Example #1
0
/*
 * Read the specified tile and setup for decoding. 
 * The data buffer is expanded, as necessary, to
 * hold the tile's data.
 */
static int
TIFFFillTile(TIFF* tif, ttile_t tile)
{
	static const char module[] = "TIFFFillTile";
	TIFFDirectory *td = &tif->tif_dir;
	tsize_t bytecount;

	bytecount = td->td_stripbytecount[tile];
	if (isMapped(tif) &&
	    (td->td_fillorder == tif->tif_fillorder || (tif->tif_flags & TIFF_NOBITREV))) {
		/*
		 * The image is mapped into memory and we either don't
		 * need to flip bits or the compression routine is going
		 * to handle this operation itself.  In this case, avoid
		 * copying the raw data and instead just reference the
		 * data from the memory mapped file image.  This assumes
		 * that the decompression routines do not modify the
		 * contents of the raw data buffer (if they try to,
		 * the application will get a fault since the file is
		 * mapped read-only).
		 */
		if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata)
			_TIFFfree(tif->tif_rawdata);
		tif->tif_flags &= ~TIFF_MYBUFFER;
		if (td->td_stripoffset[tile] + bytecount > tif->tif_size) {
			tif->tif_curtile = -1;		/* unknown state */
			return (0);
		}
		tif->tif_rawdatasize = bytecount;
		tif->tif_rawdata = tif->tif_base + td->td_stripoffset[tile];
	} else {
		/*
		 * Expand raw data buffer, if needed, to
		 * hold data tile coming from file
		 * (perhaps should set upper bound on
		 *  the size of a buffer we'll use?).
		 */
		if (bytecount > tif->tif_rawdatasize) {
			tif->tif_curtile = -1;		/* unknown state */
			if ((tif->tif_flags & TIFF_MYBUFFER) == 0) {
				TIFFError(module,
				"%s: Data buffer too small to hold tile %ld",
				    tif->tif_name, (long) tile);
				return (0);
			}
			if (!TIFFReadBufferSetup(tif, 0,
			    roundup(bytecount, 1024)))
				return (0);
		}
		if (TIFFReadRawTile1(tif, tile, (u_char *)tif->tif_rawdata,
		    bytecount, module) != bytecount)
			return (0);
		if (td->td_fillorder != tif->tif_fillorder &&
		    (tif->tif_flags & TIFF_NOBITREV) == 0)
			TIFFReverseBits(tif->tif_rawdata, bytecount);
	}
	return (TIFFStartTile(tif, tile));
}
Example #2
0
/*
 * Read the specified tile and setup for decoding. The data buffer is
 * expanded, as necessary, to hold the tile's data.
 */
int
TIFFFillTile(TIFF* tif, ttile_t tile)
{
	static const char module[] = "TIFFFillTile";
	TIFFDirectory *td = &tif->tif_dir;

	if ((tif->tif_flags&TIFF_NOREADRAW)==0)
	{
		/*
		 * FIXME: butecount should have tsize_t type, but for now
		 * libtiff defines tsize_t as a signed 32-bit integer and we
		 * are losing ability to read arrays larger than 2^31 bytes.
		 * So we are using uint32 instead of tsize_t here.
		 */
		uint32 bytecount = td->td_stripbytecount[tile];
		if (bytecount <= 0) {
			TIFFErrorExt(tif->tif_clientdata, tif->tif_name,
			    "%lu: Invalid tile byte count, tile %lu",
			    (unsigned long) bytecount, (unsigned long) tile);
			return (0);
		}
		if (isMapped(tif) &&
		    (isFillOrder(tif, td->td_fillorder)
		     || (tif->tif_flags & TIFF_NOBITREV))) {
			/*
			 * The image is mapped into memory and we either don't
			 * need to flip bits or the compression routine is
			 * going to handle this operation itself.  In this
			 * case, avoid copying the raw data and instead just
			 * reference the data from the memory mapped file
			 * image.  This assumes that the decompression
			 * routines do not modify the contents of the raw data
			 * buffer (if they try to, the application will get a
			 * fault since the file is mapped read-only).
			 */
			if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata)
				_TIFFfree(tif->tif_rawdata);
			tif->tif_flags &= ~TIFF_MYBUFFER;
			/*
			 * We must check for overflow, potentially causing
			 * an OOB read. Instead of simple
			 *
			 *  td->td_stripoffset[tile]+bytecount > tif->tif_size
			 *
			 * comparison (which can overflow) we do the following
			 * two comparisons:
			 */
			if (bytecount > tif->tif_size ||
			    td->td_stripoffset[tile] > tif->tif_size - bytecount) {
				tif->tif_curtile = NOTILE;
				return (0);
			}
			tif->tif_rawdatasize = bytecount;
			tif->tif_rawdata =
				tif->tif_base + td->td_stripoffset[tile];
		} else {
			/*
			 * Expand raw data buffer, if needed, to hold data
			 * tile coming from file (perhaps should set upper
			 * bound on the size of a buffer we'll use?).
			 */
			if (bytecount > (uint32)tif->tif_rawdatasize) {
				tif->tif_curtile = NOTILE;
				if ((tif->tif_flags & TIFF_MYBUFFER) == 0) {
					TIFFErrorExt(tif->tif_clientdata,
						     module,
				"%s: Data buffer too small to hold tile %ld",
						     tif->tif_name,
						     (long) tile);
					return (0);
				}
				if (!TIFFReadBufferSetup(tif, 0,
				    TIFFroundup(bytecount, 1024)))
					return (0);
			}
			if ((uint32)TIFFReadRawTile1(tif, tile,
				(unsigned char *)tif->tif_rawdata,
				bytecount, module) != bytecount)
				return (0);
			if (!isFillOrder(tif, td->td_fillorder) &&
			    (tif->tif_flags & TIFF_NOBITREV) == 0)
				TIFFReverseBits(tif->tif_rawdata, bytecount);
		}
	}
	return (TIFFStartTile(tif, tile));
}
Example #3
0
/*
 * Read the specified tile and setup for decoding. The data buffer is
 * expanded, as necessary, to hold the tile's data.
 */
int
TIFFFillTile(TIFF* tif, uint32 tile)
{
	static const char module[] = "TIFFFillTile";
	TIFFDirectory *td = &tif->tif_dir;

        if (!_TIFFFillStriles( tif ) || !tif->tif_dir.td_stripbytecount)
            return 0;

	if ((tif->tif_flags&TIFF_NOREADRAW)==0)
	{
		uint64 bytecount = td->td_stripbytecount[tile];
		if ((int64)bytecount <= 0) {
#if defined(__WIN32__) && (defined(_MSC_VER) || defined(__MINGW32__))
			TIFFErrorExt(tif->tif_clientdata, module,
				"%I64u: Invalid tile byte count, tile %lu",
				     (unsigned __int64) bytecount,
				     (unsigned long) tile);
#else
			TIFFErrorExt(tif->tif_clientdata, module,
				"%llu: Invalid tile byte count, tile %lu",
				     (unsigned long long) bytecount,
				     (unsigned long) tile);
#endif
			return (0);
		}

		/* To avoid excessive memory allocations: */
		/* Byte count should normally not be larger than a number of */
		/* times the uncompressed size plus some margin */
                if( bytecount > 1024 * 1024 )
                {
			/* 10 and 4096 are just values that could be adjusted. */
			/* Hopefully they are safe enough for all codecs */
			tmsize_t stripsize = TIFFTileSize(tif);
			if( stripsize != 0 &&
			    (bytecount - 4096) / 10 > (uint64)stripsize  )
			{
				uint64 newbytecount = (uint64)stripsize * 10 + 4096;
				if( (int64)newbytecount >= 0 )
				{
#if defined(__WIN32__) && (defined(_MSC_VER) || defined(__MINGW32__))
					TIFFWarningExt(tif->tif_clientdata, module,
					  "Too large tile byte count %I64u, tile %lu. Limiting to %I64u",
					     (unsigned __int64) bytecount,
					     (unsigned long) tile,
					     (unsigned __int64) newbytecount);
#else
					TIFFErrorExt(tif->tif_clientdata, module,
					  "Too large tile byte count %llu, tile %lu. Limiting to %llu",
					     (unsigned long long) bytecount,
					     (unsigned long) tile,
					     (unsigned long long) newbytecount);
#endif
					bytecount = newbytecount;
				}
			}
		}

		if (isMapped(tif)) {
			/*
			 * We must check for overflow, potentially causing
			 * an OOB read. Instead of simple
			 *
			 *  td->td_stripoffset[tile]+bytecount > tif->tif_size
			 *
			 * comparison (which can overflow) we do the following
			 * two comparisons:
			 */
			if (bytecount > (uint64)tif->tif_size ||
			    td->td_stripoffset[tile] > (uint64)tif->tif_size - bytecount) {
				tif->tif_curtile = NOTILE;
				return (0);
			}
		}

		if (isMapped(tif) &&
		    (isFillOrder(tif, td->td_fillorder)
		     || (tif->tif_flags & TIFF_NOBITREV))) {
			/*
			 * The image is mapped into memory and we either don't
			 * need to flip bits or the compression routine is
			 * going to handle this operation itself.  In this
			 * case, avoid copying the raw data and instead just
			 * reference the data from the memory mapped file
			 * image.  This assumes that the decompression
			 * routines do not modify the contents of the raw data
			 * buffer (if they try to, the application will get a
			 * fault since the file is mapped read-only).
			 */
			if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata) {
				_TIFFfree(tif->tif_rawdata);
				tif->tif_rawdata = NULL;
				tif->tif_rawdatasize = 0;
			}
			tif->tif_flags &= ~TIFF_MYBUFFER;

			tif->tif_rawdatasize = (tmsize_t)bytecount;
			tif->tif_rawdata =
				tif->tif_base + (tmsize_t)td->td_stripoffset[tile];
                        tif->tif_rawdataoff = 0;
                        tif->tif_rawdataloaded = (tmsize_t) bytecount;
			tif->tif_flags |= TIFF_BUFFERMMAP;
		} else {
			/*
			 * Expand raw data buffer, if needed, to hold data
			 * tile coming from file (perhaps should set upper
			 * bound on the size of a buffer we'll use?).
			 */
			tmsize_t bytecountm;
			bytecountm=(tmsize_t)bytecount;
			if ((uint64)bytecountm!=bytecount)
			{
				TIFFErrorExt(tif->tif_clientdata,module,"Integer overflow");
				return(0);
			}
			if (bytecountm > tif->tif_rawdatasize) {
				tif->tif_curtile = NOTILE;
				if ((tif->tif_flags & TIFF_MYBUFFER) == 0) {
					TIFFErrorExt(tif->tif_clientdata, module,
					    "Data buffer too small to hold tile %lu",
					    (unsigned long) tile);
					return (0);
				}
			}
			if (tif->tif_flags&TIFF_BUFFERMMAP) {
				tif->tif_curtile = NOTILE;
				tif->tif_rawdata = NULL;
				tif->tif_rawdatasize = 0;
				tif->tif_flags &= ~TIFF_BUFFERMMAP;
			}

			if( isMapped(tif) )
			{
				if (bytecountm > tif->tif_rawdatasize &&
				    !TIFFReadBufferSetup(tif, 0, bytecountm))
				{
					return (0);
				}
				if (TIFFReadRawTile1(tif, tile, tif->tif_rawdata,
				    bytecountm, module) != bytecountm)
				{
					return (0);
				}
			}
			else
			{
				if (TIFFReadRawStripOrTile2(tif, tile, 0,
				    bytecountm, module) != bytecountm)
				{
					return (0);
				}
			}


                        tif->tif_rawdataoff = 0;
                        tif->tif_rawdataloaded = bytecountm;
                        
			if (!isFillOrder(tif, td->td_fillorder) &&
			    (tif->tif_flags & TIFF_NOBITREV) == 0)
				TIFFReverseBits(tif->tif_rawdata,
                                                tif->tif_rawdataloaded);
		}
	}
	return (TIFFStartTile(tif, tile));
}
Example #4
0
/*
 * Read the specified tile and setup for decoding. The data buffer is
 * expanded, as necessary, to hold the tile's data.
 */
int
TIFFFillTile(TIFF* tif, uint32 tile)
{
	static const char module[] = "TIFFFillTile";
	TIFFDirectory *td = &tif->tif_dir;

    if (!_TIFFFillStriles( tif ) || !tif->tif_dir.td_stripbytecount)
        return 0;
        
	if ((tif->tif_flags&TIFF_NOREADRAW)==0)
	{
		uint64 bytecount = td->td_stripbytecount[tile];
		if ((int64)bytecount <= 0) {
			TIFFErrorExt(tif->tif_clientdata, module,
				TIFF_UINT64_FORMAT ": Invalid tile byte count, tile %lu",
				     (TIFF_UINT64_T) bytecount,
				     (unsigned long) tile);
			return (0);
		}
		if (isMapped(tif) &&
		    (isFillOrder(tif, td->td_fillorder)
		     || (tif->tif_flags & TIFF_NOBITREV))) {
			/*
			 * The image is mapped into memory and we either don't
			 * need to flip bits or the compression routine is
			 * going to handle this operation itself.  In this
			 * case, avoid copying the raw data and instead just
			 * reference the data from the memory mapped file
			 * image.  This assumes that the decompression
			 * routines do not modify the contents of the raw data
			 * buffer (if they try to, the application will get a
			 * fault since the file is mapped read-only).
			 */
			if ((tif->tif_flags & TIFF_MYBUFFER) && tif->tif_rawdata) {
				_TIFFfree(tif->tif_rawdata);
				tif->tif_rawdata = NULL;
				tif->tif_rawdatasize = 0;
			}
			tif->tif_flags &= ~TIFF_MYBUFFER;
			/*
			 * We must check for overflow, potentially causing
			 * an OOB read. Instead of simple
			 *
			 *  td->td_stripoffset[tile]+bytecount > tif->tif_size
			 *
			 * comparison (which can overflow) we do the following
			 * two comparisons:
			 */
			if (bytecount > (uint64)tif->tif_size ||
			    td->td_stripoffset[tile] > (uint64)tif->tif_size - bytecount) {
				tif->tif_curtile = NOTILE;
				return (0);
			}
			tif->tif_rawdatasize = (tmsize_t)bytecount;
			tif->tif_rawdata =
				tif->tif_base + (tmsize_t)td->td_stripoffset[tile];
                        tif->tif_rawdataoff = 0;
                        tif->tif_rawdataloaded = (tmsize_t) bytecount;
			tif->tif_flags |= TIFF_BUFFERMMAP;
		} else {
			/*
			 * Expand raw data buffer, if needed, to hold data
			 * tile coming from file (perhaps should set upper
			 * bound on the size of a buffer we'll use?).
			 */
			tmsize_t bytecountm;
			bytecountm=(tmsize_t)bytecount;
			if ((uint64)bytecountm!=bytecount)
			{
				TIFFErrorExt(tif->tif_clientdata,module,"Integer overflow");
				return(0);
			}
			if (bytecountm > tif->tif_rawdatasize) {
				tif->tif_curtile = NOTILE;
				if ((tif->tif_flags & TIFF_MYBUFFER) == 0) {
					TIFFErrorExt(tif->tif_clientdata, module,
					    "Data buffer too small to hold tile %lu",
					    (unsigned long) tile);
					return (0);
				}
				if (!TIFFReadBufferSetup(tif, 0, bytecountm))
					return (0);
			}
			if (tif->tif_flags&TIFF_BUFFERMMAP) {
				tif->tif_curtile = NOTILE;
				if (!TIFFReadBufferSetup(tif, 0, bytecountm))
					return (0);
			}

			if (TIFFReadRawTile1(tif, tile, tif->tif_rawdata,
			    bytecountm, module) != bytecountm)
				return (0);

                        tif->tif_rawdataoff = 0;
                        tif->tif_rawdataloaded = bytecountm;
                        
			if (!isFillOrder(tif, td->td_fillorder) &&
			    (tif->tif_flags & TIFF_NOBITREV) == 0)
				TIFFReverseBits(tif->tif_rawdata,
                                                tif->tif_rawdataloaded);
		}
	}
	return (TIFFStartTile(tif, tile));
}