void OnDied(Unit* mKiller) { _unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "How can it be...? Flesh is not... stronger!"); RemoveAIUpdateEvent(); }
void OnDied(Unit * mKiller) { RemoveAIUpdateEvent(); }
void OnDied(Unit* mKiller) { _unit->SendScriptTextChatMessage(SAY_INFINITE_CORRUP_02); RemoveAIUpdateEvent(); }
void OnDied(Unit* mKiller) { _unit->Despawn(180000, 0); RemoveAIUpdateEvent(); }
void OnDied(Unit* mKiller) { if (_unit->GetEntry() != CN_CORRUPTED_NOVA_TOTEM) RemoveAIUpdateEvent(); }
void OnDied(Unit * mKiller) { _unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "My death... heralds the end of this world."); RemoveAIUpdateEvent(); }
void End() { RemoveAIUpdateEvent(); active = false; }
void OnDied(UnitPointer mKiller) { RemoveAIUpdateEvent(); }
void OnCombatStop(Unit* mTarget) { RemoveAIUpdateEvent(); dpsCycle = 0; }
void OnDied(Unit* mKiller) { morphcheck = false; plaguecount = 0; RemoveAIUpdateEvent(); }
void OnDied(UnitPointer mKiller) { _unit->CastSpell(_unit, spells[0].info, spells[0].instant); RemoveAIUpdateEvent(); }
void OnLoad() { _unit->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 14); RemoveAIUpdateEvent(); };
void OnDied(Unit* mKiller) { _unit->SendScriptTextChatMessage(SAY_MALGANIS_16); RemoveAIUpdateEvent(); }
void OnDied(Unit* mKiller) { _unit->SendScriptTextChatMessage(SAY_MEATHOOK_06); RemoveAIUpdateEvent(); }
void OnDied(Unit * mKiller) { _unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "The master was right... to be concerned." ); RemoveAIUpdateEvent(); }
void AIUpdate() { _unit->CastSpell(_unit->GetGUID(), 20480, false); RemoveAIUpdateEvent(); _unit->GetAIInterface()->m_canMove = true; }
void OnDied(Unit * mKiller) { _unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Master... you have guests."); RemoveAIUpdateEvent(); }
void OnDied(Unit* /*mKiller*/) override { RemoveAIUpdateEvent(); }
void OnDied(Unit * mKiller) { SpellShieldCooldown=30; RemoveAIUpdateEvent(); }
void OnCombatStop() { RemoveAIUpdateEvent(); };
void OnDied(Unit * mKiller) { FRENZY_LIMITER = 0; RemoveAIUpdateEvent(); }
void OnDied(Unit* mTarget) { RemoveAIUpdateEvent(); };
void OnDied(Unit * mKiller) { _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "At last the agony ends. I have failed you my Queen... I have failed us all..."); // _unit->PlaySoundToSet(); Missing SoundSet RemoveAIUpdateEvent(); }
void OnLoad() { _unit->SetFaction(14); RemoveAIUpdateEvent(); };
void OnCombatStop(Unit *mTarget) { _unit->GetAIInterface()->setCurrentAgent(AGENT_NULL); _unit->GetAIInterface()->SetAIState(STATE_IDLE); RemoveAIUpdateEvent(); }
void OnDied(Unit * mKiller) { TeleportTimer = 20; CastTime(); RemoveAIUpdateEvent(); }
void OnDied(Unit * mKiller) { CastTime(); RemoveAIUpdateEvent(); }
void OnDied(Unit* mKiller) { _unit->SendScriptTextChatMessage(SAY_SALRAM_FLESH_06); RemoveAIUpdateEvent(); }