protected func Initialize() { // Goal. CreateObject(Goal_LastManStanding); CreateObject(Rule_KillLogs); CreateObject(Rule_Gravestones); GetRelaunchRule() ->SetRespawnDelay(3) ->SetLastWeaponUse(false); // Enviroment. CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36); SetSkyAdjust(RGB(255, 128, 0)); SetSkyParallax(1, 20, 20, 0, 0, nil, nil); CreateObjectAbove(Column, 160, 304)->SetClrModulation(RGB(255, 100, 80)); CreateObjectAbove(Column, 448, 272)->SetClrModulation(RGB(255, 100, 80)); SetMatAdjust(RGB(255, 150, 128)); AddEffect("RandomMeteor", nil, 100, 20); AddEffect("DangerousLava", nil, 100, 1); PlaceEdges(); PlaceGras(); return; }
global func Invisib() { SetMatAdjust(HSLa(0,0,0,255)); }