void Qgs3DMapScene::updateScene() { for ( QgsChunkedEntity *entity : qgis::as_const( mChunkEntities ) ) { if ( entity->isEnabled() ) entity->update( _sceneState( mCameraController ) ); } updateSceneState(); }
Q_FOREACH ( QgsChunkedEntity *entity, mChunkEntities ) { if ( entity->isEnabled() ) entity->update( _sceneState( mCameraController ) ); }