/* * @brief Creates the OpenGL context and initializes all GL state. */ void R_Init(void) { Com_Print("Video initialization...\n"); R_InitLocal(); R_InitContext(); R_InitConfig(); R_EnforceGlVersion(); R_InitGlExtensions(); R_InitState(); R_InitPrograms(); R_InitMedia(); R_InitImages(); R_InitDraw(); R_InitModels(); R_InitView(); Com_Print( "Video initialized %dx%dx%dbpp %s\n", r_context.width, r_context.height, (r_context.red_bits + r_context.green_bits + r_context.blue_bits + r_context.alpha_bits), (r_context.fullscreen ? "fullscreen" : "windowed")); }
/** * @brief Setup fixture. */ void setup(void) { Mem_Init(); R_InitMedia(); }
/* * @brief Setup fixture. */ void setup(void) { Z_Init(); R_InitMedia(); }