Example #1
0
void UGTCaptureComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
// void UGTCaptureComponent::Tick(float DeltaTime) // This tick function should be called by the scene instead of been
{
	// Render pixels out in the next tick. To allow time to render images out.

	// Update rotation of each frame
	// from ab237f46dc0eee40263acbacbe938312eb0dffbb:CameraComponent.cpp:232
	check(this->Pawn); // this GTCapturer should be released, if the Pawn is deleted.
	const APawn* OwningPawn = this->Pawn;
	const AController* OwningController = OwningPawn ? OwningPawn->GetController() : nullptr;
	if (OwningController && OwningController->IsLocalPlayerController())
	{
		const FRotator PawnViewRotation = OwningPawn->GetViewRotation();
		for (auto Elem : CaptureComponents)
		{
			USceneCaptureComponent2D* CaptureComponent = Elem.Value;
			if (!PawnViewRotation.Equals(CaptureComponent->GetComponentRotation()))
			{
				CaptureComponent->SetWorldRotation(PawnViewRotation);
			}
		}
	}

	while (!PendingTasks.IsEmpty())
	{
		FGTCaptureTask Task;
		PendingTasks.Peek(Task);
		uint64 CurrentFrame = GFrameCounter;

		int32 SkipFrame = 1;
		if (!(CurrentFrame > Task.CurrentFrame + SkipFrame)) // TODO: This is not an elegant solution, fix it later.
		{ // Wait for the rendering thread to catch up game thread.
			break;
		}

		PendingTasks.Dequeue(Task);
		USceneCaptureComponent2D* CaptureComponent = this->CaptureComponents.FindRef(Task.Mode);
		if (CaptureComponent == nullptr)
		{
			UE_LOG(LogUnrealCV, Warning, TEXT("Unrecognized capture mode %s"), *Task.Mode);
		}
		else
		{
			FString LowerCaseFilename = Task.Filename.ToLower();
			if (LowerCaseFilename.EndsWith("png"))
			{
				SavePng(CaptureComponent->TextureTarget, Task.Filename);
			}
			else if (LowerCaseFilename.EndsWith("exr"))
			{
				SaveExr(CaptureComponent->TextureTarget, Task.Filename);
			}
			else
			{
				UE_LOG(LogUnrealCV, Warning, TEXT("Unrecognized image file extension %s"), *LowerCaseFilename);
			}
		}
		Task.AsyncRecord->bIsCompleted = true;
	}
}
Example #2
0
void SaveImage(const Image<unsigned char>& image, const pangolin::VideoPixelFormat& fmt, const std::string& filename, ImageFileType file_type, bool top_line_first)
{
    switch (file_type) {
    case ImageFileTypePng:
        return SavePng(image, fmt, filename, top_line_first);
    case ImageFileTypeExr:
        return SaveExr(image, fmt, filename, top_line_first);
    default:
        throw std::runtime_error("Unsupported image file type, '" + filename + "'");
    }
}