Example #1
0
Texture RenderTexturePool::Get(int width, int height)
{
	for (std::vector<Texture>::iterator it = g_texturePool.begin(); it != g_texturePool.end(); ++it)
		if (it->GetWidth() == width && it->GetHeight() == height)
		{
			Texture texture = *it;
			g_texturePool.erase(it);
			return texture;
		}

	Texture handle;
	Texture_SetHandle(Texture_CreateRenderTarget(width, height), handle);
	return handle;
}
Example #2
0
bool Texture::CreateRenderTarget(int width, int height) { if (obj) Texture_Destroy(obj); obj = Texture_CreateRenderTarget(width, height); return obj != NULL; }