示例#1
0
文件: dde.cpp 项目: mingpen/OpenNT
DDE::DDE(HINSTANCE hInst, const char *server, const char *topic,
        DDECALLBACK CallBack, DWORD filters) :
        _idInst(0), _CallBack(NULL), _bResult(FALSE)
{
    // Set callback function and filters from passed-in parameters

    if (!SetCallBack(hInst, CallBack))
        return;

    SetFilters(filters);
    if (!Initialize())          // sets _bResult;
    {
        _idInst = 0;
        return;
    }

    _hServer = CreateStrHandle(server);
    _hTopic  = CreateStrHandle(topic);
}
示例#2
0
void BattleUI::InitHeroUI()
{
    ArmatureDataManager::getInstance()->addArmatureFileInfo("Texiao.ExportJson");
    
    auto layout_Bottom = m_RootWidget->getChildByName<Layout*>("Layout_Bottom");
    
    auto text_HeroText = layout_Bottom->getChildByName<Text*>("Text_HeroText");
    
    auto langId = (int)LanguageIdEnum::SelfLangId;
    auto langText = MultiLanguage::getInstance()->GetText(langId);
    text_HeroText->setString(langText);
    
    auto lbar_HeroHp = layout_Bottom->getChildByName<LoadingBar*>("LBar_HeroHp");
    lbar_HeroHp->setPercent(100);
    
    
    //自动或手动控制战斗
    auto btn_Auto = layout_Bottom->getChildByName<Button*>("Btn_Auto");
    auto btn_UnAuto = layout_Bottom->getChildByName<Button*>("Btn_UnAuto");
    if (BattleData::getInstance()->m_HeroAutoAttack)
    {
        btn_Auto->setVisible(true); btn_UnAuto->setVisible(false);
        
    }else
    {
        btn_Auto->setVisible(false); btn_UnAuto->setVisible(true);
    }
    
    langId = (int)LanguageIdEnum::AutoAttackLangId;
    langText = MultiLanguage::getInstance()->GetText(langId);
    btn_Auto->setTitleText(langText); btn_UnAuto->setTitleText(langText);
    btn_Auto->addClickEventListener([=](Ref* sender)
     {
         btn_Auto->setVisible(false);
         btn_UnAuto->setVisible(true);
         BattleData::getInstance()->m_HeroAutoAttack = false;
         UserData::getInstance()->Update_Value(UserDataEnum::AutoAttack, Value(0));
     });
    
    btn_UnAuto->addClickEventListener([=](Ref* sender)
    {
        btn_Auto->setVisible(true);
        btn_UnAuto->setVisible(false);
        for (auto pb : *m_VecProgressBar) pb->Resume();
        BattleData::getInstance()->m_HeroAutoAttack = true;
        UserData::getInstance()->Update_Value(UserDataEnum::AutoAttack, Value(1) );
    });
    
    auto btn_Bread = layout_Bottom->getChildByName<Button*>("Btn_Bread");
    auto text_BreadName = btn_Bread->getChildByName<Text*>("Text_BreadNAME");
    langId = (int)LanguageIdEnum::BreadLangId;
    langText = MultiLanguage::getInstance()->GetText(langId);
    text_BreadName->setString(langText);
    
    auto text_Bread = btn_Bread->getChildByName<Text*>("Text_Bread");
    
    
    auto bread_Num = 0;
    auto breadData = UserData::getInstance()->Get_MVI_Value(UserDataEnum::BackPack, (int)CfgIdEnum::BreadId);
    if(breadData != Value::Null) bread_Num = breadData.asInt();
    
    text_Bread->setString(StringUtils::format("%d", bread_Num));
    
    auto lbar_Bread = btn_Bread->getChildByName<LoadingBar*>("LBar_Bread");
    
    string pbName = "BreadHpSchedule";
    auto progressBar = new ProgressBar();
    progressBar->SetTotalTime(3); //3秒吃一个面包
    progressBar->SetScheduleName(pbName);
    progressBar->SetLoadingBar(lbar_Bread);
    
    m_VecProgressBar->push_back(progressBar);
    
    progressBar->SetCallBack([this, progressBar]()
     {
         progressBar->Restart();
         progressBar->GetLoadingBar()->setPercent(0);
         m_RootWidget->unschedule(progressBar->GetScheduleName());
     });
    
    
    btn_Bread->addClickEventListener([=](Ref* sender)
     {

         auto bread_Num = 0;
         auto breadData = UserData::getInstance()->Get_MVI_Value(UserDataEnum::BackPack, (int)CfgIdEnum::BreadId);
         if(breadData != Value::Null) bread_Num = breadData.asInt();

         if (bread_Num == 0)
         {
             auto langId = (int)LanguageIdEnum::BreadNotEnoughId;
             auto langText = MultiLanguage::getInstance()->GetText(langId);
             MoveText::getInstance()->AddDefaultTextData(m_RootWidget, langText);
         }else
         {
             if(progressBar->GetRemainTime() == progressBar->GetTotalTime())
             {
                 auto bread_Num = UserData::getInstance()->Update_VMI_Fun(
                                  UserDataEnum::BackPack, (int)CfgIdEnum::BreadId, -1);
                 if (bread_Num >= 0)
                 {
                     text_Bread->setString(StringUtils::format("%d", bread_Num));
                     //回血
                     BattleData::getInstance()->BreadRevertHp();
                     
                     m_RootWidget->schedule([this, progressBar](float f)
                        {
                            progressBar->Update(f);
                        }, progressBar->GetScheduleName());
                 }
             }
             AchievementSystem::getInstance()->CheckAchievement(UserEventType::BattleEatBread, 1);
         }
     });
    
    vector<pair<int, int> >heroVec;
    BattlePubUI::getInstance()->GetBackPackHero(&heroVec);
    auto idx = 0; //创建英雄技能
    for (auto heroData : heroVec)
    {
        auto heroId = heroData.first;
        auto heroNum = heroData.second;
        for (auto i = 0; i < heroNum ; i++)
        {
            CreateHeroEvent(heroId, idx);  idx++;
        }
    }

    auto talentTeamTotalHp = BattleData::getInstance()->m_TalentTeamTotalHp;
    auto text_HeroHp = layout_Bottom->getChildByName<Text*>("Text_HeroHp");
    text_HeroHp->setString(StringUtils::format("%d/%d", talentTeamTotalHp, talentTeamTotalHp));
    
    BattleData::getInstance()->m_HeroHpLBar = lbar_HeroHp;
    BattleData::getInstance()->m_TextHeroHp = text_HeroHp;

}
示例#3
0
void BattleUI::InitMonsterUI(int cfgId)
{
    
    auto layout_Top = m_RootWidget->getChildByName<Layout*>("Layout_Top");
    
    auto text_Name = layout_Top->getChildByName<Text*>("Text_Name");
    auto text_Desc = layout_Top->getChildByName<Text*>("Text_Desc");
    
    auto text_Hp = layout_Top->getChildByName<Text*>("Text_Hp");

    auto lbar_MonsterHp = layout_Top->getChildByName<LoadingBar*>("LBar_Hp");
    lbar_MonsterHp->setPercent(100);

    auto Lbar_MonsterSkill = layout_Top->getChildByName<LoadingBar*>("LBar_Skill");
    Lbar_MonsterSkill->setPercent(100);
    
    CfgDataRow monsterDataRow(cfgId);
    auto langId = monsterDataRow.GetValue(CfgField::Name)->asInt();
    auto langText = MultiLanguage::getInstance()->GetText(langId);
    text_Name->setString(langText);
    
    langId = monsterDataRow.GetValue(CfgField::MonsterDescribe)->asInt();
    langText = MultiLanguage::getInstance()->GetText(langId);
    text_Desc->setString(langText);
    
    auto monsterHp = monsterDataRow.GetValue(CfgField::Hp)->asInt();
    
    auto buildId = BattleData::getInstance()->m_BuildId;
    //竞技场怪物
    if (buildId == (int)CfgIdEnum::EternalArena)
    {
        auto level = BattleData::getInstance()->m_NextBuildLayer -1;
        auto hpExt = monsterDataRow.GetValue(CfgField::HpCoefficient_F)->asFloat();
        monsterHp += (int)(monsterHp * hpExt * level + 0.5);
    }
    

    text_Hp->setString(StringUtils::format("%d/%d", monsterHp, monsterHp));
    
    auto attack_Speed = monsterDataRow.GetValue(CfgField::Spd_F)->asFloat();
    attack_Speed = 10 / attack_Speed;
    
    
    Armature* armture = CreateMonsterArmature(cfgId);
    string pbName = "MonsterSkillPbSchedule";
    
    auto progressBar = new ProgressBar();
    
    Lbar_MonsterSkill->setUserData(progressBar);
    
    progressBar->SetScheduleName(pbName);
    progressBar->SetTotalTime(attack_Speed);
    progressBar->SetLoadingBar(Lbar_MonsterSkill);
    
    m_VecProgressBar->push_back(progressBar);
    
    progressBar->SetCallBack([=]()
     {
         progressBar->Restart();
         
         if(m_IsPlayAnim) armture->getAnimation()->play(m_Attack);
         
         auto bf = BattleData::getInstance()->MonsterAttack();
         if (bf)
         {
             BattleFinish(false);
         }
     });
    
    m_RootWidget->schedule([this, progressBar](float f)
       {
           progressBar->Update(f);
       }, pbName);

    
    
    auto proType = monsterDataRow.GetValue(CfgField::PropertyID)->asInt();
    ImageView* img_Pro = layout_Top->getChildByName<ImageView*>(StringUtils::format("Img_Pro%d", proType));
    if (img_Pro)    img_Pro->setVisible(true);
    
    BattleData::getInstance()->m_MonsterId = cfgId;
    BattleData::getInstance()->m_MonsterMaxHp = monsterHp;
    BattleData::getInstance()->m_MonsterNowHp = monsterHp;
    BattleData::getInstance()->m_TextMonsterHp =  text_Hp;
    BattleData::getInstance()->m_MonsterHpLBar = lbar_MonsterHp;
    BattleData::getInstance()->m_MonSterProgressBar = progressBar;
}
示例#4
0
//英雄显示位置
void BattleUI::CreateHeroEvent(int cfgId, int idx)
{

    auto layout_Bottom = m_RootWidget->getChildByName<Layout*>("Layout_Bottom");
    
    string btn_Name = StringUtils::format("Btn_Skill%d", idx);
    auto Btn_Hero = layout_Bottom->getChildByName<Button*>(btn_Name);
    Btn_Hero->setVisible(true);
    
    auto lbar_Name = StringUtils::format("LBar_State%d", idx);
    auto lbar_State = Btn_Hero->getChildByName<LoadingBar*>(lbar_Name);
    lbar_State->setPercent(100);
    
    CfgDataRow dataRow(cfgId);
    auto textName = StringUtils::format("Text_Name%d", idx);
    
    auto text_Name = Btn_Hero->getChildByName<Text*>(textName);
    
    auto skillId = dataRow.GetValue(CfgField::SkillID_V)->asValueVector().begin()->asInt();
    CfgDataRow skillDataRow(skillId);
    auto langId = skillDataRow.GetValue(CfgField::Name)->asInt();
    auto langText = MultiLanguage::getInstance()->GetText(langId);
    text_Name->setString(langText);
    
    auto attack_Speed = dataRow.GetValue(CfgField::Spd_F)->asFloat();
    attack_Speed = 10 / attack_Speed;
    
    Armature* armature = CreateHeroArmature(cfgId);
    
    string pbName = StringUtils::format("HeroSkillSchedule%d", idx);
    auto playName = skillDataRow.GetValue(CfgField::SkillAtksfxID_S)->asString();
    
    auto isGetKong = UserData::getInstance()->Check_VI_Fun(UserDataEnum::TalentList, Value((int)CfgIdEnum::TalentEliminateCD));
    auto progressBar = new ProgressBar();
    progressBar->SetScheduleName(pbName);
    progressBar->SetTotalTime(attack_Speed, isGetKong);
    progressBar->SetLoadingBar(lbar_State);
    
    m_VecProgressBar->push_back(progressBar);
    
    progressBar->SetCallBack([=]()
       {
           progressBar->Restart();
           if (armature->getAnimation()->getAnimationData()->getMovement(playName) == nullptr)
           {
               CCLOGERROR("Armature:%s, not %s", armature->getName().c_str(), playName.c_str());
           }else if(m_IsPlayAnim)
           {
               armature->setVisible(true);
               armature->getAnimation()->play(playName);
           }
           
           if (m_MonsterArmature != nullptr && m_IsPlayAnim)
           {
               m_MonsterArmature->getAnimation()->play(m_Beating);
           }
           
           auto attackResult = BattleData::getInstance()->HeroAttack(cfgId);
           if (attackResult == -1)
           {
               BattleFinish(true);

           }else if(attackResult > 0)
           {
               BufferEffect(attackResult);
           }

           if (!BattleData::getInstance()->m_HeroAutoAttack)
           {
               m_RootWidget->unschedule(pbName);
           }
       });
    
    Btn_Hero->addClickEventListener([this, progressBar, pbName](Ref* sender)
        {
            if(progressBar->GetRemainTime() == progressBar->GetTotalTime())
            {
                m_RootWidget->schedule([this, progressBar](float f)
                   {
                       progressBar->Update(f);
                       
                   }, pbName);
            }
        });
    
    m_RootWidget->schedule([this, progressBar](float f)
       {
           progressBar->Update(f);
           
       }, pbName);
    
    if (BattleData::getInstance()->m_HeroAutoAttack)
    {
        progressBar->Resume();
    }
    
    UIUtils::getInstance()->showProperImg(Btn_Hero, cfgId);
    
}
示例#5
0
JavaLogin::JavaLogin() : mJobj(NULL) , mEnv(NULL),mJvm(NULL),mthreadEnv(NULL),
		mOnLoginReulstid(NULL),mOnRegisterResultid(NULL)
{
	SetCallBack(this);
}
示例#6
0
CFileContentFinder::CFileContentFinder(CFileContentFinderCallback *pCallback /*= NULL*/)
    : m_pStringMatcher(NULL)
{
    SetCallBack(pCallback);
}
	ClientApp::ClientApp(ClientApp_Desc& desc) :
		_desc(desc),
		_hWnd(NULL),
		_hAccelTable(NULL),
		_idIcon(0),
		_idAccelerators(0)
	{
		//初始化COM
		HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);

		//初始化鍵盤的按鍵狀態
		ZeroMemory(_KeyStatus, sizeof(_KeyStatus)*sizeof(bool));
		//for (int i = 0; i < 256; i++)
		//	_KeyStatus[i] = false;


		//初始化視窗訊息處理函式(預設都先接到DefWindowProc)
		ZeroMemory(_WndFunc, sizeof(_WndFunc)*sizeof(CallBackWndFunc));
		//for (int id = 0; id < WM_USER; id++)
		//	_WndFunc[id] = DefWindowProc;

		SetCallBack(WM_DESTROY, OnDestroy);
		SetCallBack(WM_PAINT, OnPaint);
		SetCallBack(WM_SYSCOMMAND, OnSysCommand);

		//Keyboard Input Notifications
		SetCallBack(WM_CHAR, OnChar);
		SetCallBack(WM_KEYDOWN, OnKeyDown);
		SetCallBack(WM_KEYUP, OnKeyUp);

		//Mouse Input Notifications
		SetCallBack(WM_MOUSEMOVE, OnMouseMove);
		SetCallBack(WM_MOUSEWHEEL, OnMouseWheel);
		SetCallBack(WM_LBUTTONDBLCLK, OnButtonDblClk);
		SetCallBack(WM_LBUTTONDOWN, OnButtonDown);
		SetCallBack(WM_LBUTTONUP, OnButtonUp);
		SetCallBack(WM_RBUTTONDBLCLK, OnButtonDblClk);
		SetCallBack(WM_RBUTTONDOWN, OnButtonDown);
		SetCallBack(WM_RBUTTONUP, OnButtonUp);
		SetCallBack(WM_MBUTTONDBLCLK, OnButtonDblClk);
		SetCallBack(WM_MBUTTONDOWN, OnButtonDown);
		SetCallBack(WM_MBUTTONUP, OnButtonUp);

		RegisterClass();
		if (InitInstance() == false) {
			::MessageBox(NULL, _T("無法初始化應用程式"), _desc.strWindowTitle, MB_OK | MB_ICONWARNING);
		}
	}