const TextureBindlessSRV& DebugViewerVS::bindlessTextureSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessSRV(); }
const TextureBindlessSRV& MeshRendererTransparentPS::bindlessTextureSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessSRV(); }
const TextureBindlessSRV& BloomExtractBrightVS::bindlessTextureSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessSRV(); }
const TextureBindlessSRV& Texture2DArrayVisualizerVS::bindlessTextureSrv(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureBindlessSRV(); }