float CASW_Weapon::GetMovementScale() { return ShouldMarineMoveSlow() ? 0.5f : 1.0f; }
float CASW_Weapon_Autogun::GetMovementScale() { return ShouldMarineMoveSlow() ? 0.5f : 0.8f; }
float CASW_Weapon_Minigun::GetMovementScale() { return ShouldMarineMoveSlow() ? 0.4f : 0.95f; }