Example #1
0
void X6502_Power(void)
{
 _count=_tcount=_IRQlow=_PC=_A=X.X=_Y=X.P=_PI=_DB=_jammed=0;
 X.S=0xFD;
 timestamp=0;
 X6502_Reset();
}
Example #2
0
void X6502_Power(void)
{
 _count=_tcount=_IRQlow=_PC=_A=_X=_Y=_P=_PI=_DB=_jammed=0;
 _S=0xFD;
 timestamp=soundtimestamp=0;
 X6502_Reset();
}
Example #3
0
void ResetNES(void)
{
	if(GameInterface.Reset)
         GameInterface.Reset();
        MDFNSND_Reset();
        MDFNPPU_Reset();
        X6502_Reset();
}
Example #4
0
void ResetNES(void) {
	FCEUMOV_AddCommand(FCEUNPCMD_RESET);
	if (!FCEUGameInfo) return;
	GameInterface(GI_RESETM2);
	FCEUSND_Reset();
	FCEUPPU_Reset();
	X6502_Reset();
}
Example #5
0
void ResetNES(void)
{
  if(!FCEUGameInfo) return;
  GameInterface(GI_RESETM2);
  FCEUSND_Reset();
  FCEUPPU_Reset();
  X6502_Reset();
}
Example #6
0
void ResetNES(void)
{
        MDFNMOV_AddCommand(MDFN_MSC_RESET);
	if(GameInterface->Reset)
         GameInterface->Reset();
        MDFNSND_Reset();
        MDFNPPU_Reset();
        X6502_Reset();
}