float CASW_Weapon::GetMovementScale()
{
	return ShouldMarineMoveSlow() ? 0.5f : 1.0f;
}
float CASW_Weapon_Autogun::GetMovementScale()
{
	return ShouldMarineMoveSlow() ? 0.5f : 0.8f;
}
float CASW_Weapon_Minigun::GetMovementScale()
{
	return ShouldMarineMoveSlow() ? 0.4f : 0.95f;
}