Example #1
0
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("RoSE Guest Room");
    SetLong( (:GuestRoom:) );
    SetObviousExits("no exit");
    SetNoModify(1);
}
Example #2
0
File: death.c Project: Elohim/FGmud
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("off the mortal coil");
    SetLong( (:FunkyPic:) );
    SetObviousExits("no exit");
    set_heart_beat(10);
    SetNoModify(1);
}
Example #3
0
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("a green room");
    SetLong("This is a green room. Probability Lab 2 is east.");
    SetExits( ([
        "east" : "/domains/campus/room/plab2"
      ]) );
    SetDoor("east","/domains/campus/doors/green_door2");
    SetObviousExits("e");
}
Example #4
0
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("The Magic Shop Storeroom");
    SetLong("This is the storeroom where magical items are kept."); 
    SetInventory(([
        "/domains/town/meals/potion_bigheal" : 2,
        "/domains/town/meals/potion_healing" : 10,
        "/domains/town/obj/8ball" : 3,
        "/domains/town/obj/d6" : 5,
        "/domains/town/meals/potion_strength" : 5,
        "/domains/town/obj/omni" : 1,
        "/domains/town/obj/d20" : 5,
      ]));
    SetExits( ([
        "east" : "/domains/town/room/magic_shop",
      ]) );
    SetObviousExits("e");
}