void main() { for (int i = 0; i < 4; i++) { PlayerAddresses[i].port = 0; } NetDevice = RakNet::RakPeerInterface::GetInstance(); NetDevice->Startup(MaxClients, &RakNet::SocketDescriptor(ServerPort, 0), 1); Print("Starting the server..."); Skip(); NetDevice->SetMaximumIncomingConnections(MaxClients); while(1) { TimeDelta = timeGetTime() - Start; Start = timeGetTime(); for (int i = 0; i < 1000; i++) { std::cout << ""; } Timers(); Network(); Game(); } RakNet::RakPeerInterface::DestroyInstance(NetDevice); }
void CallbackTimer::Clear() { m_resort = false; Timeouts().swap(m_timeouts); Timers(MaxTimerCount).swap(m_timers); }