bool AddAmmo( CBaseEntity *pOther ) override { return UTIL_GiveAmmoToPlayer( this, pOther, AMMO_BUCKSHOTBOX_GIVE, "buckshot" ); }
bool AddAmmo( CBaseEntity *pOther ) override { return UTIL_GiveAmmoToPlayer( this, pOther, AMMO_CROSSBOWCLIP_GIVE, "bolts" ); }
bool AddAmmo( CBaseEntity *pOther ) override { return UTIL_GiveAmmoToPlayer( this, pOther, AMMO_URANIUMBOX_GIVE, "uranium" ); }
bool AddAmmo( CBaseEntity *pOther ) override { return UTIL_GiveAmmoToPlayer( this, pOther, AMMO_GLOCKCLIP_GIVE, "9mm" ); }