DDE::DDE(HINSTANCE hInst, const char *server, const char *topic, DDECALLBACK CallBack, DWORD filters) : _idInst(0), _CallBack(NULL), _bResult(FALSE) { // Set callback function and filters from passed-in parameters if (!SetCallBack(hInst, CallBack)) return; SetFilters(filters); if (!Initialize()) // sets _bResult; { _idInst = 0; return; } _hServer = CreateStrHandle(server); _hTopic = CreateStrHandle(topic); }
void BattleUI::InitHeroUI() { ArmatureDataManager::getInstance()->addArmatureFileInfo("Texiao.ExportJson"); auto layout_Bottom = m_RootWidget->getChildByName<Layout*>("Layout_Bottom"); auto text_HeroText = layout_Bottom->getChildByName<Text*>("Text_HeroText"); auto langId = (int)LanguageIdEnum::SelfLangId; auto langText = MultiLanguage::getInstance()->GetText(langId); text_HeroText->setString(langText); auto lbar_HeroHp = layout_Bottom->getChildByName<LoadingBar*>("LBar_HeroHp"); lbar_HeroHp->setPercent(100); //自动或手动控制战斗 auto btn_Auto = layout_Bottom->getChildByName<Button*>("Btn_Auto"); auto btn_UnAuto = layout_Bottom->getChildByName<Button*>("Btn_UnAuto"); if (BattleData::getInstance()->m_HeroAutoAttack) { btn_Auto->setVisible(true); btn_UnAuto->setVisible(false); }else { btn_Auto->setVisible(false); btn_UnAuto->setVisible(true); } langId = (int)LanguageIdEnum::AutoAttackLangId; langText = MultiLanguage::getInstance()->GetText(langId); btn_Auto->setTitleText(langText); btn_UnAuto->setTitleText(langText); btn_Auto->addClickEventListener([=](Ref* sender) { btn_Auto->setVisible(false); btn_UnAuto->setVisible(true); BattleData::getInstance()->m_HeroAutoAttack = false; UserData::getInstance()->Update_Value(UserDataEnum::AutoAttack, Value(0)); }); btn_UnAuto->addClickEventListener([=](Ref* sender) { btn_Auto->setVisible(true); btn_UnAuto->setVisible(false); for (auto pb : *m_VecProgressBar) pb->Resume(); BattleData::getInstance()->m_HeroAutoAttack = true; UserData::getInstance()->Update_Value(UserDataEnum::AutoAttack, Value(1) ); }); auto btn_Bread = layout_Bottom->getChildByName<Button*>("Btn_Bread"); auto text_BreadName = btn_Bread->getChildByName<Text*>("Text_BreadNAME"); langId = (int)LanguageIdEnum::BreadLangId; langText = MultiLanguage::getInstance()->GetText(langId); text_BreadName->setString(langText); auto text_Bread = btn_Bread->getChildByName<Text*>("Text_Bread"); auto bread_Num = 0; auto breadData = UserData::getInstance()->Get_MVI_Value(UserDataEnum::BackPack, (int)CfgIdEnum::BreadId); if(breadData != Value::Null) bread_Num = breadData.asInt(); text_Bread->setString(StringUtils::format("%d", bread_Num)); auto lbar_Bread = btn_Bread->getChildByName<LoadingBar*>("LBar_Bread"); string pbName = "BreadHpSchedule"; auto progressBar = new ProgressBar(); progressBar->SetTotalTime(3); //3秒吃一个面包 progressBar->SetScheduleName(pbName); progressBar->SetLoadingBar(lbar_Bread); m_VecProgressBar->push_back(progressBar); progressBar->SetCallBack([this, progressBar]() { progressBar->Restart(); progressBar->GetLoadingBar()->setPercent(0); m_RootWidget->unschedule(progressBar->GetScheduleName()); }); btn_Bread->addClickEventListener([=](Ref* sender) { auto bread_Num = 0; auto breadData = UserData::getInstance()->Get_MVI_Value(UserDataEnum::BackPack, (int)CfgIdEnum::BreadId); if(breadData != Value::Null) bread_Num = breadData.asInt(); if (bread_Num == 0) { auto langId = (int)LanguageIdEnum::BreadNotEnoughId; auto langText = MultiLanguage::getInstance()->GetText(langId); MoveText::getInstance()->AddDefaultTextData(m_RootWidget, langText); }else { if(progressBar->GetRemainTime() == progressBar->GetTotalTime()) { auto bread_Num = UserData::getInstance()->Update_VMI_Fun( UserDataEnum::BackPack, (int)CfgIdEnum::BreadId, -1); if (bread_Num >= 0) { text_Bread->setString(StringUtils::format("%d", bread_Num)); //回血 BattleData::getInstance()->BreadRevertHp(); m_RootWidget->schedule([this, progressBar](float f) { progressBar->Update(f); }, progressBar->GetScheduleName()); } } AchievementSystem::getInstance()->CheckAchievement(UserEventType::BattleEatBread, 1); } }); vector<pair<int, int> >heroVec; BattlePubUI::getInstance()->GetBackPackHero(&heroVec); auto idx = 0; //创建英雄技能 for (auto heroData : heroVec) { auto heroId = heroData.first; auto heroNum = heroData.second; for (auto i = 0; i < heroNum ; i++) { CreateHeroEvent(heroId, idx); idx++; } } auto talentTeamTotalHp = BattleData::getInstance()->m_TalentTeamTotalHp; auto text_HeroHp = layout_Bottom->getChildByName<Text*>("Text_HeroHp"); text_HeroHp->setString(StringUtils::format("%d/%d", talentTeamTotalHp, talentTeamTotalHp)); BattleData::getInstance()->m_HeroHpLBar = lbar_HeroHp; BattleData::getInstance()->m_TextHeroHp = text_HeroHp; }
void BattleUI::InitMonsterUI(int cfgId) { auto layout_Top = m_RootWidget->getChildByName<Layout*>("Layout_Top"); auto text_Name = layout_Top->getChildByName<Text*>("Text_Name"); auto text_Desc = layout_Top->getChildByName<Text*>("Text_Desc"); auto text_Hp = layout_Top->getChildByName<Text*>("Text_Hp"); auto lbar_MonsterHp = layout_Top->getChildByName<LoadingBar*>("LBar_Hp"); lbar_MonsterHp->setPercent(100); auto Lbar_MonsterSkill = layout_Top->getChildByName<LoadingBar*>("LBar_Skill"); Lbar_MonsterSkill->setPercent(100); CfgDataRow monsterDataRow(cfgId); auto langId = monsterDataRow.GetValue(CfgField::Name)->asInt(); auto langText = MultiLanguage::getInstance()->GetText(langId); text_Name->setString(langText); langId = monsterDataRow.GetValue(CfgField::MonsterDescribe)->asInt(); langText = MultiLanguage::getInstance()->GetText(langId); text_Desc->setString(langText); auto monsterHp = monsterDataRow.GetValue(CfgField::Hp)->asInt(); auto buildId = BattleData::getInstance()->m_BuildId; //竞技场怪物 if (buildId == (int)CfgIdEnum::EternalArena) { auto level = BattleData::getInstance()->m_NextBuildLayer -1; auto hpExt = monsterDataRow.GetValue(CfgField::HpCoefficient_F)->asFloat(); monsterHp += (int)(monsterHp * hpExt * level + 0.5); } text_Hp->setString(StringUtils::format("%d/%d", monsterHp, monsterHp)); auto attack_Speed = monsterDataRow.GetValue(CfgField::Spd_F)->asFloat(); attack_Speed = 10 / attack_Speed; Armature* armture = CreateMonsterArmature(cfgId); string pbName = "MonsterSkillPbSchedule"; auto progressBar = new ProgressBar(); Lbar_MonsterSkill->setUserData(progressBar); progressBar->SetScheduleName(pbName); progressBar->SetTotalTime(attack_Speed); progressBar->SetLoadingBar(Lbar_MonsterSkill); m_VecProgressBar->push_back(progressBar); progressBar->SetCallBack([=]() { progressBar->Restart(); if(m_IsPlayAnim) armture->getAnimation()->play(m_Attack); auto bf = BattleData::getInstance()->MonsterAttack(); if (bf) { BattleFinish(false); } }); m_RootWidget->schedule([this, progressBar](float f) { progressBar->Update(f); }, pbName); auto proType = monsterDataRow.GetValue(CfgField::PropertyID)->asInt(); ImageView* img_Pro = layout_Top->getChildByName<ImageView*>(StringUtils::format("Img_Pro%d", proType)); if (img_Pro) img_Pro->setVisible(true); BattleData::getInstance()->m_MonsterId = cfgId; BattleData::getInstance()->m_MonsterMaxHp = monsterHp; BattleData::getInstance()->m_MonsterNowHp = monsterHp; BattleData::getInstance()->m_TextMonsterHp = text_Hp; BattleData::getInstance()->m_MonsterHpLBar = lbar_MonsterHp; BattleData::getInstance()->m_MonSterProgressBar = progressBar; }
//英雄显示位置 void BattleUI::CreateHeroEvent(int cfgId, int idx) { auto layout_Bottom = m_RootWidget->getChildByName<Layout*>("Layout_Bottom"); string btn_Name = StringUtils::format("Btn_Skill%d", idx); auto Btn_Hero = layout_Bottom->getChildByName<Button*>(btn_Name); Btn_Hero->setVisible(true); auto lbar_Name = StringUtils::format("LBar_State%d", idx); auto lbar_State = Btn_Hero->getChildByName<LoadingBar*>(lbar_Name); lbar_State->setPercent(100); CfgDataRow dataRow(cfgId); auto textName = StringUtils::format("Text_Name%d", idx); auto text_Name = Btn_Hero->getChildByName<Text*>(textName); auto skillId = dataRow.GetValue(CfgField::SkillID_V)->asValueVector().begin()->asInt(); CfgDataRow skillDataRow(skillId); auto langId = skillDataRow.GetValue(CfgField::Name)->asInt(); auto langText = MultiLanguage::getInstance()->GetText(langId); text_Name->setString(langText); auto attack_Speed = dataRow.GetValue(CfgField::Spd_F)->asFloat(); attack_Speed = 10 / attack_Speed; Armature* armature = CreateHeroArmature(cfgId); string pbName = StringUtils::format("HeroSkillSchedule%d", idx); auto playName = skillDataRow.GetValue(CfgField::SkillAtksfxID_S)->asString(); auto isGetKong = UserData::getInstance()->Check_VI_Fun(UserDataEnum::TalentList, Value((int)CfgIdEnum::TalentEliminateCD)); auto progressBar = new ProgressBar(); progressBar->SetScheduleName(pbName); progressBar->SetTotalTime(attack_Speed, isGetKong); progressBar->SetLoadingBar(lbar_State); m_VecProgressBar->push_back(progressBar); progressBar->SetCallBack([=]() { progressBar->Restart(); if (armature->getAnimation()->getAnimationData()->getMovement(playName) == nullptr) { CCLOGERROR("Armature:%s, not %s", armature->getName().c_str(), playName.c_str()); }else if(m_IsPlayAnim) { armature->setVisible(true); armature->getAnimation()->play(playName); } if (m_MonsterArmature != nullptr && m_IsPlayAnim) { m_MonsterArmature->getAnimation()->play(m_Beating); } auto attackResult = BattleData::getInstance()->HeroAttack(cfgId); if (attackResult == -1) { BattleFinish(true); }else if(attackResult > 0) { BufferEffect(attackResult); } if (!BattleData::getInstance()->m_HeroAutoAttack) { m_RootWidget->unschedule(pbName); } }); Btn_Hero->addClickEventListener([this, progressBar, pbName](Ref* sender) { if(progressBar->GetRemainTime() == progressBar->GetTotalTime()) { m_RootWidget->schedule([this, progressBar](float f) { progressBar->Update(f); }, pbName); } }); m_RootWidget->schedule([this, progressBar](float f) { progressBar->Update(f); }, pbName); if (BattleData::getInstance()->m_HeroAutoAttack) { progressBar->Resume(); } UIUtils::getInstance()->showProperImg(Btn_Hero, cfgId); }
JavaLogin::JavaLogin() : mJobj(NULL) , mEnv(NULL),mJvm(NULL),mthreadEnv(NULL), mOnLoginReulstid(NULL),mOnRegisterResultid(NULL) { SetCallBack(this); }
CFileContentFinder::CFileContentFinder(CFileContentFinderCallback *pCallback /*= NULL*/) : m_pStringMatcher(NULL) { SetCallBack(pCallback); }
ClientApp::ClientApp(ClientApp_Desc& desc) : _desc(desc), _hWnd(NULL), _hAccelTable(NULL), _idIcon(0), _idAccelerators(0) { //初始化COM HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); //初始化鍵盤的按鍵狀態 ZeroMemory(_KeyStatus, sizeof(_KeyStatus)*sizeof(bool)); //for (int i = 0; i < 256; i++) // _KeyStatus[i] = false; //初始化視窗訊息處理函式(預設都先接到DefWindowProc) ZeroMemory(_WndFunc, sizeof(_WndFunc)*sizeof(CallBackWndFunc)); //for (int id = 0; id < WM_USER; id++) // _WndFunc[id] = DefWindowProc; SetCallBack(WM_DESTROY, OnDestroy); SetCallBack(WM_PAINT, OnPaint); SetCallBack(WM_SYSCOMMAND, OnSysCommand); //Keyboard Input Notifications SetCallBack(WM_CHAR, OnChar); SetCallBack(WM_KEYDOWN, OnKeyDown); SetCallBack(WM_KEYUP, OnKeyUp); //Mouse Input Notifications SetCallBack(WM_MOUSEMOVE, OnMouseMove); SetCallBack(WM_MOUSEWHEEL, OnMouseWheel); SetCallBack(WM_LBUTTONDBLCLK, OnButtonDblClk); SetCallBack(WM_LBUTTONDOWN, OnButtonDown); SetCallBack(WM_LBUTTONUP, OnButtonUp); SetCallBack(WM_RBUTTONDBLCLK, OnButtonDblClk); SetCallBack(WM_RBUTTONDOWN, OnButtonDown); SetCallBack(WM_RBUTTONUP, OnButtonUp); SetCallBack(WM_MBUTTONDBLCLK, OnButtonDblClk); SetCallBack(WM_MBUTTONDOWN, OnButtonDown); SetCallBack(WM_MBUTTONUP, OnButtonUp); RegisterClass(); if (InitInstance() == false) { ::MessageBox(NULL, _T("無法初始化應用程式"), _desc.strWindowTitle, MB_OK | MB_ICONWARNING); } }