Esempio n. 1
0
void Qgs3DMapScene::updateScene()
{
  for ( QgsChunkedEntity *entity : qgis::as_const( mChunkEntities ) )
  {
    if ( entity->isEnabled() )
      entity->update( _sceneState( mCameraController ) );
  }

  updateSceneState();
}
Esempio n. 2
0
 Q_FOREACH ( QgsChunkedEntity *entity, mChunkEntities )
 {
   if ( entity->isEnabled() )
     entity->update( _sceneState( mCameraController ) );
 }