Com_Print(
			"Video initialized %dx%dx%dbpp %s\n",
			r_context.width,
			r_context.height,
			(r_context.red_bits + r_context.green_bits + r_context.blue_bits + r_context.alpha_bits),
			(r_context.fullscreen ? "fullscreen" : "windowed"));
}
Example #2
0
/**
 * @brief Setup fixture.
 */
void setup(void) {

	Mem_Init();

	R_InitMedia();
}
Example #3
0
/*
 * @brief Setup fixture.
 */
void setup(void) {

	Z_Init();

	R_InitMedia();
}