Example #1
0
int main(int argc, char **argv)
#endif /* __APPLE__ */
{
	bool commit_dune_cfg = false;
#if defined(_WIN32)
	#if defined(__MINGW32__) && defined(__STRICT_ANSI__)
		int __cdecl __MINGW_NOTHROW _fileno (FILE*);
	#endif
	FILE *err = fopen("error.log", "w");
	FILE *out = fopen("output.log", "w");

	#if defined(_MSC_VER)
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
	#endif

	if (err != NULL) _dup2(_fileno(err), _fileno(stderr));
	if (out != NULL) _dup2(_fileno(out), _fileno(stdout));
	FreeConsole();
#endif
	CrashLog_Init();

	VARIABLE_NOT_USED(argc);
	VARIABLE_NOT_USED(argv);

	if (!File_Init()) {
		Error("Cannot initialise files. Does %s directory exist ?\n", DATA_DIR);
		exit(1);
	}

	/* Loading / writing config from/to dune.cfg */
	if (!Config_Read("dune.cfg", &g_config)) {
		Config_Default(&g_config);
		commit_dune_cfg = true;
	}
	if (commit_dune_cfg && !Config_Write("dune.cfg", &g_config)) {
		Error("Error writing to dune.cfg file.\n");
		exit(1);
	}

	Input_Init();

	Drivers_All_Init();

	if (!Unknown_25C4_000E()) exit(1);

	g_var_7097 = 0;

	GameLoop_Main();

	printf("%s\n", String_Get_ByIndex(STR_THANK_YOU_FOR_PLAYING_DUNE_II));

	PrepareEnd();
	exit(0);
}
Example #2
0
int main(int argc, char** argv)
{
	UNUSED(argc);
	UNUSED(argv);

	FileHash_Init();
	Mouse_Init();

	if (A5_InitOptions() == false)
		exit(1);

	char filename[1024];

	snprintf(filename, sizeof(filename), "%s/error.log", g_dune_data_dir);
	FILE* err = fopen(filename, "w");

	snprintf(filename, sizeof(filename), "%s/output.log", g_dune_data_dir);
	FILE* out = fopen(filename, "w");

	_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );

	if (err != NULL)
		_dup2(_fileno(err), _fileno(stderr));
	if (out != NULL)
		_dup2(_fileno(out), _fileno(stdout));
	FreeConsole();

	if (!Unknown_25C4_000E())
		exit(1);

	if (A5_Init() == false)
		exit(1);

	Scenario_InitTables();
	Input_Init();
	Audio_LoadSampleSet(SAMPLESET_INVALID);
	String_Init();
	Sprites_Init();
	Sprites_LoadTiles();
	VideoA5_InitSprites();
	GameLoop_TweakWidgetDimensions();
	Audio_PlayVoice(VOICE_STOP);
	GameLoop_GameIntroAnimationMenu();

	printf("%s\n", String_Get_ByIndex(STR_THANK_YOU_FOR_PLAYING_DUNE_II));

	PrepareEnd();
	exit(0);
}
Example #3
0
int main(int argc, char **argv)
#endif /* __APPLE__ */
{
	bool commit_dune_cfg = false;
	VideoScaleFilter scale_filter = FILTER_NEAREST_NEIGHBOR;
	int scaling_factor = 2;
	char filter_text[64];
#if defined(_WIN32)
	#if defined(__MINGW32__) && defined(__STRICT_ANSI__)
		int __cdecl __MINGW_NOTHROW _fileno (FILE*);
	#endif
	FILE *err = fopen("error.log", "w");
	FILE *out = fopen("output.log", "w");

	#if defined(_MSC_VER)
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
	#endif

	if (err != NULL) _dup2(_fileno(err), _fileno(stderr));
	if (out != NULL) _dup2(_fileno(out), _fileno(stdout));
	FreeConsole();
#endif
	CrashLog_Init();

	VARIABLE_NOT_USED(argc);
	VARIABLE_NOT_USED(argv);

	/* Load opendune.ini file */
	Load_IniFile();

	if (!File_Init()) {
		exit(1);
	}

	/* Loading config from dune.cfg */
	if (!Config_Read("dune.cfg", &g_config)) {
		Config_Default(&g_config);
		commit_dune_cfg = true;
	}
	/* reading config from opendune.ini which prevail over dune.cfg */
	SetLanguage_From_IniFile(&g_config);

	/* Writing config to dune.cfg */
	if (commit_dune_cfg && !Config_Write("dune.cfg", &g_config)) {
		Error("Error writing to dune.cfg file.\n");
		exit(1);
	}

	Input_Init();

	Drivers_All_Init();

	scaling_factor = IniFile_GetInteger("scalefactor", 2);
	if (IniFile_GetString("scalefilter", NULL, filter_text, sizeof(filter_text)) != NULL) {
		if (strcasecmp(filter_text, "nearest") == 0) {
			scale_filter = FILTER_NEAREST_NEIGHBOR;
		} else if (strcasecmp(filter_text, "scale2x") == 0) {
			scale_filter = FILTER_SCALE2X;
		} else if (strcasecmp(filter_text, "hqx") == 0) {
			scale_filter = FILTER_HQX;
		} else {
			Error("unrecognized scalefilter value '%s'\n", filter_text);
		}
	}

	if (!Unknown_25C4_000E(scaling_factor, scale_filter)) exit(1);

	g_var_7097 = 0;

	GameLoop_Main();

	printf("%s\n", String_Get_ByIndex(STR_THANK_YOU_FOR_PLAYING_DUNE_II));

	PrepareEnd();
	Free_IniFile();
	exit(0);
}