Esempio n. 1
0
protected func Initialize()
{
	// Goal.
	CreateObject(Goal_LastManStanding);
	CreateObject(Rule_KillLogs);
	CreateObject(Rule_Gravestones);
	GetRelaunchRule()
		->SetRespawnDelay(3)
		->SetLastWeaponUse(false);
	
	// Enviroment.
	CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36);
	SetSkyAdjust(RGB(255, 128, 0));
	SetSkyParallax(1, 20, 20, 0, 0, nil, nil);
	CreateObjectAbove(Column, 160, 304)->SetClrModulation(RGB(255, 100, 80));
	CreateObjectAbove(Column, 448, 272)->SetClrModulation(RGB(255, 100, 80));
	SetMatAdjust(RGB(255, 150, 128));
	
	AddEffect("RandomMeteor", nil, 100, 20);
	AddEffect("DangerousLava", nil, 100, 1);

	PlaceEdges();
	PlaceGras();
	return;
}
Esempio n. 2
0
global func Invisib()
{
	SetMatAdjust(HSLa(0,0,0,255));
}