Example #1
0
void main()
{
	for (int i = 0; i < 4; i++)
	{
		PlayerAddresses[i].port = 0;
	}

	NetDevice = RakNet::RakPeerInterface::GetInstance();

	NetDevice->Startup(MaxClients, &RakNet::SocketDescriptor(ServerPort, 0), 1);

	Print("Starting the server...");
	Skip();
	NetDevice->SetMaximumIncomingConnections(MaxClients);

	while(1)
	{
			TimeDelta = timeGetTime() - Start;

			Start = timeGetTime();

			for (int i = 0; i < 1000; i++)
			{
				std::cout << "";
			}

			Timers();

			Network();

			Game();
	}

	RakNet::RakPeerInterface::DestroyInstance(NetDevice);
}
Example #2
0
void CallbackTimer::Clear()
{
	m_resort = false;
	Timeouts().swap(m_timeouts);
	Timers(MaxTimerCount).swap(m_timers);
}