UFunction* Z_Construct_UFunction_AFPSProjectile_OnHit()
	{
		struct FPSProjectile_eventOnHit_Parms
		{
			class AActor* OtherActor;
			class UPrimitiveComponent* OtherComp;
			FVector NormalImpulse;
			struct FHitResult Hit;
		};
		UClass* OuterClass=Z_Construct_UClass_AFPSProjectile();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(OuterClass, TEXT("OnHit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(FPSProjectile_eventOnHit_Parms));
			UProperty* NewProp_Hit = new(ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(Hit, FPSProjectile_eventOnHit_Parms), 0x0000000008000182, Z_Construct_UScriptStruct_UEngineTypes_FHitResult());
			UProperty* NewProp_NormalImpulse = new(ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, FPSProjectile_eventOnHit_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_UObject_FVector());
			UProperty* NewProp_OtherComp = new(ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, FPSProjectile_eventOnHit_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_OtherActor = new(ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, FPSProjectile_eventOnHit_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something"));
			MetaData->SetValue(NewProp_Hit, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h"));
			MetaData->SetValue(NewProp_NormalImpulse, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h"));
			MetaData->SetValue(NewProp_OtherActor, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h"));
#endif
		}
		return ReturnFunction;
	}
	UClass* Z_Construct_UClass_USpawnComponent()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_UActorComponent();
			Z_Construct_UPackage__Script_ArenaShooter();
			OuterClass = USpawnComponent::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20B00080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_spawn = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("spawn"), RF_Public|RF_Transient|RF_MarkAsNative) UMulticastDelegateProperty(CPP_PROPERTY_BASE(spawn, USpawnComponent), 0x0040000010080000, Z_Construct_UDelegateFunction_ArenaShooter_SpawnDelegate__DelegateSignature());
				UProperty* NewProp_SpawnTime = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("SpawnTime"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(SpawnTime, USpawnComponent), 0x0040000000000001);
				UProperty* NewProp_ActorToSpawn = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ActorToSpawn"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(ActorToSpawn, USpawnComponent), 0x0040000000000001, Z_Construct_UClass_AActor_NoRegister());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("BlueprintSpawnableComponent"), TEXT(""));
				MetaData->SetValue(OuterClass, TEXT("ClassGroupNames"), TEXT("Custom"));
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("ComponentReplication"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnComponent.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h"));
				MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
				MetaData->SetValue(NewProp_spawn, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h"));
				MetaData->SetValue(NewProp_SpawnTime, TEXT("Category"), TEXT("SpawnComponent"));
				MetaData->SetValue(NewProp_SpawnTime, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h"));
				MetaData->SetValue(NewProp_ActorToSpawn, TEXT("Category"), TEXT("SpawnComponent"));
				MetaData->SetValue(NewProp_ActorToSpawn, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
	UFunction* Z_Construct_UFunction_ANPC_Prox()
	{
		UObject* Outer=Z_Construct_UClass_ANPC();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(NPC_eventProx_Parms));
			UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, NPC_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult());
			CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, NPC_eventProx_Parms, bool);
			UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, NPC_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, NPC_eventProx_Parms), sizeof(bool), true);
			UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, NPC_eventProx_Parms), 0x0000000000000080);
			UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, NPC_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, NPC_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("NPC.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("The corresponding body of this function is\nANPC::Prox_Implementation, __not__ ANPC::Prox()!\nThis is a bit weird and not what you'd expect,\nbut it happens because this is a BlueprintNativeEvent"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
	UFunction* Z_Construct_UFunction_APickUpItem_Prox()
	{
		UObject* Outer=Z_Construct_UClass_APickUpItem();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(PickUpItem_eventProx_Parms));
			UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, PickUpItem_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult());
			CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, PickUpItem_eventProx_Parms, bool);
			UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, PickUpItem_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, PickUpItem_eventProx_Parms), sizeof(bool), true);
			UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, PickUpItem_eventProx_Parms), 0x0000000000000080);
			UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, PickUpItem_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, PickUpItem_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("PickUpItem.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("When something comes inside ProxSphere, this function runs"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
	UFunction* Z_Construct_UFunction_AWeaponMelee_OnBeginOverlap()
	{
		struct WeaponMelee_eventOnBeginOverlap_Parms
		{
			AActor* OtherActor;
		};
		UObject* Outer=Z_Construct_UClass_AWeaponMelee();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnBeginOverlap"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00080400, 65535, sizeof(WeaponMelee_eventOnBeginOverlap_Parms));
			UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, WeaponMelee_eventOnBeginOverlap_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("WeaponMelee.h"));
#endif
		}
		return ReturnFunction;
	}