UFunction* Z_Construct_UFunction_AFPSProjectile_OnHit() { struct FPSProjectile_eventOnHit_Parms { class AActor* OtherActor; class UPrimitiveComponent* OtherComp; FVector NormalImpulse; struct FHitResult Hit; }; UClass* OuterClass=Z_Construct_UClass_AFPSProjectile(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(OuterClass, TEXT("OnHit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(FPSProjectile_eventOnHit_Parms)); UProperty* NewProp_Hit = new(ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(Hit, FPSProjectile_eventOnHit_Parms), 0x0000000008000182, Z_Construct_UScriptStruct_UEngineTypes_FHitResult()); UProperty* NewProp_NormalImpulse = new(ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, FPSProjectile_eventOnHit_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_UObject_FVector()); UProperty* NewProp_OtherComp = new(ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, FPSProjectile_eventOnHit_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, FPSProjectile_eventOnHit_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something")); MetaData->SetValue(NewProp_Hit, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(NewProp_NormalImpulse, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_OtherComp, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); MetaData->SetValue(NewProp_OtherActor, TEXT("ModuleRelativePath"), TEXT("FPSProjectile.h")); #endif } return ReturnFunction; }
UClass* Z_Construct_UClass_USpawnComponent() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_UActorComponent(); Z_Construct_UPackage__Script_ArenaShooter(); OuterClass = USpawnComponent::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20B00080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_spawn = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("spawn"), RF_Public|RF_Transient|RF_MarkAsNative) UMulticastDelegateProperty(CPP_PROPERTY_BASE(spawn, USpawnComponent), 0x0040000010080000, Z_Construct_UDelegateFunction_ArenaShooter_SpawnDelegate__DelegateSignature()); UProperty* NewProp_SpawnTime = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("SpawnTime"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(SpawnTime, USpawnComponent), 0x0040000000000001); UProperty* NewProp_ActorToSpawn = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ActorToSpawn"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(ActorToSpawn, USpawnComponent), 0x0040000000000001, Z_Construct_UClass_AActor_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("BlueprintSpawnableComponent"), TEXT("")); MetaData->SetValue(OuterClass, TEXT("ClassGroupNames"), TEXT("Custom")); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("ComponentReplication")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnComponent.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h")); MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT("")); MetaData->SetValue(NewProp_spawn, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h")); MetaData->SetValue(NewProp_SpawnTime, TEXT("Category"), TEXT("SpawnComponent")); MetaData->SetValue(NewProp_SpawnTime, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h")); MetaData->SetValue(NewProp_ActorToSpawn, TEXT("Category"), TEXT("SpawnComponent")); MetaData->SetValue(NewProp_ActorToSpawn, TEXT("ModuleRelativePath"), TEXT("SpawnComponent.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UFunction* Z_Construct_UFunction_ANPC_Prox() { UObject* Outer=Z_Construct_UClass_ANPC(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(NPC_eventProx_Parms)); UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, NPC_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult()); CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, NPC_eventProx_Parms, bool); UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, NPC_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, NPC_eventProx_Parms), sizeof(bool), true); UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, NPC_eventProx_Parms), 0x0000000000000080); UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, NPC_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, NPC_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("NPC.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("The corresponding body of this function is\nANPC::Prox_Implementation, __not__ ANPC::Prox()!\nThis is a bit weird and not what you'd expect,\nbut it happens because this is a BlueprintNativeEvent")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_APickUpItem_Prox() { UObject* Outer=Z_Construct_UClass_APickUpItem(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(PickUpItem_eventProx_Parms)); UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, PickUpItem_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult()); CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, PickUpItem_eventProx_Parms, bool); UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, PickUpItem_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, PickUpItem_eventProx_Parms), sizeof(bool), true); UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, PickUpItem_eventProx_Parms), 0x0000000000000080); UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, PickUpItem_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, PickUpItem_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("PickUpItem.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("When something comes inside ProxSphere, this function runs")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_AWeaponMelee_OnBeginOverlap() { struct WeaponMelee_eventOnBeginOverlap_Parms { AActor* OtherActor; }; UObject* Outer=Z_Construct_UClass_AWeaponMelee(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnBeginOverlap"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00080400, 65535, sizeof(WeaponMelee_eventOnBeginOverlap_Parms)); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, WeaponMelee_eventOnBeginOverlap_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("WeaponMelee.h")); #endif } return ReturnFunction; }