static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("RoSE Guest Room"); SetLong( (:GuestRoom:) ); SetObviousExits("no exit"); SetNoModify(1); }
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("off the mortal coil"); SetLong( (:FunkyPic:) ); SetObviousExits("no exit"); set_heart_beat(10); SetNoModify(1); }
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("a green room"); SetLong("This is a green room. Probability Lab 2 is east."); SetExits( ([ "east" : "/domains/campus/room/plab2" ]) ); SetDoor("east","/domains/campus/doors/green_door2"); SetObviousExits("e"); }
static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The Magic Shop Storeroom"); SetLong("This is the storeroom where magical items are kept."); SetInventory(([ "/domains/town/meals/potion_bigheal" : 2, "/domains/town/meals/potion_healing" : 10, "/domains/town/obj/8ball" : 3, "/domains/town/obj/d6" : 5, "/domains/town/meals/potion_strength" : 5, "/domains/town/obj/omni" : 1, "/domains/town/obj/d20" : 5, ])); SetExits( ([ "east" : "/domains/town/room/magic_shop", ]) ); SetObviousExits("e"); }