void CStageLine::Update() { if (m_isComplete) return; StageCheck(); if (!m_vLines[m_nLineStart]->getCompleteVisible()) { m_vLines[m_nLineStart]->ShowLine(); } else { if (m_nLineStart < m_vLines.size() - 1) { m_nLineStart++; m_vLines[m_nLineStart]->setWork(true); } else { m_nLineStart++; m_isComplete = true; StageCheck(); } } }
// 업데이트 void cGameStateManager::Update(float& dt) { //스테이지가 변경되었는지 StageCheck(); //스테이지가 존재하는지 if (m_GameState) m_GameState->Update(dt); }