void OnDied(Unit* mKiller)
    {
		_unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "How can it be...? Flesh is not... stronger!");
		RemoveAIUpdateEvent();
    }
 void OnDied(Unit * mKiller)
 {
    RemoveAIUpdateEvent();
 }
 void OnDied(Unit* mKiller)
 {
     _unit->SendScriptTextChatMessage(SAY_INFINITE_CORRUP_02);
     RemoveAIUpdateEvent();
 }
 void OnDied(Unit* mKiller)
 {
     _unit->Despawn(180000, 0);
     RemoveAIUpdateEvent();
 }
	void OnDied(Unit* mKiller)
    {
		if (_unit->GetEntry() != CN_CORRUPTED_NOVA_TOTEM)
			RemoveAIUpdateEvent();
    }
    void OnDied(Unit * mKiller)
    {
		_unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "My death... heralds the end of this world.");
		RemoveAIUpdateEvent();
    }
Example #7
0
	void End()
	{
		RemoveAIUpdateEvent();
		active = false;
	}
 void OnDied(UnitPointer mKiller)
 {
    RemoveAIUpdateEvent();
 }
Example #9
0
 void OnCombatStop(Unit* mTarget)
 {
     RemoveAIUpdateEvent();
     dpsCycle = 0;
 }
Example #10
0
 void OnDied(Unit* mKiller)
 {
     morphcheck = false;
     plaguecount = 0;
     RemoveAIUpdateEvent();
 }
    void OnDied(UnitPointer mKiller)
    {
		_unit->CastSpell(_unit, spells[0].info, spells[0].instant);
       RemoveAIUpdateEvent();
    }
Example #12
0
	void OnLoad()
	{
		_unit->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 14);
		RemoveAIUpdateEvent();
	};
 void OnDied(Unit* mKiller)
 {
     _unit->SendScriptTextChatMessage(SAY_MALGANIS_16);
     RemoveAIUpdateEvent();
 }
 void OnDied(Unit* mKiller)
 {
     _unit->SendScriptTextChatMessage(SAY_MEATHOOK_06);
     RemoveAIUpdateEvent();
 }
    void OnDied(Unit * mKiller)
    {
		_unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "The master was right... to be concerned." );
		RemoveAIUpdateEvent();
    }
Example #16
0
 void AIUpdate()
 {
     _unit->CastSpell(_unit->GetGUID(), 20480, false);
     RemoveAIUpdateEvent();
     _unit->GetAIInterface()->m_canMove = true;
 }
    void OnDied(Unit * mKiller)
    {
		_unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Master... you have guests.");
		RemoveAIUpdateEvent();
    }
Example #18
0
 void OnDied(Unit* /*mKiller*/) override
 {
     RemoveAIUpdateEvent();
 }
Example #19
0
	void OnDied(Unit * mKiller)
    {
		SpellShieldCooldown=30;
       RemoveAIUpdateEvent();
    }
Example #20
0
 void OnCombatStop()
 {
     RemoveAIUpdateEvent();
 };
	void OnDied(Unit * mKiller)
    {
		FRENZY_LIMITER = 0;
       RemoveAIUpdateEvent();
    }
Example #22
0
 void OnDied(Unit* mTarget)
 {
     RemoveAIUpdateEvent();
 };
Example #23
0
    void OnDied(Unit * mKiller)
    {
     	_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "At last the agony ends. I have failed you my Queen... I have failed us all...");
	//	_unit->PlaySoundToSet(); Missing SoundSet
       RemoveAIUpdateEvent();
    }
Example #24
0
 void OnLoad()
 {
     _unit->SetFaction(14);
     RemoveAIUpdateEvent();
 };
Example #25
0
	void OnCombatStop(Unit *mTarget)
	{
		_unit->GetAIInterface()->setCurrentAgent(AGENT_NULL);
		_unit->GetAIInterface()->SetAIState(STATE_IDLE);
		RemoveAIUpdateEvent();
	}
Example #26
0
    void OnDied(Unit * mKiller)
    {
		TeleportTimer = 20;
		CastTime();
       RemoveAIUpdateEvent();
    }
Example #27
0
    void OnDied(Unit * mKiller)
    {
		CastTime();
       RemoveAIUpdateEvent();
    }
 void OnDied(Unit* mKiller)
 {
     _unit->SendScriptTextChatMessage(SAY_SALRAM_FLESH_06);
     RemoveAIUpdateEvent();
 }